mirror of
https://github.com/open-goal/jak-project
synced 2026-05-26 15:46:14 -04:00
60db0e5ef9
This updates `fmt` to the latest version and moves to just being a copy of their repo to make updating easier (no editing their cmake / figuring out which files to minimally include). The motivation for this is now that we switched to C++ 20, there were a ton of deprecated function usages that is going away in future compiler versions. This gets rid of all those warnings.
657 lines
22 KiB
C++
657 lines
22 KiB
C++
#include "klink.h"
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#include "common/common_types.h"
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#include "common/goal_constants.h"
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#include "common/symbols.h"
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#include "game/kernel/common/fileio.h"
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#include "game/kernel/common/klink.h"
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#include "game/kernel/common/kprint.h"
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#include "game/kernel/jak3/kmalloc.h"
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#include "game/kernel/jak3/kscheme.h"
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#include "game/mips2c/mips2c_table.h"
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#include "fmt/core.h"
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namespace {
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bool is_opengoal_object(void* data) {
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u32 first_word;
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memcpy(&first_word, data, 4);
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return first_word != 0 && first_word != UINT32_MAX;
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}
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constexpr bool link_debug_printfs = false;
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} // namespace
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void link_control::jak3_begin(Ptr<uint8_t> object_file,
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const char* name,
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int32_t size,
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Ptr<kheapinfo> heap,
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uint32_t flags) {
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if (is_opengoal_object(object_file.c())) {
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m_opengoal = true;
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// save data from call to begin
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m_object_data = object_file;
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kstrcpy(m_object_name, name);
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m_object_size = size;
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m_heap = heap;
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m_flags = flags;
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// initialize link control
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m_entry.offset = 0;
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m_heap_top = m_heap->top;
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m_keep_debug = false;
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m_opengoal = true;
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m_busy = true;
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if (link_debug_printfs) {
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char* goal_name = object_file.cast<char>().c();
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printf("link %s\n", m_object_name);
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printf("link_control::begin %c%c%c%c\n", goal_name[0], goal_name[1], goal_name[2],
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goal_name[3]);
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}
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// points to the beginning of the linking data
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m_link_block_ptr = object_file + BASIC_OFFSET;
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m_code_size = 0;
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m_code_start = object_file;
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m_state = 0;
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m_segment_process = 0;
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ObjectFileHeader* ofh = m_link_block_ptr.cast<ObjectFileHeader>().c();
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if (ofh->goal_version_major != versions::GOAL_VERSION_MAJOR) {
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fprintf(
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stderr,
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"VERSION ERROR: C Kernel built from GOAL %d.%d, but object file %s is from GOAL %d.%d\n",
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versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR, name, ofh->goal_version_major,
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ofh->goal_version_minor);
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ASSERT(false);
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}
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if (link_debug_printfs) {
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printf("Object file header:\n");
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printf(" GOAL ver %d.%d obj %d len %d\n", ofh->goal_version_major, ofh->goal_version_minor,
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ofh->object_file_version, ofh->link_block_length);
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printf(" segment count %d\n", ofh->segment_count);
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for (int i = 0; i < N_SEG; i++) {
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printf(" seg %d link 0x%04x, 0x%04x data 0x%04x, 0x%04x\n", i, ofh->link_infos[i].offset,
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ofh->link_infos[i].size, ofh->code_infos[i].offset, ofh->code_infos[i].size);
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}
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}
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m_version = ofh->object_file_version;
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if (ofh->object_file_version < 4) {
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// three segment file
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// seek past the header
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m_object_data.offset += ofh->link_block_length;
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// todo, set m_code_size
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if (m_link_block_ptr.offset < m_heap->base.offset ||
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m_link_block_ptr.offset >= m_heap->top.offset) {
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// the link block is outside our heap, or in the top of our heap. It's somebody else's
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// problem.
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if (link_debug_printfs) {
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printf("Link block somebody else's problem\n");
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}
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if (m_heap->base.offset <= m_object_data.offset && // above heap base
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m_object_data.offset < m_heap->top.offset && // less than heap top (not needed?)
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m_object_data.offset < m_heap->current.offset) { // less than heap current
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if (link_debug_printfs) {
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printf("Code block in the heap, kicking it out for copy into heap\n");
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}
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m_heap->current = m_object_data;
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}
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} else {
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// in our heap, we need to move it so we can free up its space later on
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if (link_debug_printfs) {
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printf("Link block needs to be moved!\n");
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}
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// allocate space for a new one
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auto new_link_block = kmalloc(m_heap, ofh->link_block_length, KMALLOC_TOP, "link-block");
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auto old_link_block = m_link_block_ptr - BASIC_OFFSET;
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// copy it (was ultimate memcpy, but just use normal one to make it easier)
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memmove(new_link_block.c(), old_link_block.c(), ofh->link_block_length);
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m_link_block_ptr = new_link_block + BASIC_OFFSET;
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// if we can save some memory here
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if (old_link_block.offset < m_heap->current.offset) {
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if (link_debug_printfs) {
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printf("Kick out old link block\n");
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}
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m_heap->current = old_link_block;
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}
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}
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} else {
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ASSERT_MSG(false, "UNHANDLED OBJECT FILE VERSION");
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}
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if ((m_flags & LINK_FLAG_FORCE_DEBUG) && MasterDebug && !DiskBoot) {
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m_keep_debug = true;
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}
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} else {
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m_opengoal = false;
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if (heap == kglobalheap) {
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jak3::kmemopen_from_c(heap, name);
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m_on_global_heap = true;
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} else {
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m_on_global_heap = false;
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}
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m_object_data = object_file;
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kstrcpy(this->m_object_name, name);
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m_object_size = size;
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// l_hdr = (LinkHdrWithType*)this->m_object_data;
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LinkHeaderV5* l_hdr = (LinkHeaderV5*)m_object_data.c();
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m_flags = flags;
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u16 version = l_hdr->core.version;
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ASSERT(version == 5); // I think, since there's only a work v5.
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m_heap_top = heap->top;
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// this->unk_init1 = 1; TODO
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m_busy = true;
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m_heap = heap;
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// this->m_unk_init0_0 = 0; TODO
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m_keep_debug = false;
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m_link_hdr = &l_hdr->core; // m_hdr_ptr
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m_code_size = 0;
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// this->m_ptr_2 = l_hdr; just used for cache flush, so skip it! not really the right thing??
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// this->m_unk_init0_3 = 0; TODO
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// this->m_unk_init0_4 = 0; TODO
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// this->m_unk_init0_5 = 0; TODO
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if (version == 4) {
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ASSERT_NOT_REACHED();
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} else {
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m_object_data.offset = object_file.offset + l_hdr->core.length_to_get_to_code;
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if (version == 5) {
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static_assert(0x50 == sizeof(LinkHeaderV5));
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size = (size - l_hdr->core.link_length) - sizeof(LinkHeaderV5);
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} else {
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ASSERT_NOT_REACHED();
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}
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m_code_size = size;
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if ((u8*)m_link_hdr < m_heap->base.c() || (u8*)m_link_hdr >= m_heap->top.c()) {
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// the link block is outside our heap, or in the allocated top part.
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// so we ignore it, and leave it as somebody else's problem.
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// let's try to move the code part:
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if (m_heap->base.offset <= m_object_data.offset && // above heap base
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m_object_data.offset < m_heap->top.offset && // less than heap top (not needed?)
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m_object_data.offset < m_heap->current.offset) { // less than heap current
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if (link_debug_printfs) {
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printf("Code block in the heap, kicking it out for copy into heap\n");
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}
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m_heap->current = m_object_data;
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}
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} else {
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m_moved_link_block = true;
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if (m_link_hdr->version == 5) {
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// the link block is inside our heap, but we'd like to avoid this.
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// we'll copy the link block, and the header to the temporary part of our heap:
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// where we loaded the link data:
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auto offset_to_link_data = m_link_hdr->length_to_get_to_link;
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// allocate memory for link data, and header
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auto new_link_block_mem = kmalloc(m_heap, m_link_hdr->link_length + sizeof(LinkHeaderV5),
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KMALLOC_TOP, "link-block");
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// we'll place the header and link block back to back in the newly alloated block,
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// so patch up the offset for this new layout before copying
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m_link_hdr->length_to_get_to_link = sizeof(LinkHeaderV5);
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// move header!
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memmove(new_link_block_mem.c(), object_file.c(), sizeof(LinkHeaderV5));
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// move link data!
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auto old_link_block = object_file.c() + offset_to_link_data;
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memmove(new_link_block_mem.c() + sizeof(LinkHeaderV5), old_link_block,
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m_link_hdr->link_length);
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// update our pointer to the link header core.
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m_link_hdr = &((LinkHeaderV5*)new_link_block_mem.c())->core;
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// scary: update the heap to kick out all the link data (and likely the actual data too).
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// we'll be relying on the linking process to copy the data as needed.l
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if (old_link_block < m_heap->current.c()) {
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if (link_debug_printfs) {
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printf("Kick out old link block\n");
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}
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m_heap->current.offset = old_link_block - g_ee_main_mem;
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}
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} else {
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ASSERT_NOT_REACHED();
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}
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}
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}
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if ((m_flags & LINK_FLAG_FORCE_DEBUG) && MasterDebug && !DiskBoot) {
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m_keep_debug = true;
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}
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}
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}
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uint32_t link_control::jak3_work() {
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auto old_debug_segment = DebugSegment;
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if (m_keep_debug) {
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DebugSegment = s7.offset + true_symbol_offset(g_game_version);
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}
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// set type tag of link block
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uint32_t rv;
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if (m_version == 3) {
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ASSERT(m_opengoal);
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*((m_link_block_ptr - 4).cast<u32>()) =
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*((s7 + jak3_symbols::FIX_SYM_LINK_BLOCK - 1).cast<u32>());
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rv = jak3_work_opengoal();
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} else if (m_version == 5) {
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ASSERT(!m_opengoal);
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*(u32*)(((u8*)m_link_hdr) - 4) = *((s7 + jak3_symbols::FIX_SYM_LINK_BLOCK - 1).cast<u32>());
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rv = jak3_work_v5();
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} else {
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ASSERT_MSG(false, fmt::format("UNHANDLED OBJECT FILE VERSION {} IN WORK!", m_version));
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return 0;
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}
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DebugSegment = old_debug_segment;
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return rv;
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}
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uint32_t link_control::jak3_work_v5() {
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ASSERT_NOT_REACHED(); // save this for another day...
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// TODO: there are some missing vars in begin. I just commented them out for now.
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}
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namespace {
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/*!
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* Link a single relative offset (used for RIP)
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*/
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uint32_t cross_seg_dist_link_v3(Ptr<uint8_t> link,
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ObjectFileHeader* ofh,
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int current_seg,
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int size) {
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// target seg, dist into mine, dist into target, patch loc in mine
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uint8_t target_seg = *link;
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ASSERT(target_seg < ofh->segment_count);
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uint32_t* link_data = (link + 1).cast<uint32_t>().c();
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int32_t mine = link_data[0] + ofh->code_infos[current_seg].offset;
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int32_t tgt = link_data[1] + ofh->code_infos[target_seg].offset;
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int32_t diff = tgt - mine;
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uint32_t offset_of_patch = link_data[2] + ofh->code_infos[current_seg].offset;
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// second debug segment case added for jak 2.
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if (!ofh->code_infos[target_seg].offset || (!DebugSegment && target_seg == DEBUG_SEGMENT)) {
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// we want to address GOAL 0. In the case where this is a rip-relative load or store, this
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// will crash, which is what we want. If it's an lea and just getting an address, this will get
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// us a nullptr. If you do a method-set! with a null pointer it does nothing, so it's safe to
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// method-set! to things that are in unloaded segments and it'll just keep the old method.
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diff = -mine;
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}
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// printf("link object in seg %d diff %d at %d (%d + %d)\n", target_seg, diff, offset_of_patch,
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// link_data[2], ofh->code_infos[current_seg].offset);
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// both 32-bit and 64-bit pointer links are supported, though 64-bit ones are no longer in use.
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// we still support it just in case we want to run ancient code.
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if (size == 4) {
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*Ptr<int32_t>(offset_of_patch).c() = diff;
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} else if (size == 8) {
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*Ptr<int64_t>(offset_of_patch).c() = diff;
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} else {
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ASSERT(false);
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}
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return 1 + 3 * 4;
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}
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uint32_t ptr_link_v3(Ptr<u8> link, ObjectFileHeader* ofh, int current_seg) {
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auto* link_data = link.cast<u32>().c();
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u32 patch_loc = link_data[0] + ofh->code_infos[current_seg].offset;
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u32 patch_value = link_data[1] + ofh->code_infos[current_seg].offset;
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*Ptr<u32>(patch_loc).c() = patch_value;
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return 8;
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}
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/*!
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* Link type pointers for a single type in "v3 equivalent" link data
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* Returns a pointer to the link table data after the typelinking data.
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*/
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uint32_t typelink_v3(Ptr<uint8_t> link, Ptr<uint8_t> data) {
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// get the name of the type
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uint32_t seek = 0;
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char sym_name[256];
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while (link.c()[seek]) {
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sym_name[seek] = link.c()[seek];
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seek++;
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ASSERT(seek < 256);
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}
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sym_name[seek] = 0;
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seek++;
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// determine the number of methods
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uint32_t method_count = link.c()[seek++];
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// jak2 special
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method_count *= 4;
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if (method_count) {
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method_count += 3;
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}
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// intern the GOAL type, creating the vtable if it doesn't exist.
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auto type_ptr = jak3::intern_type_from_c(-1, 0, sym_name, method_count);
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// prepare to read the locations of the type pointers
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Ptr<uint32_t> offsets = link.cast<uint32_t>() + seek;
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uint32_t offset_count = *offsets;
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offsets = offsets + 4;
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seek += 4;
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// write the type pointers into memory
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for (uint32_t i = 0; i < offset_count; i++) {
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*(data + offsets.c()[i]).cast<int32_t>() = type_ptr.offset;
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seek += 4;
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}
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return seek;
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}
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/*!
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* Link symbols (both offsets and pointers) in "v3 equivalent" link data.
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* Returns a pointer to the link table data after the linking data for this symbol.
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*/
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uint32_t symlink_v3(Ptr<uint8_t> link, Ptr<uint8_t> data) {
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// get the symbol name
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uint32_t seek = 0;
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char sym_name[256];
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while (link.c()[seek]) {
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sym_name[seek] = link.c()[seek];
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seek++;
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ASSERT(seek < 256);
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}
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sym_name[seek] = 0;
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seek++;
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// intern
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auto sym = jak3::intern_from_c(-1, 0, sym_name);
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int32_t sym_offset = sym.cast<u32>() - s7;
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uint32_t sym_addr = sym.cast<u32>().offset;
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// prepare to read locations of symbol links
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Ptr<uint32_t> offsets = link.cast<uint32_t>() + seek;
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uint32_t offset_count = *offsets;
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offsets = offsets + 4;
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seek += 4;
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for (uint32_t i = 0; i < offset_count; i++) {
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uint32_t offset = offsets.c()[i];
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seek += 4;
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auto data_ptr = (data + offset).cast<int32_t>();
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if (*data_ptr == -1) {
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// a "-1" indicates that we should store the address.
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*(data + offset).cast<int32_t>() = sym_addr;
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} else if (*(data_ptr.cast<u32>()) == LINK_SYM_NO_OFFSET_FLAG) {
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*(data + offset).cast<int32_t>() = sym_offset - 1;
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} else {
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// otherwise store the offset to st.
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*(data + offset).cast<int32_t>() = sym_offset;
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}
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}
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return seek;
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}
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} // namespace
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uint32_t link_control::jak3_work_opengoal() {
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// note: I'm assuming that the allocation we used in jak2/jak1 will still work here. Once work_v5
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// is done, we could revisit this.
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ObjectFileHeader* ofh = m_link_block_ptr.cast<ObjectFileHeader>().c();
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if (m_state == 0) {
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// state 0 <- copying data.
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// the actual game does all copying in one shot. I assume this is ok because v3 files are just
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// code and always small. Large data which takes too long to copy should use v2.
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// loop over segments
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for (s32 seg_id = ofh->segment_count - 1; seg_id >= 0; seg_id--) {
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// link the infos
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ofh->link_infos[seg_id].offset += m_link_block_ptr.offset;
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ofh->code_infos[seg_id].offset += m_object_data.offset;
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if (seg_id == DEBUG_SEGMENT) {
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if (!DebugSegment) {
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// clear code info if we aren't going to copy the debug segment.
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ofh->code_infos[seg_id].offset = 0;
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ofh->code_infos[seg_id].size = 0;
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} else {
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if (ofh->code_infos[seg_id].size == 0) {
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// not actually present
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ofh->code_infos[seg_id].offset = 0;
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} else {
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Ptr<u8> src(ofh->code_infos[seg_id].offset);
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ofh->code_infos[seg_id].offset =
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kmalloc(kdebugheap, ofh->code_infos[seg_id].size, 0, "debug-segment").offset;
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if (ofh->code_infos[seg_id].offset == 0) {
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MsgErr("dkernel: unable to malloc %d bytes for debug-segment\n",
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ofh->code_infos[seg_id].size);
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return 1;
|
|
}
|
|
memmove(Ptr<u8>(ofh->code_infos[seg_id].offset).c(), src.c(),
|
|
ofh->code_infos[seg_id].size);
|
|
}
|
|
}
|
|
} else if (seg_id == MAIN_SEGMENT) {
|
|
if (ofh->code_infos[seg_id].size == 0) {
|
|
ofh->code_infos[seg_id].offset = 0;
|
|
} else {
|
|
Ptr<u8> src(ofh->code_infos[seg_id].offset);
|
|
ofh->code_infos[seg_id].offset =
|
|
kmalloc(m_heap, ofh->code_infos[seg_id].size, 0, "main-segment").offset;
|
|
if (ofh->code_infos[seg_id].offset == 0) {
|
|
MsgErr("dkernel: unable to malloc %d bytes for main-segment\n",
|
|
ofh->code_infos[seg_id].size);
|
|
return 1;
|
|
}
|
|
memmove(Ptr<u8>(ofh->code_infos[seg_id].offset).c(), src.c(),
|
|
ofh->code_infos[seg_id].size);
|
|
}
|
|
} else if (seg_id == TOP_LEVEL_SEGMENT) {
|
|
if (ofh->code_infos[seg_id].size == 0) {
|
|
ofh->code_infos[seg_id].offset = 0;
|
|
} else {
|
|
Ptr<u8> src(ofh->code_infos[seg_id].offset);
|
|
ofh->code_infos[seg_id].offset =
|
|
kmalloc(m_heap, ofh->code_infos[seg_id].size, KMALLOC_TOP, "top-level-segment")
|
|
.offset;
|
|
if (ofh->code_infos[seg_id].offset == 0) {
|
|
MsgErr("dkernel: unable to malloc %d bytes for top-level-segment\n",
|
|
ofh->code_infos[seg_id].size);
|
|
return 1;
|
|
}
|
|
memmove(Ptr<u8>(ofh->code_infos[seg_id].offset).c(), src.c(),
|
|
ofh->code_infos[seg_id].size);
|
|
}
|
|
} else {
|
|
printf("UNHANDLED SEG ID IN WORK V3 STATE 1\n");
|
|
}
|
|
}
|
|
|
|
m_state = 1;
|
|
m_segment_process = 0;
|
|
return 0;
|
|
} else if (m_state == 1) {
|
|
// state 1: linking. For now all links are done at once. This is probably going to be fine on a
|
|
// modern computer. But the game broke this into multiple steps.
|
|
if (m_segment_process < ofh->segment_count) {
|
|
if (ofh->code_infos[m_segment_process].offset) {
|
|
Ptr<u8> lp(ofh->link_infos[m_segment_process].offset);
|
|
|
|
while (*lp) {
|
|
switch (*lp) {
|
|
case LINK_TABLE_END:
|
|
break;
|
|
case LINK_SYMBOL_OFFSET:
|
|
lp = lp + 1;
|
|
lp = lp + symlink_v3(lp, Ptr<u8>(ofh->code_infos[m_segment_process].offset));
|
|
break;
|
|
case LINK_TYPE_PTR:
|
|
lp = lp + 1; // seek past id
|
|
lp = lp + typelink_v3(lp, Ptr<u8>(ofh->code_infos[m_segment_process].offset));
|
|
break;
|
|
case LINK_DISTANCE_TO_OTHER_SEG_64:
|
|
lp = lp + 1;
|
|
lp = lp + cross_seg_dist_link_v3(lp, ofh, m_segment_process, 8);
|
|
break;
|
|
case LINK_DISTANCE_TO_OTHER_SEG_32:
|
|
lp = lp + 1;
|
|
lp = lp + cross_seg_dist_link_v3(lp, ofh, m_segment_process, 4);
|
|
break;
|
|
case LINK_PTR:
|
|
lp = lp + 1;
|
|
lp = lp + ptr_link_v3(lp, ofh, m_segment_process);
|
|
break;
|
|
default:
|
|
ASSERT_MSG(false, fmt::format("unknown link table thing {}", *lp));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_segment_process++;
|
|
} else {
|
|
// all done, can set the entry point to the top-level.
|
|
m_entry = Ptr<u8>(ofh->code_infos[TOP_LEVEL_SEGMENT].offset) + 4;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
else {
|
|
printf("WORK v3 INVALID STATE\n");
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void link_control::jak3_finish(bool jump_from_c_to_goal) {
|
|
// CacheFlush(this->m_ptr_2, this->m_code_size);
|
|
auto old_debug_segment = DebugSegment;
|
|
if (m_keep_debug) {
|
|
// note - this probably doesn't work because DebugSegment isn't *debug-segment*.
|
|
DebugSegment = s7.offset + jak3_symbols::FIX_SYM_TRUE;
|
|
}
|
|
if (m_flags & LINK_FLAG_FORCE_FAST_LINK) {
|
|
FastLink = 1;
|
|
}
|
|
|
|
*EnableMethodSet = *EnableMethodSet + m_keep_debug;
|
|
|
|
if (m_opengoal) {
|
|
// setup mips2c functions
|
|
const auto& it = Mips2C::gMips2CLinkCallbacks[GameVersion::Jak3].find(m_object_name);
|
|
if (it != Mips2C::gMips2CLinkCallbacks[GameVersion::Jak3].end()) {
|
|
for (auto& x : it->second) {
|
|
x();
|
|
}
|
|
}
|
|
|
|
// execute top level!
|
|
if (m_entry.offset && (m_flags & LINK_FLAG_EXECUTE)) {
|
|
if (jump_from_c_to_goal) {
|
|
u64 goal_stack = u64(g_ee_main_mem) + EE_MAIN_MEM_SIZE - 8;
|
|
call_goal_on_stack(m_entry.cast<Function>(), goal_stack, s7.offset, g_ee_main_mem);
|
|
} else {
|
|
call_goal(m_entry.cast<Function>(), 0, 0, 0, s7.offset, g_ee_main_mem);
|
|
}
|
|
}
|
|
|
|
// inform compiler that we loaded.
|
|
if (m_flags & LINK_FLAG_OUTPUT_LOAD) {
|
|
output_segment_load(m_object_name, m_link_block_ptr, m_flags);
|
|
}
|
|
} else {
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
|
|
*EnableMethodSet = *EnableMethodSet - this->m_keep_debug;
|
|
FastLink = 0;
|
|
m_heap->top = m_heap_top;
|
|
DebugSegment = old_debug_segment;
|
|
|
|
m_busy = false;
|
|
if (m_on_global_heap) {
|
|
jak3::kmemclose();
|
|
}
|
|
return;
|
|
}
|
|
|
|
namespace jak3 {
|
|
|
|
Ptr<uint8_t> link_and_exec(Ptr<uint8_t> data,
|
|
const char* name,
|
|
int32_t size,
|
|
Ptr<kheapinfo> heap,
|
|
uint32_t flags,
|
|
bool jump_from_c_to_goal) {
|
|
if (link_busy()) {
|
|
printf("-------------> saved link is busy\n");
|
|
// probably won't end well...
|
|
}
|
|
link_control lc;
|
|
lc.jak3_begin(data, name, size, heap, flags);
|
|
uint32_t done;
|
|
do {
|
|
done = lc.jak3_work();
|
|
} while (!done);
|
|
lc.jak3_finish(jump_from_c_to_goal);
|
|
return lc.m_entry;
|
|
}
|
|
|
|
u64 link_and_exec_wrapper(u64* args) {
|
|
return link_and_exec(Ptr<u8>(args[0]), Ptr<char>(args[1]).c(), args[2], Ptr<kheapinfo>(args[3]),
|
|
args[4], false)
|
|
.offset;
|
|
}
|
|
|
|
u32 link_busy() {
|
|
return saved_link_control.m_busy;
|
|
}
|
|
void link_reset() {
|
|
saved_link_control.m_busy = 0;
|
|
}
|
|
uint64_t link_begin(u64* /*args*/) {
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
uint64_t link_resume() {
|
|
ASSERT_NOT_REACHED();
|
|
}
|
|
|
|
// Note: update_goal_fns changed to skip the hashtable lookup since symlink2/symlink3 are now fixed
|
|
// symbols.
|
|
|
|
/*!
|
|
* The ULTIMATE MEMORY COPY
|
|
* IT IS VERY FAST
|
|
* but it may use the scratchpad. It is implemented in GOAL, and falls back to normal C memcpy
|
|
* if GOAL isn't loaded, or if the alignment isn't good enough.
|
|
*/
|
|
void ultimate_memcpy(void* dst, void* src, uint32_t size) {
|
|
// only possible if alignment is good.
|
|
if (!(u64(dst) & 0xf) && !(u64(src) & 0xf) && !(u64(size) & 0xf) && size > 0xfff) {
|
|
if (!gfunc_774.offset) {
|
|
// GOAL function is unknown, lets see if its loaded:
|
|
auto sym_val = *((s7 + jak3_symbols::FIX_SYM_ULTIMATE_MEMCPY - 1).cast<u32>());
|
|
if (sym_val == 0) {
|
|
memmove(dst, src, size);
|
|
return;
|
|
}
|
|
gfunc_774.offset = sym_val;
|
|
}
|
|
|
|
Ptr<u8>(call_goal(gfunc_774, make_u8_ptr(dst).offset, make_u8_ptr(src).offset, size, s7.offset,
|
|
g_ee_main_mem))
|
|
.c();
|
|
} else {
|
|
memmove(dst, src, size);
|
|
}
|
|
}
|
|
|
|
} // namespace jak3
|