Files
jak-project/test/decompiler/reference/levels/misty/bonelurker_REF.gc
T
2022-01-08 20:57:57 -05:00

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Common Lisp
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Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type bonelurker
(deftype bonelurker (nav-enemy)
((bump-player-time uint64 :offset-assert 400)
)
:heap-base #x130
:method-count-assert 76
:size-assert #x198
:flag-assert #x4c01300198
(:states
bonelurker-stun
)
)
;; definition for method 3 of type bonelurker
(defmethod inspect bonelurker ((obj bonelurker))
(let ((t9-0 (method-of-type nav-enemy inspect)))
(t9-0 obj)
)
(format #t "~T~Tbump-player-time: ~D~%" (-> obj bump-player-time))
obj
)
;; failed to figure out what this is:
(defskelgroup *bonelurker-sg* bonelurker
0
5
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 2 0 6)
:longest-edge (meters 0)
:shadow 4
)
;; definition for function bonelurker-set-small-bounds-sphere
;; INFO: Return type mismatch int vs none.
(defbehavior bonelurker-set-small-bounds-sphere bonelurker ()
(set! (-> self draw bounds w) 12288.0)
0
(none)
)
;; definition for function bonelurker-set-large-bounds-sphere
;; INFO: Return type mismatch int vs none.
(defbehavior bonelurker-set-large-bounds-sphere bonelurker ()
(set! (-> self draw bounds w) 24576.0)
0
(none)
)
;; definition for method 44 of type bonelurker
;; INFO: Return type mismatch symbol vs object.
(defmethod dummy-44 bonelurker ((obj bonelurker) (arg0 process) (arg1 event-message-block))
(the-as
object
(when (and (logtest? (-> obj nav-enemy-flags) 64) ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
)
(when (nav-enemy-send-attack arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 'generic)
(set! (-> obj speed-scale) 0.5)
#t
)
)
)
)
;; definition for method 43 of type bonelurker
;; INFO: Return type mismatch symbol vs object.
(defmethod dummy-43 bonelurker ((obj bonelurker) (arg0 process) (arg1 event-message-block))
(with-pp
(set! (-> obj state-time) (-> *display* base-frame-counter))
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) pp)
(set! (-> a1-1 num-params) 2)
(set! (-> a1-1 message) 'query)
(set! (-> a1-1 param 0) (the-as uint 'powerup))
(set! (-> a1-1 param 1) (the-as uint 2))
(the-as
object
(cond
((or (send-event-function *target* a1-1) (= (-> arg1 param 1) 'explode))
(logclear! (-> obj mask) (process-mask actor-pause))
(go (method-of-object obj nav-enemy-die))
'die
)
(else
(cond
(((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 2)
)
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) pp)
(set! (-> a1-3 num-params) 2)
(set! (-> a1-3 message) 'shove)
(set! (-> a1-3 param 0) (-> arg1 param 0))
(let ((v1-19 (new 'static 'attack-info :mask #x40)))
(set! (-> v1-19 shove-back) 16384.0)
(set! (-> a1-3 param 1) (the-as uint v1-19))
)
(send-event-function arg0 a1-3)
)
(go bonelurker-stun)
#t
)
((and ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
(= (-> obj skel root-channel 0) (-> obj skel channel))
(let ((v1-30 (if (> (-> obj skel active-channels) 0)
(-> obj skel root-channel 0 frame-group)
)
)
)
(or (= v1-30 (-> obj draw art-group data 9)) (= v1-30 (-> obj draw art-group data 10)))
)
)
(let ((a1-6 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-6 from) pp)
(set! (-> a1-6 num-params) 2)
(set! (-> a1-6 message) 'shove)
(set! (-> a1-6 param 0) (-> arg1 param 0))
(let ((v1-36 (new 'static 'attack-info :mask #x40)))
(set! (-> v1-36 shove-back) 16384.0)
(set! (-> a1-6 param 1) (the-as uint v1-36))
)
(send-event-function arg0 a1-6)
)
(set! (-> obj bump-player-time) (the-as uint (-> *display* base-frame-counter)))
(set! (-> obj nav-enemy-flags) (logand -65 (-> obj nav-enemy-flags)))
'push
)
)
)
)
)
)
)
)
;; definition for function bonelurker-stunned-event-handler
;; INFO: Return type mismatch symbol vs object.
(defbehavior bonelurker-stunned-event-handler bonelurker ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'attack)
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) 150)
(nav-enemy-set-hit-from-direction arg0)
(send-event arg0 'get-attack-count 1)
(logclear! (-> self mask) (process-mask actor-pause))
(go-virtual nav-enemy-die)
'die
)
)
)
)
)
;; failed to figure out what this is:
nav-enemy-default-event-handler
;; definition for function bonelurker-push-post
;; Used lq/sq
(defbehavior bonelurker-push-post bonelurker ()
(TODO-RENAME-9 (-> self align))
(dummy-11 (-> self nav) (-> self nav target-pos))
(TODO-RENAME-11
(-> self align)
4
(-> self nav travel)
(the-as int 1.0)
1.0
(* (-> self enemy-info speed) (-> self speed-scale))
)
(vector-v++! (-> self collide-info transv) (dummy-62 (-> self collide-info) (new-stack-vector0) 0.0))
(TODO-RENAME-10 (-> self align) 16 1.0 1.0 1.0)
(dummy-59 (-> self collide-info) (-> self collide-info transv) (the-as uint 1) 8192.0 #t #f #f)
(nav-enemy-common-post)
(none)
)
;; failed to figure out what this is:
(defstate nav-enemy-idle (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:exit
(behavior ()
(bonelurker-set-large-bounds-sphere)
(none)
)
:code
(behavior ()
(bonelurker-set-small-bounds-sphere)
((the-as (function none :behavior bonelurker) (-> (method-of-type nav-enemy nav-enemy-idle) code)))
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-patrol (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:code
(behavior ()
(ja-channel-push! 1 60)
((the-as (function none :behavior bonelurker) (-> (method-of-type nav-enemy nav-enemy-patrol) code)))
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-notice (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:code
(-> (method-of-type nav-enemy nav-enemy-notice) code)
)
;; failed to figure out what this is:
(defstate nav-enemy-chase (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:trans
(behavior ()
((-> (method-of-type nav-enemy nav-enemy-chase) trans))
(if (and (zero? (logand (-> self nav-enemy-flags) 64))
(>= (- (-> *display* base-frame-counter) (the-as int (-> self bump-player-time))) 150)
)
(logior! (-> self nav-enemy-flags) 64)
)
(none)
)
:code
(behavior ()
(set! (-> self rotate-speed) 524288.0)
(set! (-> self turn-time) 30)
(set! (-> self speed-scale) 1.0)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(cond
((= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 13)
)
(ja-channel-push! 1 90)
)
((= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 15)
)
(ja-channel-push! 1 60)
)
(else
(ja-channel-push! 1 45)
)
)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 frame-group) (the-as art-joint-anim (-> self draw art-group data 9)))
(set! (-> a0-12 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 9)) data 0 length) -1))
)
(set! (-> a0-12 param 1) f30-0)
(set! (-> a0-12 frame-num) 0.0)
(joint-control-channel-group! a0-12 (the-as art-joint-anim (-> self draw art-group data 9)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set! (-> a0-13 param 0) (the float (+ (-> a0-13 frame-group data 0 length) -1)))
(set! (-> a0-13 param 1) f30-0)
(joint-control-channel-group-eval! a0-13 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-15 (-> self skel root-channel 0)))
(set! (-> a0-15 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)))
(set! (-> a0-15 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1))
)
(set! (-> a0-15 param 1) f30-0)
(set! (-> a0-15 frame-num) 0.0)
(joint-control-channel-group! a0-15 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-16 (-> self skel root-channel 0)))
(set! (-> a0-16 param 0) (the float (+ (-> a0-16 frame-group data 0 length) -1)))
(set! (-> a0-16 param 1) f30-0)
(joint-control-channel-group-eval! a0-16 (the-as art-joint-anim #f) num-func-seek!)
)
)
(while #t
(cond
((or (not *target*)
(< 36864.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans)))
)
(let ((a0-19 (-> self skel root-channel 0)))
(set! (-> a0-19 frame-group) (the-as art-joint-anim (-> self draw art-group data 8)))
(set! (-> a0-19 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 8)) data 0 length) -1))
)
(set! (-> a0-19 param 1) f30-0)
(set! (-> a0-19 frame-num) 0.0)
(joint-control-channel-group! a0-19 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-20 (-> self skel root-channel 0)))
(set! (-> a0-20 param 0) (the float (+ (-> a0-20 frame-group data 0 length) -1)))
(set! (-> a0-20 param 1) f30-0)
(joint-control-channel-group-eval! a0-20 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(else
(let ((a0-22 (-> self skel root-channel 0)))
(set! (-> a0-22 frame-group) (the-as art-joint-anim (-> self draw art-group data 9)))
(set! (-> a0-22 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 9)) data 0 length) -1))
)
(set! (-> a0-22 param 1) f30-0)
(set! (-> a0-22 frame-num) 0.0)
(joint-control-channel-group! a0-22 (the-as art-joint-anim (-> self draw art-group data 9)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-23 (-> self skel root-channel 0)))
(set! (-> a0-23 param 0) (the float (+ (-> a0-23 frame-group data 0 length) -1)))
(set! (-> a0-23 param 1) f30-0)
(joint-control-channel-group-eval! a0-23 (the-as art-joint-anim #f) num-func-seek!)
)
)
(if (logtest? (-> self nav-enemy-flags) 256)
(go-virtual nav-enemy-victory)
)
(let ((a0-25 (-> self skel root-channel 0)))
(set! (-> a0-25 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)))
(set! (-> a0-25 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1))
)
(set! (-> a0-25 param 1) f30-0)
(set! (-> a0-25 frame-num) 0.0)
(joint-control-channel-group! a0-25 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-26 (-> self skel root-channel 0)))
(set! (-> a0-26 param 0) (the float (+ (-> a0-26 frame-group data 0 length) -1)))
(set! (-> a0-26 param 1) f30-0)
(joint-control-channel-group-eval! a0-26 (the-as art-joint-anim #f) num-func-seek!)
)
)
(if (logtest? (-> self nav-enemy-flags) 256)
(go-virtual nav-enemy-victory)
)
(let ((a0-28 (-> self skel root-channel 0)))
(set! (-> a0-28 frame-group) (the-as art-joint-anim (-> self draw art-group data 8)))
(set! (-> a0-28 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 8)) data 0 length) -1))
)
(set! (-> a0-28 param 1) f30-0)
(set! (-> a0-28 frame-num) 0.0)
(joint-control-channel-group! a0-28 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-29 (-> self skel root-channel 0)))
(set! (-> a0-29 param 0) (the float (+ (-> a0-29 frame-group data 0 length) -1)))
(set! (-> a0-29 param 1) f30-0)
(joint-control-channel-group-eval! a0-29 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-stop-chase (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:code
(-> (method-of-type nav-enemy nav-enemy-stop-chase) code)
)
;; failed to figure out what this is:
(defstate nav-enemy-stare (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:code
(behavior ()
(set! (-> self rotate-speed) 524288.0)
(set! (-> self turn-time) 60)
(let ((f30-0 (rand-vu-float-range 0.8 1.2)))
(when (and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
(ja-channel-push! 1 30)
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 13)))
(set! (-> gp-0 param 0) (ja-aframe 48.0 0))
(set! (-> gp-0 param 1) f30-0)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 13)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 48.0 0))
(set! (-> gp-1 param 1) f30-0)
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(while #t
(when (not (nav-enemy-facing-player? 2730.6667))
(logior! (-> self nav-enemy-flags) 16)
(ja-channel-push! 1 60)
(let ((v1-20 (-> self skel root-channel 0)))
(set! (-> v1-20 frame-group) (the-as art-joint-anim (-> self draw art-group data 16)))
)
(let ((v1-23 (-> self skel root-channel 0)))
(set! (-> v1-23 num-func) num-func-identity)
(set! (-> v1-23 frame-num) 0.0)
)
(until (nav-enemy-facing-player? 1820.4445)
(ja-blend-eval)
(suspend)
(let ((a0-14 (-> self skel root-channel 0)))
(set! (-> a0-14 param 0) 1.0)
(joint-control-channel-group-eval! a0-14 (the-as art-joint-anim #f) num-func-loop!)
)
)
(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
)
(ja-channel-push! 1 75)
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-18 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-18 param 1) f30-0)
(set! (-> a0-18 frame-num) 0.0)
(joint-control-channel-group! a0-18 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-19 (-> self skel root-channel 0)))
(set! (-> a0-19 param 0) (the float (+ (-> a0-19 frame-group data 0 length) -1)))
(set! (-> a0-19 param 1) f30-0)
(joint-control-channel-group-eval! a0-19 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-21 (-> self skel root-channel 0)))
(set! (-> a0-21 param 0) 1.0)
(joint-control-channel-group! a0-21 (the-as art-joint-anim #f) num-func-loop!)
)
(when (rand-vu-percent? 0.15)
(ja-channel-push! 1 30)
(let ((gp-2 (-> self skel root-channel 0)))
(set! (-> gp-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 13)))
(set! (-> gp-2 param 0) (ja-aframe 48.0 0))
(set! (-> gp-2 param 1) f30-0)
(set! (-> gp-2 frame-num) 0.0)
(joint-control-channel-group! gp-2 (the-as art-joint-anim (-> self draw art-group data 13)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((gp-3 (-> self skel root-channel 0)))
(set! (-> gp-3 param 0) (ja-aframe 48.0 0))
(set! (-> gp-3 param 1) f30-0)
(joint-control-channel-group-eval! gp-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-give-up (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:code
(behavior ()
(set! (-> self rotate-speed) 524288.0)
(set! (-> self turn-time) 30)
(ja-channel-push! 1 45)
(let ((s4-0 (-> self collide-info))
(s5-0 (target-pos 0))
)
(when (< (fabs
(deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))))
)
12743.111
)
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-6 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-6 param 1) 1.0)
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group! a0-6 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-7 (-> self skel root-channel 0)))
(set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)))
(set! (-> a0-7 param 1) 1.0)
(joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-9 (-> self skel root-channel 0)))
(set! (-> a0-9 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-9 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-9 param 1) 1.0)
(set! (-> a0-9 frame-num) 0.0)
(joint-control-channel-group! a0-9 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-10 (-> self skel root-channel 0)))
(set! (-> a0-10 param 0) (the float (+ (-> a0-10 frame-group data 0 length) -1)))
(set! (-> a0-10 param 1) 1.0)
(joint-control-channel-group-eval! a0-10 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-12 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-12 param 1) 1.0)
(set! (-> a0-12 frame-num) 0.0)
(joint-control-channel-group! a0-12 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set! (-> a0-13 param 0) (the float (+ (-> a0-13 frame-group data 0 length) -1)))
(set! (-> a0-13 param 1) 1.0)
(joint-control-channel-group-eval! a0-13 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(logclear! (-> self nav flags) (nav-control-flags bit17 bit19))
(nav-enemy-get-new-patrol-point)
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-18 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-18 param 1) 1.0)
(set! (-> a0-18 frame-num) 0.0)
(joint-control-channel-group! a0-18 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(let ((a0-20 (-> self skel root-channel 0)))
(set! (-> a0-20 param 0) (the float (+ (-> a0-20 frame-group data 0 length) -1)))
(set! (-> a0-20 param 1) 1.0)
(joint-control-channel-group-eval! a0-20 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go-virtual nav-enemy-patrol)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-victory (bonelurker)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior bonelurker)
nav-enemy-default-event-handler
)
:code
(-> (method-of-type nav-enemy nav-enemy-victory) code)
)
;; failed to figure out what this is:
(defstate bonelurker-stun (bonelurker)
:event
bonelurker-stunned-event-handler
:enter
(behavior ()
(nav-enemy-neck-control-inactive)
(none)
)
:exit
(behavior ()
(nav-enemy-neck-control-look-at)
(none)
)
:code
(behavior ()
(let ((gp-0 (new 'stack-no-clear 'vector)))
(vector-normalize-copy! gp-0 (-> self hit-from-dir) 16384.0)
(vector+! gp-0 (-> self collide-info trans) gp-0)
(set! (-> self nav target-pos quad) (-> gp-0 quad))
)
(ja-channel-push! 1 30)
(let ((a0-5 (-> self skel root-channel 0)))
(set! (-> a0-5 frame-group) (the-as art-joint-anim (-> self draw art-group data 15)))
(set! (-> a0-5 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 15)) data 0 length) -1))
)
(set! (-> a0-5 param 1) 1.0)
(set! (-> a0-5 frame-num) 0.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim (-> self draw art-group data 15)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 param 0) (the float (+ (-> a0-6 frame-group data 0 length) -1)))
(set! (-> a0-6 param 1) 1.0)
(joint-control-channel-group-eval! a0-6 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go-virtual nav-enemy-chase)
(none)
)
:post
bonelurker-push-post
)
;; definition for symbol *bonelurker-nav-enemy-info*, type nav-enemy-info
(define *bonelurker-nav-enemy-info* (new 'static 'nav-enemy-info
:idle-anim 5
:walk-anim 6
:turn-anim 16
:notice-anim 7
:run-anim 8
:jump-anim 17
:jump-land-anim 18
:victory-anim 13
:taunt-anim 13
:die-anim 14
:neck-joint 5
:player-look-at-joint 5
:run-travel-speed (meters 6.0)
:run-rotate-speed (degrees 2880.0)
:run-acceleration (meters 1.0)
:run-turn-time (seconds 0.1)
:walk-travel-speed (meters 3.0)
:walk-rotate-speed (degrees 2880.0)
:walk-acceleration (meters 1.0)
:walk-turn-time (seconds 0.1)
:attack-shove-back (meters 3.0)
:attack-shove-up (meters 2.0)
:shadow-size (meters 2.0)
:notice-nav-radius (meters 5.0)
:nav-nearest-y-threshold (meters 5.0)
:notice-distance (meters 30.0)
:stop-chase-distance (meters 40.0)
:frustration-distance (meters 8.0)
:frustration-time #x4b0
:die-anim-hold-frame 24.0
:jump-anim-start-frame 10.0
:jump-land-anim-end-frame 32.0
:jump-height-min (meters 3.0)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 1.0)
:shadow-min-y (meters -1.0)
:shadow-locus-dist (meters 150.0)
:use-align #t
:draw-shadow #t
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #f
:use-proximity-notice #f
:use-jump-blocked #t
:use-jump-patrol #f
:gnd-collide-with #x1
:debug-draw-neck #f
:debug-draw-jump #f
)
)
;; definition for method 47 of type bonelurker
;; INFO: Return type mismatch int vs none.
(defmethod initialize-collision bonelurker ((obj bonelurker))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 10240.0 0.0 24576.0)
(set-root-prim! s5-0 s4-0)
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense touch))
(set-vector! (-> s3-0 local-sphere) 0.0 8192.0 0.0 4096.0)
(append-prim s4-0 s3-0)
)
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s3-1 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-1 collide-with) (collide-kind target))
(set! (-> s3-1 prim-core action) (collide-action solid))
(set! (-> s3-1 prim-core offense) (collide-offense touch))
(set-vector! (-> s3-1 local-sphere) 0.0 11468.8 0.0 4096.0)
(append-prim s4-0 s3-1)
)
(let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
(set! (-> s3-2 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-2 collide-with) (collide-kind target))
(set! (-> s3-2 prim-core offense) (collide-offense normal-attack))
(set! (-> s3-2 transform-index) 29)
(set-vector! (-> s3-2 local-sphere) 0.0 4915.2 0.0 4915.2)
(append-prim s4-0 s3-2)
)
)
(set! (-> s5-0 nav-radius) 8192.0)
(backup-collide-with-as s5-0)
(set! (-> s5-0 max-iteration-count) (the-as uint 1))
(set! (-> obj collide-info) s5-0)
)
0
(none)
)
;; definition for method 48 of type bonelurker
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-48 bonelurker ((obj bonelurker))
(initialize-skeleton obj *bonelurker-sg* '())
(TODO-RENAME-45 obj *bonelurker-nav-enemy-info*)
(set! (-> obj neck up) (the-as uint 0))
(set! (-> obj neck nose) (the-as uint 1))
(set! (-> obj neck ear) (the-as uint 2))
0
(none)
)