Files
jak-project/goal_src/jak3/dgos/lfaccar.gd
T
jabermony 07427799a6 Jak3 Build Environment (#3098)
This sets out the bones of a Jak 3 build, many things are stubbed out,
guessed, or copied from Jak 2 but it should at least be good enough to:
run `task set-game-jak3`
launch the repl
run builds from the repl

build outputs themselves are untested but the build itself runs without
errors

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-01-15 20:37:16 -05:00

51 lines
949 B
Common Lisp

("LFACCAR.DGO"
("squad-control-h.o"
"squad-control.o"
"vehicle-h.o"
"vehicle-part.o"
"vehicle-effects.o"
"vehicle.o"
"vehicle-util.o"
"vehicle-physics.o"
"vehicle-states.o"
"vehicle-manager.o"
"vehicle-hud.o"
"turret-control.o"
"target-pilot.o"
"pilot-states.o"
"was-squad-control.o"
"wvehicle-h.o"
"wvehicle-part.o"
"wvehicle-obs.o"
"wvehicle-wheel.o"
"wvehicle-effects.o"
"wvehicle.o"
"wvehicle-util.o"
"wvehicle-ai.o"
"wvehicle-race.o"
"wvehicle-states.o"
"wvehicle-physics.o"
"wvehicle-hud.o"
"wcar-projectiles.o"
"wcar.o"
"wcar-turtle.o"
"wcar-snake.o"
"wcar-scorpion.o"
"wcar-toad.o"
"wcar-fox.o"
"wcar-rhino.o"
"wcar-mirage.o"
"wcar-x-ride.o"
"wcar-marauder.o"
"w-parking-spot.o"
"lfaccar-init.o"
"wcar-faccar.o"
"jak-pilot+0-ag.go"
"jak-pilot-wcar+0-ag.go"
"tpage-2573.go"
"tpage-2867.go"
"faccar-ag.go"
"vehicle-explosion-ag.go"
"lfaccar.o"
))