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1962fbfb516aed458b62893c9c8166e05d60278d
jak-project/goal_src/jak2/engine/gfx/texture
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water111 1962fbfb51 [jak2,3] Support loading clut blender animated textures to the pool (#3735)
Animated textures that use the clut blender can now upload them to the
texture pool, so they can get read by the eye renderer. This will also
fix darkjak's eyelids in jak 2.


![image](https://github.com/user-attachments/assets/5edbd20d-53c9-42c6-937d-6263823b8b45)

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-10-27 09:21:44 -04:00
..
texture-anim-funcs.gc
jak2: macro detection for launch-particles and seconds-per-frame, add og:preserve-this comments for manual patches (#2974)
2023-09-10 11:48:56 -04:00
texture-anim-h.gc
deftype and defmethod syntax major changes (#3094)
2023-10-30 03:20:02 +00:00
texture-anim-tables.gc
[jak2] higher resolution cloud textures (#2951)
2023-09-02 09:26:36 -04:00
texture-anim.gc
[jak2,3] Support loading clut blender animated textures to the pool (#3735)
2024-10-27 09:21:44 -04:00
texture-finish.gc
[jak2] higher resolution cloud textures (#2951)
2023-09-02 09:26:36 -04:00
texture-h.gc
deftype and defmethod syntax major changes (#3094)
2023-10-30 03:20:02 +00:00
texture-upload.gc
docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289)
2023-02-27 18:58:01 -05:00
texture.gc
deftype and defmethod syntax major changes (#3094)
2023-10-30 03:20:02 +00:00
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