mirror of
https://github.com/open-goal/jak-project
synced 2026-05-23 15:02:01 -04:00
271007e552
For now, this just adds sky (clouds and fog), darkjak, and skull gem. There are some unknown issues with drawing the skull gems still, but I think it's unrelated to texture animations. Also fixes https://github.com/open-goal/jak-project/issues/3523
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#include "texture_slots.h"
|
|
|
|
namespace {
|
|
std::vector<std::string> jak2_slots = {
|
|
"jakbsmall-eyebrow",
|
|
"jakbsmall-face",
|
|
"jakbsmall-finger",
|
|
"jakbsmall-hair",
|
|
"jak-orig-arm-formorph",
|
|
"jak-orig-eyebrow-formorph",
|
|
"jak-orig-eyelid-formorph",
|
|
"jak-orig-finger-formorph",
|
|
"jakb-facelft",
|
|
"jakb-facert",
|
|
"jakb-hairtrans",
|
|
"jakb-eyelid",
|
|
"jakb-finger",
|
|
"jakb-eyebrow",
|
|
//"kor-eyeeffect-formorph",
|
|
//"kor-hair-formorph",
|
|
//"kor-head-formorph",
|
|
//"kor-head-formorph-noreflect",
|
|
//"kor-lowercaps-formorph",
|
|
//"kor-uppercaps-formorph",
|
|
"skull-gem-dest",
|
|
"bomb-gradient",
|
|
"cas-conveyor-dest",
|
|
"cas-conveyor-dest-01",
|
|
"cas-conveyor-dest-02",
|
|
"cas-conveyor-dest-03",
|
|
"security-env-dest",
|
|
"security-dot-dest",
|
|
"waterfall-dest",
|
|
"dig-lava-01-dest",
|
|
"stdmb-energy-wall-01-dest",
|
|
"robotank-tread-l-dest",
|
|
"robotank-tread-r-dest",
|
|
"fort-roboscreen-dest",
|
|
"squid-env-rim-dest",
|
|
"krew-holo-dest",
|
|
"cas-toxic-slime-dest",
|
|
"cas-toxic-slime-scroll-dest",
|
|
};
|
|
|
|
std::vector<std::string> jak3_slots = {
|
|
"skull-gem-dest", "jakc-arm", "jakc-eyebrow", "jakc-face", "jakc-finger", "jakc-hair",
|
|
};
|
|
|
|
} // namespace
|
|
|
|
const std::vector<std::string>& jak2_animated_texture_slots() {
|
|
return jak2_slots;
|
|
}
|
|
|
|
const std::vector<std::string>& jak3_animated_texture_slots() {
|
|
return jak3_slots;
|
|
}
|