Files
jak-project/test/offline/framework/file_management.h
T
Tyler Wilding 9c631e11fe offline-test: Partition by DGO and colorize/condense output (#2045)
This solves two main problems:
- the looming threat of running out of memory since every thread would
consume duplicate (and probably not needed) resources
- though I will point out, jak 2's offline tests seem to hardly use any
memory even with 400+ files, duplicated across many threads. Where as
jak 1 does indeed use tons more memory. So I think there is something
going on besides just the source files
- condense the output so it's much easier to see what is happening / how
close the test is to completing.
- one annoying thing about the multiple thread change was errors were
typically buried far in the middle of the output, this fixes that
- refactors the offline test code in general to be a lot more modular

The pretty printing is not enabled by default, run with `-p` or
`--pretty-print` if you want to use it


https://user-images.githubusercontent.com/13153231/205513212-a65c20d4-ce36-44f6-826a-cd475505dbf9.mp4
2022-12-22 13:41:33 -05:00

37 lines
1.3 KiB
C++

#pragma once
#include <string>
#include "common/util/FileUtil.h"
struct OfflineTestSourceFile {
OfflineTestSourceFile(fs::path _path,
std::string _containing_dgo,
std::string _name_in_dgo,
std::string _unique_name)
: path(_path),
containing_dgo(_containing_dgo),
name_in_dgo(_name_in_dgo),
unique_name(_unique_name){};
fs::path path;
std::string containing_dgo;
std::string name_in_dgo;
std::string unique_name;
};
struct OfflineTestArtFile {
OfflineTestArtFile(std::string _containing_dgo,
std::string _name_in_dgo,
std::string _unique_name)
: containing_dgo(_containing_dgo), name_in_dgo(_name_in_dgo), unique_name(_unique_name){};
std::string containing_dgo;
std::string name_in_dgo;
std::string unique_name;
};
std::vector<OfflineTestSourceFile> find_source_files(const std::string& game_name,
const std::vector<std::string>& dgos,
const std::string& single_file);
std::vector<OfflineTestArtFile> find_art_files(const std::string& game_name,
const std::vector<std::string>& dgos);