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mirror of https://github.com/open-goal/jak-project synced 2026-06-04 18:59:37 -04:00
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21ad7904c0f2a98cd267ce49bbdfc63fd93058e3
jak-project/test/decompiler/reference/jak2/engine/physics
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History
water111 811b5de6cb [decomp] collide-mesh (#1999)
2022-10-30 15:54:10 -04:00
..
chain-physics_REF.gc
[decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926)
2022-09-26 20:57:44 -04:00
chain-physics-h_REF.gc
[decomp2] joint-mod, chain-physics, loader (#1816)
2022-09-02 18:13:38 -04:00
dynamics-h_REF.gc
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842)
2022-09-06 20:35:00 -04:00
gravity-h_REF.gc
[decomp] Decompile first batch of files in engine (#1787)
2022-08-24 00:29:51 -04:00
rigid-body_REF.gc
[decomp] collide-mesh (#1999)
2022-10-30 15:54:10 -04:00
rigid-body-h_REF.gc
d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987)
2022-10-29 16:42:57 -04:00
trajectory_REF.gc
d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984)
2022-10-29 16:28:52 -04:00
trajectory-h_REF.gc
decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
2022-10-14 19:35:57 -04:00
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