mirror of
https://github.com/open-goal/jak-project
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43 lines
1.1 KiB
Common Lisp
43 lines
1.1 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "kernel-defs.gc")
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;; name: debug-h.gc
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;; name in dgo: debug-h
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;; dgos: GAME, ENGINE
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;; TODO - for anim-tester
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(define-extern *debug-menu-context* debug-menu-context)
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(define-extern add-debug-matrix (function symbol bucket-id matrix matrix))
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(define-extern add-debug-text-sphere (function symbol bucket-id vector float string rgba symbol))
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;; TODO - for trajectory.gc
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(define-extern add-debug-line (function symbol bucket-id vector vector rgba symbol rgba symbol))
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(defun-extern add-debug-sphere symbol bucket-id vector float rgba symbol)
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;; DECOMP BEGINS
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;; circular buffer of positions to draw.
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(deftype pos-history (structure)
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((points (inline-array vector))
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(num-points int32)
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(h-first int32)
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(h-last int32)))
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;; unused vertex type?
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(deftype debug-vertex (structure)
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((trans vector4w :inline)
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(normal vector3h :inline)
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(st vector2h :inline)
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(color uint32)))
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;; buffer of debug vertices (unused?)
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(deftype debug-vertex-stats (basic)
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((length int32)
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(pos-count int32)
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(vertex debug-vertex 600 :inline)))
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