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https://github.com/open-goal/jak-project
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a96396e140
* temp * add enums
66 lines
1.8 KiB
Common Lisp
66 lines
1.8 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: collide-frag-h.gc
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;; name in dgo: collide-frag-h
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;; dgos: GAME, ENGINE
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;;;;;;;;;;;;;;;;;
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;; Collide Frag
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;;;;;;;;;;;;;;;;;
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;; A collide fragment stores background collide data.
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;; It's a drawable-tree, and it uses the familiar sphere BVH.
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;; The actual "fragments" are in a weird packed format.
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;; This doesn't participate in the foreground collide shape system directly.
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; TODO - defined in drawable, but needed in collide-frag
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(define-extern sphere-cull (function vector symbol))
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(deftype collide-frag-vertex (vector)
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()
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:method-count-assert 9
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:size-assert #x10
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:flag-assert #x900000010
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)
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(deftype collide-frag-mesh (basic)
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((packed-data uint32 :offset-assert 4)
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(pat-array uint32 :offset-assert 8)
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(strip-data-len uint16 :offset-assert 12)
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(poly-count uint16 :offset-assert 14)
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(base-trans vector :inline :offset-assert 16)
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(vertex-count uint8 :offset 28)
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(vertex-data-qwc uint8 :offset 29)
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(total-qwc uint8 :offset 30)
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(unused uint8 :offset 31)
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)
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:method-count-assert 9
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:size-assert #x20
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:flag-assert #x900000020
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)
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(deftype collide-fragment (drawable)
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((mesh collide-frag-mesh :offset 8)
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)
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:method-count-assert 18
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:size-assert #x20
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:flag-assert #x1200000020
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)
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(deftype drawable-inline-array-collide-fragment (drawable-inline-array)
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((data collide-fragment 1 :inline :offset-assert 32)
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(pad uint32 :offset-assert 64)
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)
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:method-count-assert 18
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:size-assert #x44
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:flag-assert #x1200000044
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)
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(deftype drawable-tree-collide-fragment (drawable-tree)
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((data-override drawable-inline-array :offset 32))
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:method-count-assert #x12
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:size-assert #x24
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:flag-assert #x1200000024
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) |