mirror of
https://github.com/open-goal/jak-project
synced 2026-06-24 17:53:18 -04:00
2969833b2d
- `speech` - `ambient` - `water-h` - `vol-h` - `generic-obs` - `carry-h` - `pilot-h` - `board-h` - `gun-h` - `flut-h` - `indax-h` - `lightjak-h` - `darkjak-h` - `target-util` - `history` - `collide-reaction-target` - `logic-target` - `sidekick` - `projectile` - `voicebox` - `ragdoll-edit` - most of `ragdoll` (not added to gsrc yet) - `curves` - `find-nearest` - `lightjak-wings` - `target-handler` - `target-anim` - `target` - `target2` - `target-swim` - `target-lightjak` - `target-invisible` - `target-death` - `target-gun` - `gun-util` - `board-util` - `target-board` - `board-states` - `mech-h` - `vol` - `vent` - `viewer` - `gem-pool` - `collectables` - `crates` - `secrets-menu` Additionally: - Detection of non-virtual state inheritance - Added a config file that allows overriding the process stack size set by `stack-size-set!` calls - Fix for integer multiplication with `r0` - Fixed detection for the following macros: - `static-attack-info` - `defpart` and `defpartgroup` (probably still needs adjustments, uses Jak 2 implementation at the moment) - `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a `sound-group` of 0, so the macro has been temporarily defaulted to use that) One somewhat significant change made here that should be noted is that the return type of `process::init-from-entity!` was changed to `object`. I've been thinking about this for a while, since it looks a bit nicer without the `(none)` at the end and I have recently encountered init methods that early return `0`.
89 lines
1.9 KiB
JSON
89 lines
1.9 KiB
JSON
{
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"dgos": [
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"CGO/KERNEL.CGO",
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"CGO/GAME.CGO"
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],
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"skip_compile_files": [
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"types-h", // weird array of types.
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"hfrag-h", // weird duplicate type
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"joint",
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"subdivide"
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],
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"skip_compile_functions": [
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// gcommon
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"qmem-clear!",
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"(method 9 inline-array-class-uint32)",
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"(method 9 inline-array-class-uint64)",
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"breakpoint-range-set!",
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"valid?",
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// gkernel
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"(method 10 process)",
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"(method 14 dead-pool)",
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// gstate
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"enter-state", // stack pointer asm
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// math
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"logf",
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"log2f",
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"cube-root",
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"lerp-scale",
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"rand-vu-init",
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"rand-vu",
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"rand-vu-nostep",
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// matrix
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"matrix-axis-sin-cos-vu!",
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"matrix-axis-sin-cos!",
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"matrix-3x3-normalize!",
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// geometry
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"closest-pt-in-triangle",
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"circle-circle-xz-intersect",
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"calculate-basis-functions-vector!",
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"curve-evaluate!",
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// timer
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"(method 9 clock)",
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// pad
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"service-cpads",
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// connect
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"(method 0 engine)",
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"(method 0 engine-pers)",
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// math-camera
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"update-math-camera",
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"transform-point-vector!",
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"transform-point-qword!",
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"transform-point-vector-scale!",
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// dma
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"dma-buffer-add-vu-function",
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// sky (multiple definition)
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"(method 3 sky-vertex)",
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// texture
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"(method 9 texture-page-dir)", "set-dirty-mask!",
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"(method 3 generic-tie-interp-point)",
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// cache stuff
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"invalidate-cache-line",
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// multiple def
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"(method 3 hfrag-poly4)",
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"(method 3 hfrag-poly9)",
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"(method 3 hfrag-poly25)",
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"(method 3 hfrag-mip-packet)",
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// transformq
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"(method 17 trsqv)",
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// bsp
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"bsp-camera-asm",
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"build-masks",
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// process-drawable
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"(method 19 process-drawable)",
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"(method 10 joint-control)",
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// game-save
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"(method 3 game-save)",
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// target-handler
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"target-send-attack",
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// find-nearest
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"find-nearest-focusable"
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],
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"skip_compile_states": {}
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}
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