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https://github.com/open-goal/jak-project
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d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
197 lines
4.8 KiB
Common Lisp
197 lines
4.8 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/ps2/timer-h.gc")
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(require "kernel/gcommon.gc")
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;; name: timer.gc
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;; name in dgo: timer
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;; dgos: GAME, ENGINE
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Timer (EE timers)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun timer-reset ((timer timer-bank))
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"Reset a timer's counter to zero"
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(#when PC_PORT
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;; just store the current offset.
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(if (= timer TIMER1_BANK)
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(set! *timer-reset-value* (get-bus-clock/256))
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(format 0 "Unknown timer #x~X in timer-reset~%")
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)
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(return (the uint 0))
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)
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(.sync.l)
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(set! (-> timer count) 0)
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(.sync.l)
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)
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(defun timer-count ((timer timer-bank))
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"Return a timer's counter value"
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(#when PC_PORT
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(when (= timer TIMER1_BANK)
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(return (- (get-bus-clock/256) *timer-reset-value*))
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)
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(format 0 "Unknown timer #x~X requested.~%" timer)
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)
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(.sync.l)
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(let ((count (-> timer count)))
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(.sync.l)
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count
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)
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)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Interrupt Control
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; cop0 status register "interrupt enable" flag
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;; if cop0 status is needed anywhere else, move this elsewhere
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(defconstant COP0_STATUS_IE (the-as uint #x1))
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(defun disable-irq ()
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"Disable all interrupts. Has no effect on PC Port"
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(rlet ((status :class gpr :type uint))
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(let ((status-mask (lognot COP0_STATUS_IE)))
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(.mfc0 status Status)
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(logand! status status-mask) ;; should status-mask be replaced directly?
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(.mtc0 Status status)
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(.sync.p)
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)
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)
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)
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(defun enable-irq ()
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"Enable all interrupts. Has no effect on PC Port."
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(rlet ((status :class gpr :type uint))
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(.mfc0 status Status)
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(logior! status COP0_STATUS_IE)
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(.mtc0 Status status)
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(.sync.p)
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)
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)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Stopwatch (CPU clock cycle counting)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun stopwatch-init ((obj stopwatch))
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"Init a stopwatch"
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(set! (-> obj begin-level) 0)
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(set! (-> obj prev-time-elapsed) 0)
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)
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(defun stopwatch-reset ((obj stopwatch))
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"Restart a stopwatch's times"
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(set! (-> obj prev-time-elapsed) 0)
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(when (> (-> obj begin-level) 0)
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(let ((count 0))
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(.mfc0 count Count)
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(#when PC_PORT
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(set! count (the int (get-cpu-clock)))
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)
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(set! (-> obj start-time) count)
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)
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)
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)
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(defun stopwatch-start ((obj stopwatch))
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"Start a stopwatch from scratch"
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(when (zero? (-> obj begin-level))
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(set! (-> obj begin-level) 1)
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(let ((count 0))
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(.mfc0 count Count)
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(#when PC_PORT
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(set! count (the int (get-cpu-clock)))
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)
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(set! (-> obj start-time) count)
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)
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)
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)
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(defun stopwatch-stop ((obj stopwatch))
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"Fully stop a stopwatch and save its elapsed time"
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(when (> (-> obj begin-level) 0)
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(set! (-> obj begin-level) 0)
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(let ((count 0))
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(let ((count 0))
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(.mfc0 count Count) ;; wrong register? a typo in a rlet? who knows.
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(#when PC_PORT
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(set! count (the int (get-cpu-clock)))
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)
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(+! (-> obj prev-time-elapsed) (- count (-> obj start-time)))
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)
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)
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)
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(none)
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)
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(defun stopwatch-begin ((obj stopwatch))
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"Begin a stopwatch level, and starts it if it hasn't yet"
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(when (zero? (-> obj begin-level))
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(let ((count 0))
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(.mfc0 count Count)
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(#when PC_PORT
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(set! count (the int (get-cpu-clock)))
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)
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(set! (-> obj start-time) count)
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)
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)
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(+! (-> obj begin-level) 1)
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)
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(defun stopwatch-end ((obj stopwatch))
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"End a stopwatch level. Stops the stopwatch if it's back to level zero.
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There is no guard against ending a stopwatch too many times, and a negative level
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will cause errors!"
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(+! (-> obj begin-level) -1)
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(when (zero? (-> obj begin-level))
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(set! (-> obj begin-level) 0)
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(let ((count 0))
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(.mfc0 count Count)
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(#when PC_PORT
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(set! count (the int (get-cpu-clock)))
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)
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(+! (-> obj prev-time-elapsed) (- count (-> obj start-time)))
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)
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)
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(none)
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)
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(defun stopwatch-elapsed-ticks ((obj stopwatch))
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"Returns the elapsed time so far (in clock cycles) of a stopwatch"
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(let ((elapsed (-> obj prev-time-elapsed)))
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(when (> (-> obj begin-level) 0)
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(let ((count 0))
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(.mfc0 count Count)
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(#when PC_PORT
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(set! count (the int (get-cpu-clock)))
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)
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(+! elapsed (- count (-> obj start-time)))
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(set! count elapsed) ;; ??
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)
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)
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elapsed
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)
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)
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(defglobalconstant EE_SECONDS_PER_TICK (/ 1.0 300000000)) ;; 300MHz is a "decent enough" estimate
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(defmacro cpu-ticks-to-seconds (ticks)
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`(* ,EE_SECONDS_PER_TICK ,ticks)
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)
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(defun stopwatch-elapsed-seconds ((obj stopwatch))
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"Returns the elapsed time so far (in seconds) of a stopwatch"
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(cpu-ticks-to-seconds (stopwatch-elapsed-ticks obj))
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)
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