jak-project/third-party/SQLiteCpp/examples/example2
Tyler Wilding bf83f2442d
d/jak2: cleanup more of `editable` and `editable-player` (#2029)
- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff


![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png)


https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4

This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
2022-11-19 23:28:20 -05:00
..
src d/jak2: cleanup more of `editable` and `editable-player` (#2029) 2022-11-19 23:28:20 -05:00
CMakeLists.txt d/jak2: cleanup more of `editable` and `editable-player` (#2029) 2022-11-19 23:28:20 -05:00
README.md d/jak2: cleanup more of `editable` and `editable-player` (#2029) 2022-11-19 23:28:20 -05:00
build.bat d/jak2: cleanup more of `editable` and `editable-player` (#2029) 2022-11-19 23:28:20 -05:00
build.sh d/jak2: cleanup more of `editable` and `editable-player` (#2029) 2022-11-19 23:28:20 -05:00

README.md

examples/example2 - SQLiteCpp_Example

SQLiteCpp_Example demonstrates how to use SQLiteCpp as a subdirectory of a CMake project.

See https://github.com/SRombauts/SQLiteCpp_Example

See also examples/example1 for the main example on how to use SQLiteCpp in a C++ project