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jak-project/goal_src/jak1/engine/entity/entity-table.gc
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Tyler Wilding d1ece445d4 Dependency graph work - Part 1 - Preliminary work (#3505)
Relates to #1353 

This adds no new functionality or overhead to the compiler, yet. This is
the preliminary work that has:
- added code to the compiler in several spots to flag when something is
used without being properly required/imported/whatever (disabled by
default)
- that was used to generate project wide file dependencies (some
circulars were manually fixed)
- then that graph underwent a transitive reduction and the result was
written to all `jak1` source files.

The next step will be making this actually produce and use a dependency
graph. Some of the reasons why I'm working on this:
- eliminates more `game.gp` boilerplate. This includes the `.gd` files
to some extent (`*-ag` files and `tpage` files will still need to be
handled) this is the point of the new `bundles` form. This should make
it even easier to add a new file into the source tree.
- a build order that is actually informed from something real and
compiler warnings that tell you when you are using something that won't
be available at build time.
- narrows the search space for doing LSP actions -- like searching for
references. Since it would be way too much work to store in the compiler
every location where every symbol/function/etc is used, I have to do
ad-hoc searches. By having a dependency graph i can significantly reduce
that search space.
- opens the doors for common shared code with a legitimate pattern.
Right now jak 2 shares code from the jak 1 folder. This is basically a
hack -- but by having an explicit require syntax, it would be possible
to reference arbitrary file paths, such as a `common` folder.

Some stats:
- Jak 1 has about 2500 edges between files, including transitives
- With transitives reduced at the source code level, each file seems to
have a modest amount of explicit requirements.

Known issues:
- Tracking the location for where `defmacro`s and virtual state
definitions were defined (and therefore the file) is still problematic.
Because those forms are in a macro environment, the reader does not
track them. I'm wondering if a workaround could be to search the
reader's text_db by not just the `goos::Object` but by the text
position. But for the purposes of finishing this work, I just statically
analyzed and searched the code with throwaway python code.
2024-05-12 12:37:59 -04:00

199 lines
6.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "engine/entity/entity-h.gc")
;; name: entity-table.gc
;; name in dgo: entity-table
;; dgos: GAME, ENGINE
;; The *entity-info* table contains some simple information that can be used to
;; spawn a process for an entity.
;; :ptype the type of the process
;; :package the package that must be loaded (not used?)
;; :art-group the art that must be loaded
;; :pool the pool that the process should be allocated from
;; :heap-size the required size for the process heap
;; At one point, this was much bigger, but got smaller between
;; the demo and final build. The entity info is possibly stored somewhere else
;; and this may not even be used.
(define *entity-info*
(new 'static 'boxed-array :type entity-info :length 19 :allocated-length 19
(new 'static 'entity-info
:ptype
(type-ref sage-finalboss :method-count 53)
:package "l1"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x8000
)
(new 'static 'entity-info
:ptype (type-ref robotboss :method-count 21)
:package "l1"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x8000
)
(new 'static 'entity-info
:ptype
(type-ref assistant-levitator :method-count 53)
:package "l1"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x8000
)
(new 'static 'entity-info
:ptype (type-ref babak :method-count 76)
:package "l1"
:art-group '("babak")
:pool '*16k-dead-pool*
:heap-size #x2800
)
(new 'static 'entity-info
:ptype (type-ref racer :method-count 24)
:package "game"
:art-group '("racer")
:pool '*16k-dead-pool*
:heap-size #x4000
)
(new 'static 'entity-info
:ptype (type-ref springbox :method-count 20)
:package "game"
:art-group '("bounceytarp")
:pool '*16k-dead-pool*
:heap-size #x1400
)
(new 'static 'entity-info
:ptype (type-ref launcher :method-count 20)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x400
)
(new 'static 'entity-info
:ptype
(type-ref pickup-spawner :method-count 30)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #xc00
)
(new 'static 'entity-info
:ptype (type-ref bucket :method-count 30)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #xc00
)
(new 'static 'entity-info
:ptype (type-ref barrel :method-count 30)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #xc00
)
(new 'static 'entity-info
:ptype (type-ref crate :method-count 30)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #xc00
)
(new 'static 'entity-info
:ptype
(type-ref orb-cache-top :method-count 29)
:package "game"
:art-group '("orb-cache-top")
:pool '*16k-dead-pool*
:heap-size #x1000
)
(new 'static 'entity-info
:ptype (type-ref eco :method-count 31)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x1000
)
(new 'static 'entity-info
:ptype (type-ref ecovent :method-count 21)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x1000
)
(new 'static 'entity-info
:ptype (type-ref fuel-cell :method-count 31)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x1400
)
(new 'static 'entity-info
:ptype (type-ref buzzer :method-count 31)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x1000
)
(new 'static 'entity-info
:ptype (type-ref money :method-count 31)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #xc00 ;; og:preserve-this CHANGED from 2k!!
)
(new 'static 'entity-info
:ptype (type-ref water-vol :method-count 30)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #xc00
)
(new 'static 'entity-info
:ptype
(type-ref target-start :method-count 15)
:package "game"
:art-group '()
:pool '*16k-dead-pool*
:heap-size #x400
)
)
)
(defun entity-info-lookup ((arg0 type))
"Look up the entity-info for a given type.
to speed-up the lookup in the future,
this caches the result in the method table..."
(the-as entity-info
(cond
((nonzero? (-> arg0 method-table 13))
;; we already cached the type in the method table
(-> arg0 method-table 13)
)
(else
;; search the table
(let ((v1-1 *entity-info*))
(dotimes (a1-0 (-> v1-1 length))
(when (= arg0 (-> v1-1 a1-0 ptype))
;; found it, cache it in the method table
(set! (-> arg0 method-table 13)
(the-as function (-> v1-1 a1-0))
)
(return (-> v1-1 a1-0))
)
)
)
;; didn't find it, cache and return #f
(set! (-> arg0 method-table 13) #f)
#f
)
)
)
)