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1962fbfb516aed458b62893c9c8166e05d60278d
jak-project/goal_src/jak3/engine/gfx/texture
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water111 1962fbfb51 [jak2,3] Support loading clut blender animated textures to the pool (#3735)
Animated textures that use the clut blender can now upload them to the
texture pool, so they can get read by the eye renderer. This will also
fix darkjak's eyelids in jak 2.


![image](https://github.com/user-attachments/assets/5edbd20d-53c9-42c6-937d-6263823b8b45)

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-10-27 09:21:44 -04:00
..
texture-anim-funcs.gc
Start setting up texture animation for jak 3. (#3524)
2024-05-18 11:23:48 -04:00
texture-anim-h.gc
Start setting up texture animation for jak 3. (#3524)
2024-05-18 11:23:48 -04:00
texture-anim-tables.gc
[jak3] implement autocollect and city turbo board cheats, fix actor heap and level flags (#3541)
2024-05-31 16:41:35 +01:00
texture-anim.gc
[jak2,3] Support loading clut blender animated textures to the pool (#3735)
2024-10-27 09:21:44 -04:00
texture-finish.gc
jak3: add missing texture animations (#3577)
2024-07-15 02:25:18 +02:00
texture-h.gc
Add hfrag, clean up some background renderer stuff (#3509)
2024-05-09 20:11:43 -04:00
texture-upload.gc
decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445)
2024-04-05 00:07:39 -04:00
texture.gc
[jak3] Fix eye slot assignment and textures (#3603)
2024-07-26 11:42:52 -04:00
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