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mirror of https://github.com/open-goal/jak-project synced 2026-08-12 20:03:14 -04:00
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22c12c54caa76a3f61cdeea8a871e485fc0e8432
jak-project/game/graphics/opengl_renderer/sprite
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History
water111 a0da98a367 [glow] fix clipping bug (#2902)
Now you can be blinded by the sun:

![image](https://github.com/open-goal/jak-project/assets/48171810/caf3903c-8333-4daa-89ba-ff83ca7d6b2f)
2023-08-14 18:52:25 -04:00
..
GlowRenderer.cpp
[glow] fix clipping bug (#2902)
2023-08-14 18:52:25 -04:00
GlowRenderer.h
[merc] support up to 64 effects (#2292)
2023-02-27 21:02:47 -05:00
Sprite3_Distort.cpp
opengl: better handling of the draw region setting (#2746)
2023-06-19 04:15:33 +01:00
Sprite3_Glow.cpp
[jak2] update sprite to check matrix == -1 (#2415)
2023-03-25 19:46:07 -04:00
Sprite3.cpp
[jak 2] Fix possible stereo desync in overlord (#2663)
2023-05-19 21:17:11 -04:00
Sprite3.h
start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616)
2023-05-04 18:34:09 -04:00
sprite_common.h
[jak2] fix enter-state and sprite crash (#2428)
2023-03-26 15:41:10 -04:00
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