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https://github.com/open-goal/jak-project
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d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
71 lines
3.1 KiB
Common Lisp
71 lines
3.1 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(require "kernel/gstring.gc")
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(require "engine/math/math.gc")
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#|
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Various debugging displays made for the pc port. This file is shared for all games.
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|#
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;; debug-only file!
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(declare-file (debug))
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;; ----------------------
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;; memory usage bars!
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;; ----------------------
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(defconstant MEM_BAR_WIDTH 104) ;; total width of the bar
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(defconstant MEM_BAR_HEIGHT 8) ;; total height of the bar
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(defconstant MEM_BAR_HORZ_PAD 8) ;; horizontal padding for the bar text
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(defconstant MEM_BAR_NUM 7) ;; amount of bars (override later if wanted)
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(defconstant MEM_BAR_BG_COL (static-rgba 64 64 64 64)) ;; color for the empty part of the bar
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(defconstant MEM_BAR_RIGHT 480) ;; x coord for the right side of the bar list
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(defconstant MEM_BAR_BOTTOM 224) ;; x coord for the bottom side of the bar list
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(defconstant MEM_BAR_Y (- MEM_BAR_BOTTOM 4 (* MEM_BAR_HEIGHT MEM_BAR_NUM))) ;; y coord for top side of the bar list
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(defmacro draw-memory-bar-generic (buf &key remain &key total &key name &key idx &key color)
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"draw a memory usage bar"
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`(let* (
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(total (the float ,total))
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(remain (the float ,remain))
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(bar-width (the int (/ (the float MEM_BAR_WIDTH) (-> *pc-settings* aspect-ratio-scale))))
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(bar-x (- MEM_BAR_RIGHT bar-width MEM_BAR_HORZ_PAD)) ;; x coord for left side of the bar list
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(used-p (if (zero? total) 0.0 (/ (- total remain) total)))
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(used-x (the int (* used-p bar-width)))
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(used-y (+ MEM_BAR_Y (* ,idx MEM_BAR_HEIGHT)))
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)
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(draw-sprite2d-xy ,buf bar-x used-y used-x MEM_BAR_HEIGHT ,color)
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(draw-sprite2d-xy ,buf (+ bar-x used-x) used-y (- bar-width used-x) MEM_BAR_HEIGHT MEM_BAR_BG_COL)
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(if (zero? total) (set! used-x (the int (* 0.5 bar-width))))
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(draw-string-xy ,name ,buf (- bar-x MEM_BAR_HORZ_PAD) used-y (font-color red) (font-flags shadow kerning right))
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(draw-string-xy (if (zero? total) "NO HEAP" (string-format "~,,2f%" (* used-p 100))) ,buf (+ bar-x used-x) used-y (font-color default) (font-flags shadow kerning middle))
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(draw-string-xy (string-format "~,,1fM" (/ total (* 1024 1024))) ,buf (+ bar-x bar-width MEM_BAR_HORZ_PAD) used-y (font-color red) (font-flags shadow kerning middle-vert))
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)
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)
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(defmacro draw-memory-bar-kheap (buf heap &key (name #f) &key idx &key color)
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"draw a memory usage bar for a kheap"
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`(let ((heap ,heap))
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(draw-memory-bar-generic ,buf
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:remain (&- (-> heap top) (-> heap current))
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:total (&- (-> heap top-base) (-> heap base))
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:name ,(if name name (symbol->string heap))
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:idx ,idx
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:color ,color)
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)
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)
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(defmacro draw-memory-bar-dead-pool-heap (buf heap &key (name #f) &key idx &key color)
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"draw a memory usage bar for a dead-pool-heap (actor heap)"
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`(let* ((heap ,heap) (pool-total (memory-total heap)))
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(draw-memory-bar-generic ,buf
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:remain (- pool-total (memory-used heap))
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:total pool-total
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:name ,(if name name (symbol->string heap))
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:idx ,idx
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:color ,color)
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)
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)
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