mirror of
https://github.com/open-goal/jak-project
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95 lines
3.1 KiB
Common Lisp
95 lines
3.1 KiB
Common Lisp
;-*-Lisp-*-
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(in-package goal)
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;; name: gcommon.gc
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;; name in dgo: gcommon
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;; dgos: KERNEL
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;; gcommon is the first file compiled and loaded.
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;; it's expected that this function will mostly be hand-decompiled
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;; The "identity" returns its input unchanged. It uses the special GOAL "object"
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;; type, which can basically be anything, so this will work on integers, floats,
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;; strings, structures, arrays, etc. The only things which doesn't work with "object"
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;; is a 128-bit integer. The upper 64-bits of the integer will usually be lost.
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(defun identity ((x object))
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;; there is an optional "docstring" that can go at the beginning of a function
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"Function which returns its input. The first function of the game!"
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;; the last thing in the function body is the return value. This is like "return x;" in C
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;; the return type of the function is figured out automatically by the compiler
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;; you don't have to specify it manually.
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x
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)
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(defun 1/ ((x float))
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"Reciprocal floating point"
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;; this function computes 1.0 / x. GOAL allows strange function names like "1/".
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;; Declaring this an inline function is like a C inline function, however code is
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;; still generated so it can be used a function object. GOAL inline functions have type
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;; checking, so they are preferable to macros when possible, to get better error messages.
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(declare (inline))
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;; the division form will pick the math type (float, int) based on the type of the first
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;; argument. In this case, "1." is a floating point constant, so this becomes a floating point division.
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(/ 1. x)
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)
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(defun + ((x int) (y int))
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"Compute the sum of two integers"
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;; this wraps the compiler's built-in handling of "add two integers" in a GOAL function.
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;; now "+" can be used as a function object, but is limited to adding two integers when used like this.
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;; The compiler is smart enough to not use this function unless "+" is being used as a function object.
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;; ex: (+ a b c), (+ a b) ; won't use this function, uses built-in addition
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;; (set-combination-function! my-thing +) ; + becomes a function pointer in this case
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(+ x y)
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)
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(defun - ((x int) (y int))
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"Compute the difference of two integers"
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(- x y)
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)
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(defun * ((x int) (y int))
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"Compute the product of two integers"
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;; TODO - verify that this matches the PS2 exactly.
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;; Uses mult (three operand form) in MIPS
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(* x y)
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)
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(defun / ((x int) (y int))
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"Compute the quotient of two integers"
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;; TODO - verify this matches the PS2 exactly
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(/ x y)
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)
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;; todo ash
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;; todo mod
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;; todo rem
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(defun abs ((a int))
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"Take the absolute value of an integer"
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;; short function, good candidate for inlining
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(declare (inline))
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;; The original implementation was inline assembly, to take advantage of branch delay slots:
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;; (or v0 a0 r0) ;; move input to output unchanged, for positive case
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;; (bltzl v0 end) ;; if negative, execute the branch delay slot below...
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;; (dsubu v0 r0 v0) ;; negate
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;; (label end)
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(if (> a 0) ;; condition is "a > 0"
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a ;; true case, return a
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(- a) ;; false case, return -a. (- a) is like (- 0 a)
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)
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)
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