mirror of
https://github.com/open-goal/jak-project
synced 2026-08-06 18:03:30 -04:00
f4085a4362
Cleans up every `dummy-*` and `TODO-RENAME-*` method up with either proper names or by renaming them to `[type-name]-method-[method-id]` similar to Jak 2's `all-types`. Also fixes the bad format string in `collide-cache` and adds the event handler hack to Jak 1. The game boots and runs fine, but I might have missed a PAL patch or other manual patches here and there, please double-check if possible.
81 lines
2.8 KiB
Common Lisp
Vendored
Generated
81 lines
2.8 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type mud
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(deftype mud (water-anim)
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()
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:heap-base #x70
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:method-count-assert 30
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:size-assert #xdc
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:flag-assert #x1e007000dc
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)
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;; definition for method 3 of type mud
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(defmethod inspect mud ((obj mud))
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(let ((t9-0 (method-of-type water-anim inspect)))
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(t9-0 obj)
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)
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obj
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)
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;; definition for symbol ripple-for-mud, type ripple-wave-set
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(define ripple-for-mud (new 'static 'ripple-wave-set
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:count 3
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:converted #f
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:normal-scale 1.0
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:wave (new 'static 'inline-array ripple-wave 4
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(new 'static 'ripple-wave :scale 40.0 :xdiv 1 :speed 1.5)
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(new 'static 'ripple-wave :scale 40.0 :xdiv -1 :zdiv 1 :speed 1.5)
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(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
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(new 'static 'ripple-wave)
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)
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)
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)
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;; definition for symbol ripple-for-small-mud, type ripple-wave-set
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(define ripple-for-small-mud (new 'static 'ripple-wave-set
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:count 3
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:converted #f
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:normal-scale 1.0
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:wave (new 'static 'inline-array ripple-wave 4
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(new 'static 'ripple-wave :scale 20.0 :xdiv 2 :speed 0.5)
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(new 'static 'ripple-wave :scale 20.0 :xdiv -2 :zdiv 2 :speed 0.5)
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(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
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(new 'static 'ripple-wave)
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)
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)
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)
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;; definition for method 22 of type mud
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;; INFO: Return type mismatch ripple-wave-set vs none.
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(defmethod water-vol-method-22 mud ((obj mud))
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(let ((t9-0 (method-of-type water-anim water-vol-method-22)))
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(t9-0 obj)
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)
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(logclear! (-> obj flags) (water-flags wt23))
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(set! (-> obj flags) (logior (water-flags wt18) (-> obj flags)))
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(let ((gp-0 (new 'process 'ripple-control)))
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(set! (-> obj draw ripple) gp-0)
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(set! (-> gp-0 global-scale) 3072.0)
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(set! (-> gp-0 waveform) ripple-for-mud)
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(let ((v1-9 (res-lump-data (-> obj entity) 'water-anim-fade-dist (pointer float))))
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(when v1-9
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(set! (-> gp-0 close-fade-dist) (-> v1-9 0))
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(set! (-> gp-0 far-fade-dist) (-> v1-9 1))
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)
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)
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(case (-> obj look)
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((21 25 29)
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(set! (-> gp-0 close-fade-dist) 4096000000.0)
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(set! (-> gp-0 far-fade-dist) 8192000000.0)
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)
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)
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(case (-> obj look)
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((22 25 24 27 26 31)
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(set! (-> gp-0 waveform) ripple-for-small-mud)
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)
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)
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)
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(none)
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)
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