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https://github.com/open-goal/jak-project
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d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
199 lines
6.4 KiB
Common Lisp
199 lines
6.4 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/entity/entity-h.gc")
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;; name: entity-table.gc
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;; name in dgo: entity-table
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;; dgos: GAME, ENGINE
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;; The *entity-info* table contains some simple information that can be used to
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;; spawn a process for an entity.
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;; :ptype the type of the process
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;; :package the package that must be loaded (not used?)
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;; :art-group the art that must be loaded
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;; :pool the pool that the process should be allocated from
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;; :heap-size the required size for the process heap
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;; At one point, this was much bigger, but got smaller between
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;; the demo and final build. The entity info is possibly stored somewhere else
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;; and this may not even be used.
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(define *entity-info*
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(new 'static 'boxed-array :type entity-info :length 19 :allocated-length 19
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(new 'static 'entity-info
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:ptype
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(type-ref sage-finalboss :method-count 53)
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:package "l1"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x8000
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)
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(new 'static 'entity-info
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:ptype (type-ref robotboss :method-count 21)
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:package "l1"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x8000
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)
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(new 'static 'entity-info
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:ptype
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(type-ref assistant-levitator :method-count 53)
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:package "l1"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x8000
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)
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(new 'static 'entity-info
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:ptype (type-ref babak :method-count 76)
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:package "l1"
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:art-group '("babak")
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:pool '*16k-dead-pool*
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:heap-size #x2800
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)
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(new 'static 'entity-info
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:ptype (type-ref racer :method-count 24)
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:package "game"
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:art-group '("racer")
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:pool '*16k-dead-pool*
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:heap-size #x4000
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)
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(new 'static 'entity-info
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:ptype (type-ref springbox :method-count 20)
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:package "game"
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:art-group '("bounceytarp")
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:pool '*16k-dead-pool*
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:heap-size #x1400
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)
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(new 'static 'entity-info
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:ptype (type-ref launcher :method-count 20)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x400
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)
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(new 'static 'entity-info
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:ptype
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(type-ref pickup-spawner :method-count 30)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #xc00
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)
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(new 'static 'entity-info
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:ptype (type-ref bucket :method-count 30)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #xc00
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)
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(new 'static 'entity-info
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:ptype (type-ref barrel :method-count 30)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #xc00
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)
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(new 'static 'entity-info
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:ptype (type-ref crate :method-count 30)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #xc00
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)
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(new 'static 'entity-info
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:ptype
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(type-ref orb-cache-top :method-count 29)
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:package "game"
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:art-group '("orb-cache-top")
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:pool '*16k-dead-pool*
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:heap-size #x1000
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)
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(new 'static 'entity-info
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:ptype (type-ref eco :method-count 31)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x1000
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)
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(new 'static 'entity-info
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:ptype (type-ref ecovent :method-count 21)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x1000
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)
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(new 'static 'entity-info
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:ptype (type-ref fuel-cell :method-count 31)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x1400
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)
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(new 'static 'entity-info
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:ptype (type-ref buzzer :method-count 31)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x1000
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)
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(new 'static 'entity-info
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:ptype (type-ref money :method-count 31)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #xc00 ;; og:preserve-this CHANGED from 2k!!
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)
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(new 'static 'entity-info
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:ptype (type-ref water-vol :method-count 30)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #xc00
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)
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(new 'static 'entity-info
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:ptype
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(type-ref target-start :method-count 15)
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:package "game"
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:art-group '()
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:pool '*16k-dead-pool*
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:heap-size #x400
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)
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)
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)
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(defun entity-info-lookup ((arg0 type))
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"Look up the entity-info for a given type.
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to speed-up the lookup in the future,
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this caches the result in the method table..."
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(the-as entity-info
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(cond
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((nonzero? (-> arg0 method-table 13))
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;; we already cached the type in the method table
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(-> arg0 method-table 13)
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)
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(else
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;; search the table
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(let ((v1-1 *entity-info*))
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(dotimes (a1-0 (-> v1-1 length))
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(when (= arg0 (-> v1-1 a1-0 ptype))
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;; found it, cache it in the method table
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(set! (-> arg0 method-table 13)
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(the-as function (-> v1-1 a1-0))
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)
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(return (-> v1-1 a1-0))
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)
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)
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)
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;; didn't find it, cache and return #f
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(set! (-> arg0 method-table 13) #f)
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#f
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)
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)
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)
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)
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