mirror of
https://github.com/open-goal/jak-project
synced 2026-08-19 06:02:15 -04:00
221e33c5d1
* decomp: finish `pelican` * decomp: finish `double-lurker` * decomp: finish `rolling-race-ring` * decomp: update draw-status related code * fix mistakes
247 lines
13 KiB
Common Lisp
Vendored
Generated
247 lines
13 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type nav-enemy-info
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(deftype nav-enemy-info (basic)
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((idle-anim int32 :offset-assert 4)
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(walk-anim int32 :offset-assert 8)
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(turn-anim int32 :offset-assert 12)
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(notice-anim int32 :offset-assert 16)
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(run-anim int32 :offset-assert 20)
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(jump-anim int32 :offset-assert 24)
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(jump-land-anim int32 :offset-assert 28)
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(victory-anim int32 :offset-assert 32)
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(taunt-anim int32 :offset-assert 36)
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(die-anim int32 :offset-assert 40)
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(neck-joint int32 :offset-assert 44)
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(player-look-at-joint int32 :offset-assert 48)
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(run-travel-speed meters :offset-assert 52)
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(run-rotate-speed degrees :offset-assert 56)
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(run-acceleration meters :offset-assert 60)
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(run-turn-time seconds :offset-assert 64)
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(walk-travel-speed meters :offset-assert 72)
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(walk-rotate-speed degrees :offset-assert 76)
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(walk-acceleration meters :offset-assert 80)
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(walk-turn-time seconds :offset-assert 88)
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(attack-shove-back meters :offset-assert 96)
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(attack-shove-up meters :offset-assert 100)
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(shadow-size meters :offset-assert 104)
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(notice-nav-radius meters :offset-assert 108)
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(nav-nearest-y-threshold meters :offset-assert 112)
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(notice-distance meters :offset-assert 116)
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(proximity-notice-distance meters :offset-assert 120)
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(stop-chase-distance meters :offset-assert 124)
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(frustration-distance meters :offset-assert 128)
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(frustration-time uint64 :offset-assert 136)
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(die-anim-hold-frame float :offset-assert 144)
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(jump-anim-start-frame float :offset-assert 148)
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(jump-land-anim-end-frame float :offset-assert 152)
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(jump-height-min meters :offset-assert 156)
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(jump-height-factor float :offset-assert 160)
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(jump-start-anim-speed float :offset-assert 164)
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(shadow-max-y meters :offset-assert 168)
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(shadow-min-y meters :offset-assert 172)
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(shadow-locus-dist meters :offset-assert 176)
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(use-align symbol :offset-assert 180)
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(draw-shadow symbol :offset-assert 184)
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(move-to-ground symbol :offset-assert 188)
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(hover-if-no-ground symbol :offset-assert 192)
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(use-momentum symbol :offset-assert 196)
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(use-flee symbol :offset-assert 200)
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(use-proximity-notice symbol :offset-assert 204)
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(use-jump-blocked symbol :offset-assert 208)
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(use-jump-patrol symbol :offset-assert 212)
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(gnd-collide-with uint64 :offset-assert 216)
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(debug-draw-neck symbol :offset-assert 224)
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(debug-draw-jump symbol :offset-assert 228)
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)
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:method-count-assert 9
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:size-assert #xe8
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:flag-assert #x9000000e8
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)
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;; definition for method 3 of type nav-enemy-info
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(defmethod inspect nav-enemy-info ((obj nav-enemy-info))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tidle-anim: ~D~%" (-> obj idle-anim))
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(format #t "~Twalk-anim: ~D~%" (-> obj walk-anim))
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(format #t "~Tturn-anim: ~D~%" (-> obj turn-anim))
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(format #t "~Tnotice-anim: ~D~%" (-> obj notice-anim))
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(format #t "~Trun-anim: ~D~%" (-> obj run-anim))
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(format #t "~Tjump-anim: ~D~%" (-> obj jump-anim))
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(format #t "~Tjump-land-anim: ~D~%" (-> obj jump-land-anim))
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(format #t "~Tvictory-anim: ~D~%" (-> obj victory-anim))
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(format #t "~Ttaunt-anim: ~D~%" (-> obj taunt-anim))
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(format #t "~Tdie-anim: ~D~%" (-> obj die-anim))
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(format #t "~Tneck-joint: ~D~%" (-> obj neck-joint))
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(format #t "~Tplayer-look-at-joint: ~D~%" (-> obj player-look-at-joint))
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(format #t "~Trun-travel-speed: (meters ~m)~%" (-> obj run-travel-speed))
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(format #t "~Trun-rotate-speed: (deg ~r)~%" (-> obj run-rotate-speed))
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(format #t "~Trun-acceleration: (meters ~m)~%" (-> obj run-acceleration))
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(format #t "~Trun-turn-time: (seconds ~e)~%" (-> obj run-turn-time))
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(format #t "~Twalk-travel-speed: (meters ~m)~%" (-> obj walk-travel-speed))
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(format #t "~Twalk-rotate-speed: (deg ~r)~%" (-> obj walk-rotate-speed))
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(format #t "~Twalk-acceleration: (meters ~m)~%" (-> obj walk-acceleration))
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(format #t "~Twalk-turn-time: (seconds ~e)~%" (-> obj walk-turn-time))
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(format #t "~Tattack-shove-back: (meters ~m)~%" (-> obj attack-shove-back))
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(format #t "~Tattack-shove-up: (meters ~m)~%" (-> obj attack-shove-up))
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(format #t "~Tshadow-size: (meters ~m)~%" (-> obj shadow-size))
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(format #t "~Tnotice-nav-radius: (meters ~m)~%" (-> obj notice-nav-radius))
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(format #t "~Tnav-nearest-y-threshold: (meters ~m)~%" (-> obj nav-nearest-y-threshold))
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(format #t "~Tnotice-distance: (meters ~m)~%" (-> obj notice-distance))
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(format #t "~Tproximity-notice-distance: (meters ~m)~%" (-> obj proximity-notice-distance))
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(format #t "~Tstop-chase-distance: (meters ~m)~%" (-> obj stop-chase-distance))
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(format #t "~Tfrustration-distance: (meters ~m)~%" (-> obj frustration-distance))
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(format #t "~Tfrustration-time: ~D~%" (-> obj frustration-time))
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(format #t "~Tdie-anim-hold-frame: ~f~%" (-> obj die-anim-hold-frame))
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(format #t "~Tjump-anim-start-frame: ~f~%" (-> obj jump-anim-start-frame))
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(format #t "~Tjump-land-anim-end-frame: ~f~%" (-> obj jump-land-anim-end-frame))
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(format #t "~Tjump-height-min: (meters ~m)~%" (-> obj jump-height-min))
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(format #t "~Tjump-height-factor: ~f~%" (-> obj jump-height-factor))
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(format #t "~Tjump-start-anim-speed: ~f~%" (-> obj jump-start-anim-speed))
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(format #t "~Tshadow-max-y: (meters ~m)~%" (-> obj shadow-max-y))
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(format #t "~Tshadow-min-y: (meters ~m)~%" (-> obj shadow-min-y))
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(format #t "~Tshadow-locus-dist: (meters ~m)~%" (-> obj shadow-locus-dist))
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(format #t "~Tuse-align: ~A~%" (-> obj use-align))
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(format #t "~Tdraw-shadow: ~A~%" (-> obj draw-shadow))
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(format #t "~Tmove-to-ground: ~A~%" (-> obj move-to-ground))
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(format #t "~Thover-if-no-ground: ~A~%" (-> obj hover-if-no-ground))
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(format #t "~Tuse-momentum: ~A~%" (-> obj use-momentum))
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(format #t "~Tuse-flee: ~A~%" (-> obj use-flee))
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(format #t "~Tuse-proximity-notice: ~A~%" (-> obj use-proximity-notice))
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(format #t "~Tuse-jump-blocked: ~A~%" (-> obj use-jump-blocked))
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(format #t "~Tuse-jump-patrol: ~A~%" (-> obj use-jump-patrol))
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(format #t "~Tgnd-collide-with: ~D~%" (-> obj gnd-collide-with))
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(format #t "~Tdebug-draw-neck: ~A~%" (-> obj debug-draw-neck))
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(format #t "~Tdebug-draw-jump: ~A~%" (-> obj debug-draw-jump))
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obj
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)
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;; definition of type nav-enemy
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(deftype nav-enemy (process-drawable)
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((collide-info collide-shape-moving :offset 112)
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(enemy-info fact-info-enemy :offset 144)
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(hit-from-dir vector :inline :offset-assert 176)
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(event-param-point vector :inline :offset-assert 192)
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(frustration-point vector :inline :offset-assert 208)
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(jump-dest vector :inline :offset-assert 224)
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(jump-trajectory trajectory :inline :offset-assert 240)
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(jump-time uint64 :offset-assert 280)
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(nav-info nav-enemy-info :offset-assert 288)
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(target-speed float :offset-assert 292)
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(momentum-speed float :offset-assert 296)
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(acceleration float :offset-assert 300)
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(rotate-speed float :offset-assert 304)
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(turn-time int64 :offset-assert 312)
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(frustration-time int64 :offset-assert 320)
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(speed-scale float :offset-assert 328)
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(neck joint-mod :offset-assert 332)
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(reaction-time int64 :offset-assert 336)
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(notice-time int64 :offset-assert 344)
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(state-timeout int64 :offset-assert 352)
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(free-time int64 :offset-assert 360)
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(touch-time int64 :offset-assert 368)
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(nav-enemy-flags uint32 :offset-assert 376)
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(incomming-attack-id handle :offset-assert 384)
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(jump-return-state (state process) :offset-assert 392)
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(rand-gen random-generator :offset-assert 396)
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)
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:heap-base #x120
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:method-count-assert 76
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:size-assert #x190
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:flag-assert #x4c01200190
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(:methods
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(nav-enemy-attack () _type_ :state 20)
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(nav-enemy-chase () _type_ :state 21)
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(nav-enemy-flee () _type_ :state 22)
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(nav-enemy-die () _type_ :state 23)
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(nav-enemy-fuel-cell () _type_ :state 24)
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(nav-enemy-give-up () _type_ :state 25)
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(nav-enemy-jump () _type_ :state 26)
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(nav-enemy-jump-land () _type_ :state 27)
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(nav-enemy-idle () _type_ :state 28)
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(nav-enemy-notice () _type_ :state 29)
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(nav-enemy-patrol () _type_ :state 30)
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(nav-enemy-stare () _type_ :state 31)
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(nav-enemy-stop-chase () _type_ :state 32)
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(nav-enemy-victory () _type_ :state 33)
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(dummy-34 (_type_) none 34)
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(nav-enemy-wait-for-cue () _type_ :state 35)
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(nav-enemy-jump-to-point () _type_ :state 36)
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(TODO-RENAME-37 (_type_) none 37)
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(TODO-RENAME-38 (_type_) none 38)
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(common-post (_type_) none 39)
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(dummy-40 (_type_) none 40)
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(dummy-41 (_type_) none 41)
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(TODO-RENAME-42 (_type_) int 42)
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(dummy-43 (_type_ process event-message-block) object 43)
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(dummy-44 (_type_ process event-message-block) object 44)
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(TODO-RENAME-45 (_type_ nav-enemy-info) none 45)
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(TODO-RENAME-46 (_type_ float) basic 46)
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(initialize-collision (_type_) none 47)
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(TODO-RENAME-48 (_type_) none 48)
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(TODO-RENAME-49 (_type_ nav-enemy-info) float 49)
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(TODO-RENAME-50 (_type_ vector) symbol 50)
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(dummy-51 (_type_) object 51)
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(dummy-52 (_type_ vector) symbol 52)
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(dummy-53 (_type_) symbol 53)
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(dummy-54 (_type_) none 54)
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(dummy-55 (_type_) none 55)
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(set-jump-height-factor! (_type_ int) float 56)
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(dummy-57 (_type_) vector 57)
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(dummy-58 (_type_) vector 58)
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(TODO-RENAME-59 (_type_) none 59)
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(dummy-60 (_type_ object) symbol 60)
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(dummy-61 (_type_) none 61)
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(dummy-62 (_type_) none 62)
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(dummy-63 (_type_) none 63)
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(dummy-64 (_type_) none 64)
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(dummy-65 (_type_) none 65)
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(dummy-66 (_type_) none 66)
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(dummy-67 (_type_) symbol 67)
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(dummy-68 (_type_) none 68)
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(dummy-69 (_type_) none 69)
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(dummy-70 (_type_) none 70)
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(dummy-71 () _type_ :state 71)
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(nav-enemy-touch-handler (_type_ process event-message-block) object 72)
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(nav-enemy-attack-handler (_type_ process event-message-block) object 73)
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(nav-enemy-jump-blocked () _type_ :state 74)
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(dummy-75 (_type_) none 75)
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)
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)
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;; definition for method 3 of type nav-enemy
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(defmethod inspect nav-enemy ((obj nav-enemy))
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 obj)
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)
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(format #t "~T~Thit-from-dir: ~`vector`P~%" (-> obj hit-from-dir))
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(format #t "~T~Tevent-param-point: ~`vector`P~%" (-> obj event-param-point))
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(format #t "~T~Tfrustration-point: ~`vector`P~%" (-> obj frustration-point))
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(format #t "~T~Tjump-dest: ~`vector`P~%" (-> obj jump-dest))
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(format #t "~T~Tjump-trajectory: #<trajectory @ #x~X>~%" (-> obj jump-trajectory))
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(format #t "~T~Tjump-time: ~D~%" (-> obj jump-time))
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(format #t "~T~Tnav-info: ~A~%" (-> obj nav-info))
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(format #t "~T~Ttarget-speed: ~f~%" (-> obj target-speed))
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(format #t "~T~Tmomentum-speed: ~f~%" (-> obj momentum-speed))
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(format #t "~T~Tacceleration: ~f~%" (-> obj acceleration))
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(format #t "~T~Trotate-speed: ~f~%" (-> obj rotate-speed))
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(format #t "~T~Tturn-time: ~D~%" (-> obj turn-time))
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(format #t "~T~Tfrustration-time: ~D~%" (-> obj frustration-time))
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(format #t "~T~Tspeed-scale: ~f~%" (-> obj speed-scale))
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(format #t "~T~Tneck: ~A~%" (-> obj neck))
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(format #t "~T~Treaction-time: ~D~%" (-> obj reaction-time))
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(format #t "~T~Tnotice-time: ~D~%" (-> obj notice-time))
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(format #t "~T~Tstate-timeout: ~D~%" (-> obj state-timeout))
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(format #t "~T~Tfree-time: ~D~%" (-> obj free-time))
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(format #t "~T~Ttouch-time: ~D~%" (-> obj touch-time))
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(format #t "~T~Tnav-enemy-flags: ~D~%" (-> obj nav-enemy-flags))
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(format #t "~T~Tincomming-attack-id: ~D~%" (-> obj incomming-attack-id))
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(format #t "~T~Tjump-return-state: ~A~%" (-> obj jump-return-state))
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(format #t "~T~Trand-gen: ~A~%" (-> obj rand-gen))
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obj
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)
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;; failed to figure out what this is:
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0
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