Files
jak-project/decompiler/config.cpp
T
water111 09142d1712 Support "game count" and v4 objects (#140)
* generate object, but not supported in linker yet

* add link and tests

* update types
2020-11-24 20:48:38 -05:00

47 lines
2.0 KiB
C++

#include "config.h"
#include "third-party/json.hpp"
#include "common/util/FileUtil.h"
Config gConfig;
Config& get_config() {
return gConfig;
}
void set_config(const std::string& path_to_config_file) {
auto config_str = file_util::read_text_file(path_to_config_file);
// to ignore comments in json, which may be useful
auto cfg = nlohmann::json::parse(config_str, nullptr, true, true);
gConfig.game_version = cfg.at("game_version").get<int>();
gConfig.dgo_names = cfg.at("dgo_names").get<std::vector<std::string>>();
gConfig.object_file_names = cfg.at("object_file_names").get<std::vector<std::string>>();
gConfig.str_file_names = cfg.at("str_file_names").get<std::vector<std::string>>();
if (cfg.contains("obj_file_name_map_file")) {
gConfig.obj_file_name_map_file = cfg.at("obj_file_name_map_file").get<std::string>();
}
gConfig.write_disassembly = cfg.at("write_disassembly").get<bool>();
gConfig.write_hexdump = cfg.at("write_hexdump").get<bool>();
gConfig.write_scripts = cfg.at("write_scripts").get<bool>();
gConfig.write_hexdump_on_v3_only = cfg.at("write_hexdump_on_v3_only").get<bool>();
gConfig.disassemble_objects_without_functions =
cfg.at("disassemble_objects_without_functions").get<bool>();
gConfig.write_hex_near_instructions = cfg.at("write_hex_near_instructions").get<bool>();
gConfig.analyze_functions = cfg.at("analyze_functions").get<bool>();
gConfig.process_tpages = cfg.at("process_tpages").get<bool>();
gConfig.process_game_text = cfg.at("process_game_text").get<bool>();
gConfig.process_game_count = cfg.at("process_game_count").get<bool>();
gConfig.dump_objs = cfg.at("dump_objs").get<bool>();
std::vector<std::string> asm_functions_by_name =
cfg.at("asm_functions_by_name").get<std::vector<std::string>>();
for (const auto& x : asm_functions_by_name) {
gConfig.asm_functions_by_name.insert(x);
}
auto bad_inspect = cfg.at("types_with_bad_inspect_methods").get<std::vector<std::string>>();
for (const auto& x : bad_inspect) {
gConfig.bad_inspect_types.insert(x);
}
}