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0c64d48b0d507485366aea4b4ff3fa418f5327e6
jak-project/goal_src/jak2
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ManDude 0c64d48b0d [jak2] force-envmap? hack (#2316)
Also affects texscroll and ripple, but I'm not sure what would be good
places to test those.
2023-03-11 22:13:55 +00:00
..
build
d/jak2: decomp a bunch of files related to the beginning of the game (#2043)
2022-12-01 21:26:49 -05:00
characters
decomp: ruf-*, jinx-*, mog-*, grim-*, hosehead-* files, gun-buoy (#2279)
2023-02-27 18:53:57 -05:00
dgos
port pckernel to Jak 2 (#2248)
2023-02-25 10:19:32 -05:00
engine
[jak2] force-envmap? hack (#2316)
2023-03-11 22:13:55 +00:00
examples
docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289)
2023-02-27 18:58:01 -05:00
kernel
[jak2] script-eval macro (#2315)
2023-03-11 10:45:16 -05:00
levels
decomp: finish stadium-obs (#2294)
2023-03-11 15:55:39 -05:00
lib
port pckernel to Jak 2 (#2248)
2023-02-25 10:19:32 -05:00
pc
[jak2] force-envmap? hack (#2316)
2023-03-11 22:13:55 +00:00
tools
d/jak2: cleanup more of editable and editable-player (#2029)
2022-11-19 23:28:20 -05:00
compiler-setup.gc
[goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
2022-07-08 19:23:49 -04:00
game.gp
[decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191)
2023-02-05 18:16:58 -05:00
kernel-defs.gc
port pckernel to Jak 2 (#2248)
2023-02-25 10:19:32 -05:00
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