Files
jak-project/game/graphics/opengl_renderer/OpenGLRenderer.h
T
water111 ccdfa01a88 Add the imgui library (#785)
* add the imgui library

* use third-party glfw include

* another try at includes

* again

* another try
2021-08-29 14:54:16 -04:00

32 lines
981 B
C++

#pragma once
#include <array>
#include <memory>
#include "game/graphics/dma/dma_chain_read.h"
#include "game/graphics/opengl_renderer/Shader.h"
#include "game/graphics/opengl_renderer/BucketRenderer.h"
class OpenGLRenderer {
public:
OpenGLRenderer(std::shared_ptr<TexturePool> texture_pool);
void render(DmaFollower dma, int window_width_px, int window_height_px);
private:
void setup_frame(int window_width_px, int window_height_px);
void draw_test_triangle();
void dispatch_buckets(DmaFollower dma);
void init_bucket_renderers();
void draw_renderer_selection_window();
void draw_texture_window();
template <typename T, class... Args>
void init_bucket_renderer(const std::string& name, BucketId id, Args&&... args) {
m_bucket_renderers.at((int)id) = std::make_unique<T>(name, id, std::forward<Args>(args)...);
}
SharedRenderState m_render_state;
std::array<std::unique_ptr<BucketRenderer>, (int)BucketId::MAX_BUCKETS> m_bucket_renderers;
};