Files
jak-project/test/decompiler/reference/levels/swamp/swamp-rat_REF.gc
T
2022-01-08 20:57:57 -05:00

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Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type swamp-rat
(deftype swamp-rat (nav-enemy)
((up-vector vector :inline :offset-assert 400)
(state-float float :offset-assert 416)
(state-vector vector :inline :offset-assert 432)
(_hack uint64 :offset-assert 448)
(wiggle-time uint64 :offset-assert 456)
(wiggle-angle float :offset-assert 464)
(delta-wiggle-angle float :offset-assert 468)
(wiggle-factor float :offset-assert 472)
(min-height float :offset-assert 476)
(chase-rest-time uint64 :offset-assert 480)
(target-nav-time uint64 :offset-assert 488)
)
:heap-base #x180
:method-count-assert 76
:size-assert #x1f0
:flag-assert #x4c018001f0
(:states
swamp-rat-spawn
)
)
;; definition for method 3 of type swamp-rat
(defmethod inspect swamp-rat ((obj swamp-rat))
(let ((t9-0 (method-of-type nav-enemy inspect)))
(t9-0 obj)
)
(format #t "~T~Tup-vector: #<vector @ #x~X>~%" (-> obj up-vector))
(format #t "~T~Tstate-float: ~f~%" (-> obj state-float))
(format #t "~T~Tstate-vector: ~`vector`P~%" (-> obj state-vector))
(format #t "~T~Tfree-time: ~D~%" (-> obj free-time))
(format #t "~T~Twiggle-time: ~D~%" (-> obj wiggle-time))
(format #t "~T~Twiggle-angle: ~f~%" (-> obj wiggle-angle))
(format #t "~T~Tdelta-wiggle-angle: ~f~%" (-> obj delta-wiggle-angle))
(format #t "~T~Twiggle-factor: ~f~%" (-> obj wiggle-factor))
(format #t "~T~Tmin-height: ~f~%" (-> obj min-height))
(format #t "~T~Tchase-rest-time: ~D~%" (-> obj chase-rest-time))
(format #t "~T~Ttarget-nav-time: ~D~%" (-> obj target-nav-time))
obj
)
;; failed to figure out what this is:
(defskelgroup *swamp-rat-sg* swamp-rat
0
4
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 1 0 4)
:longest-edge (meters 1)
)
;; definition for method 44 of type swamp-rat
(defmethod dummy-44 swamp-rat ((obj swamp-rat) (arg0 process) (arg1 event-message-block))
(when ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
(when (nav-enemy-send-attack arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 'generic)
(let* ((s5-1 (-> obj parent))
(a0-4 (if (and (nonzero? s5-1) (type-type? pointer process-drawable))
s5-1
)
)
)
(if a0-4
(send-event (the-as process-tree a0-4) 'victory)
(go (method-of-object obj nav-enemy-victory))
)
)
)
)
)
;; definition for function swamp-rat-default-event-handler
;; INFO: Return type mismatch none vs object.
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 7]
(defbehavior swamp-rat-default-event-handler swamp-rat ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (if (= v1-0 'victory)
(go-virtual nav-enemy-victory)
(nav-enemy-default-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
;; failed to figure out what this is:
swamp-rat-default-event-handler
;; definition for method 39 of type swamp-rat
;; Used lq/sq
(defmethod common-post swamp-rat ((obj swamp-rat))
(when (logtest? (-> obj collide-info status) 1)
(vector-deg-seek (-> obj up-vector) (-> obj up-vector) (-> obj collide-info surface-normal) 910.2222)
(vector-normalize! (-> obj up-vector) 1.0)
)
(forward-up-nopitch->quaternion
(-> obj collide-info quat)
(vector-z-quaternion! (new-stack-vector0) (-> obj collide-info quat))
(-> obj up-vector)
)
((the-as (function nav-enemy none) (find-parent-method swamp-rat 39)) obj)
(none)
)
;; definition for method 38 of type swamp-rat
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod TODO-RENAME-38 swamp-rat ((obj swamp-rat))
(dummy-59 (-> obj collide-info) (-> obj collide-info transv) (the-as uint 1) 8192.0 #t #f #f)
(when (< (-> obj collide-info trans y) (-> obj min-height))
(let ((a1-1 (new 'stack-no-clear 'vector)))
(set! (-> a1-1 quad) (-> obj collide-info trans quad))
(set! (-> a1-1 y) (-> obj min-height))
(TODO-RENAME-61 (-> obj collide-info) a1-1 (-> obj collide-info transv) *y-vector*)
)
)
0
(none)
)
;; failed to figure out what this is:
(defstate nav-enemy-idle (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:post
(behavior ()
(ja-post)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-patrol (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(while #t
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
)
(set! (-> a0-1 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1)
)
)
(set! (-> a0-1 param 1) f30-0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group!
a0-1
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) f30-0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-notice (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set! (-> a0-0 param 0) 1.0)
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 51)
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 8)))
(set! (-> gp-0 param 0) (ja-aframe 30.0 0))
(set! (-> gp-0 param 1) 1.0)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 30.0 0))
(set! (-> gp-1 param 1) 1.0)
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-7 (-> self skel root-channel 0)))
(set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)))
(set! (-> a0-7 param 1) 1.0)
(joint-control-channel-group! a0-7 (the-as art-joint-anim #f) num-func-seek!)
)
(go-virtual nav-enemy-chase)
(none)
)
)
;; definition for function swamp-rat-update-wiggle-params
(defbehavior swamp-rat-update-wiggle-params swamp-rat ()
(let* ((f0-0 (rand-vu-float-range 0.0 1.0))
(f1-1 (+ 1.0 (* 2.0 f0-0)))
(f2-2 f1-1)
(f2-4 (/ 1.0 f2-2))
(f0-2 (+ 1.0 (* 0.2 f0-0)))
)
(set! (-> self delta-wiggle-angle) (* 910.2222 f1-1))
(set! (-> self wiggle-factor) (* 1.5 f2-4))
(let ((f0-3 (* 28672.0 f0-2)))
(set! (-> self target-speed) f0-3)
f0-3
)
)
)
;; definition for function swamp-rat-update-wiggle-target
;; Used lq/sq
(defbehavior swamp-rat-update-wiggle-target swamp-rat ((arg0 vector))
(+! (-> self wiggle-angle) (-> self delta-wiggle-angle))
(if (< 65536.0 (-> self wiggle-angle))
(set! (-> self wiggle-angle) (+ -65536.0 (-> self wiggle-angle)))
)
(let* ((v1-3 (-> self collide-info trans))
(a1-1 (vector-! (new 'stack-no-clear 'vector) v1-3 arg0))
(s3-0 (vector-rotate-around-y! (new 'stack-no-clear 'vector) a1-1 16384.0))
(v1-4
(vector+*! (new 'stack-no-clear 'vector) arg0 s3-0 (* (-> self wiggle-factor) (sin (-> self wiggle-angle))))
)
(v0-3 (-> self nav target-pos))
)
(set! (-> v0-3 quad) (-> v1-4 quad))
v0-3
)
)
;; failed to figure out what this is:
(defstate nav-enemy-chase (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:trans
(behavior ()
(if (>= (- (-> *display* base-frame-counter) (-> self state-time)) (the-as int (-> self chase-rest-time)))
(go-virtual nav-enemy-victory)
)
((-> (method-of-type nav-enemy nav-enemy-chase) trans))
(none)
)
:code
(behavior ()
(set! (-> self target-nav-time) (the-as uint (-> *display* base-frame-counter)))
(set! (-> self wiggle-time) (the-as uint (+ (-> *display* base-frame-counter) -3000)))
(set! (-> self wiggle-angle) 0.0)
(set! (-> self chase-rest-time) (the-as uint (rand-vu-int-range 300 1200)))
(ja-channel-push! 1 51)
(let ((gp-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-0
(the-as art-joint-anim (-> self draw art-group data 9))
num-func-identity
)
(set! (-> gp-0 frame-num) 0.0)
)
(while #t
(when (>= (- (-> *display* base-frame-counter) (the-as int (-> self wiggle-time))) 300)
(set! (-> self wiggle-time) (the-as uint (-> *display* base-frame-counter)))
(swamp-rat-update-wiggle-params)
)
(suspend)
(let ((a0-4 (-> self skel root-channel 0)))
(set! (-> a0-4 param 0) 1.0)
(joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-loop!)
)
)
(none)
)
:post
(behavior ()
(swamp-rat-update-wiggle-target (target-pos 0))
(nav-enemy-travel-post)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-stop-chase (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(-> (method-of-type nav-enemy nav-enemy-stop-chase) code)
)
;; failed to figure out what this is:
(defstate nav-enemy-stare (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(behavior ()
(set! (-> self rotate-speed) 1456355.5)
(set! (-> self turn-time) 22)
(let ((f30-0 (rand-vu-float-range 0.8 1.2)))
(while #t
(logior! (-> self nav-enemy-flags) 16)
(ja-channel-push! 1 30)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)))
(set! (-> a0-2 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1))
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1)))
(set! (-> a0-3 param 1) f30-0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-5 (-> self skel root-channel 0)))
(set! (-> a0-5 param 0) 1.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim #f) num-func-loop!)
)
(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
(let ((gp-0 (rand-vu-int-range 300 600))
(s5-0 (-> *display* base-frame-counter))
)
(until (>= (- (-> *display* base-frame-counter) s5-0) gp-0)
(let ((v1-33 (-> self skel root-channel 0)))
(set! (-> v1-33 num-func) num-func-identity)
(set! (-> v1-33 frame-num) 0.0)
)
(ja-blend-eval)
(suspend)
(suspend)
)
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-give-up (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-1 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-1 param 1) 1.0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(logclear! (-> self nav flags) (nav-control-flags bit17 bit19))
(nav-enemy-get-new-patrol-point)
(let ((a0-7 (-> self skel root-channel 0)))
(set! (-> a0-7 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-7 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-7 param 1) 1.0)
(set! (-> a0-7 frame-num) 0.0)
(joint-control-channel-group! a0-7 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(let ((a0-9 (-> self skel root-channel 0)))
(set! (-> a0-9 param 0) (the float (+ (-> a0-9 frame-group data 0 length) -1)))
(set! (-> a0-9 param 1) 1.0)
(joint-control-channel-group-eval! a0-9 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go-virtual nav-enemy-patrol)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-attack (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-1 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-1 param 1) 1.0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go-virtual nav-enemy-victory)
(none)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-victory (swamp-rat)
:virtual #t
:event
swamp-rat-default-event-handler
:code
(-> (method-of-type nav-enemy nav-enemy-victory) code)
)
;; failed to figure out what this is:
(defstate swamp-rat-spawn (swamp-rat)
:event
swamp-rat-default-event-handler
:code
(behavior ()
(let ((gp-0 (new-stack-vector0)))
(set! (-> gp-0 x) 0.0)
(set! (-> gp-0 y) (- (-> *standard-dynamics* gravity-length)))
(set! (-> gp-0 z) 0.0)
(set! (-> gp-0 w) 1.0)
(let ((f30-0 0.125))
(set! (-> self state-time) (-> *display* base-frame-counter))
(let ((s5-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> self draw art-group data 5))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
(while #t
(set! f30-0 (seek f30-0 1.5 0.1))
(vector-v++! (-> self collide-info transv) gp-0)
(dummy-59 (-> self collide-info) (-> self collide-info transv) (the-as uint 1) 8192.0 #t #f #f)
(when (or (logtest? (-> self collide-info status) 4)
(or (< (-> self collide-info trans y) (-> self min-height))
(>= (- (-> *display* base-frame-counter) (-> self state-time)) 300)
)
)
0
(goto cfg-13)
)
(vector-float*! (-> self collide-info scale) *identity-vector* f30-0)
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 param 0) 1.0)
(joint-control-channel-group-eval! a0-6 (the-as art-joint-anim #f) num-func-loop!)
)
(suspend)
)
)
)
(label cfg-13)
(if (< (-> self collide-info trans y) (-> self min-height))
(set! (-> self collide-info trans y) (-> self min-height))
)
(set! (-> self collide-info transv quad) (-> *null-vector* quad))
(vector-float*! (-> self collide-info scale) *identity-vector* 1.5)
(let ((a0-10 (-> self skel root-channel 0)))
(set! (-> a0-10 frame-group) (the-as art-joint-anim (-> self draw art-group data 6)))
(set! (-> a0-10 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 6)) data 0 length) -1))
)
(set! (-> a0-10 param 1) 1.0)
(set! (-> a0-10 frame-num) 0.0)
(joint-control-channel-group! a0-10 (the-as art-joint-anim (-> self draw art-group data 6)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-11 (-> self skel root-channel 0)))
(set! (-> a0-11 param 0) (the float (+ (-> a0-11 frame-group data 0 length) -1)))
(set! (-> a0-11 param 1) 1.0)
(joint-control-channel-group-eval! a0-11 (the-as art-joint-anim #f) num-func-seek!)
)
)
(if (TODO-RENAME-46 self (-> self nav-info stop-chase-distance))
(go-virtual nav-enemy-chase)
(go-virtual nav-enemy-idle)
)
(none)
)
:post
(the-as (function none :behavior swamp-rat) nav-enemy-simple-post)
)
;; definition for symbol *swamp-rat-nav-enemy-info*, type nav-enemy-info
(define *swamp-rat-nav-enemy-info* (new 'static 'nav-enemy-info
:idle-anim 4
:walk-anim 7
:turn-anim 7
:notice-anim 8
:run-anim 9
:jump-anim 9
:jump-land-anim 6
:victory-anim 10
:taunt-anim 10
:die-anim 11
:neck-joint 7
:run-travel-speed (meters 7.0)
:run-rotate-speed (degrees 7999.9995)
:run-acceleration (meters 1.0)
:run-turn-time (seconds 0.07333333)
:walk-travel-speed (meters 2.0)
:walk-rotate-speed (degrees 7999.9995)
:walk-acceleration (meters 1.0)
:walk-turn-time (seconds 0.07333333)
:attack-shove-back (meters 3.0)
:attack-shove-up (meters 2.0)
:shadow-size (meters 1.0)
:notice-nav-radius (meters 1.0)
:nav-nearest-y-threshold (meters 10.0)
:notice-distance (meters 30.0)
:stop-chase-distance (meters 40.0)
:frustration-distance (meters 3.0)
:frustration-time #x1c2
:die-anim-hold-frame 20.0
:jump-anim-start-frame 19.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 1.0)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 1.0)
:shadow-min-y (meters -1.0)
:shadow-locus-dist (meters 150.0)
:use-align #f
:draw-shadow #f
:move-to-ground #t
:hover-if-no-ground #f
:use-momentum #f
:use-flee #f
:use-proximity-notice #f
:use-jump-blocked #f
:use-jump-patrol #f
:gnd-collide-with #x1
:debug-draw-neck #f
:debug-draw-jump #f
)
)
;; definition for method 47 of type swamp-rat
;; INFO: Return type mismatch int vs none.
(defmethod initialize-collision swamp-rat ((obj swamp-rat))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 prim-core offense) (collide-offense normal-attack))
(set-vector! (-> s4-0 local-sphere) 0.0 3686.4001 0.0 3686.4001)
(set-root-prim! s5-0 s4-0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(backup-collide-with-as s5-0)
(set! (-> obj collide-info) s5-0)
)
0
(none)
)
;; definition for method 48 of type swamp-rat
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod TODO-RENAME-48 swamp-rat ((obj swamp-rat))
(initialize-skeleton obj *swamp-rat-sg* '())
(TODO-RENAME-45 obj *swamp-rat-nav-enemy-info*)
(vector-float*! (-> obj collide-info scale) *identity-vector* 1.5)
(set! (-> obj neck up) (the-as uint 1))
(set! (-> obj neck nose) (the-as uint 2))
(set! (-> obj neck ear) (the-as uint 0))
(set! (-> obj wiggle-angle) 0.0)
(set! (-> obj delta-wiggle-angle) 910.2222)
(set! (-> obj wiggle-factor) 1.5)
(set! (-> obj reaction-time) (rand-vu-int-range 30 240))
(set! (-> obj chase-rest-time) (the-as uint 300))
(set! (-> obj water) (new 'process 'water-control obj 7 0.0 8192.0 2048.0))
(set! (-> obj water flags) (the-as uint 2))
(set! (-> obj water height) (res-lump-float (-> obj entity) 'water-height))
(set! (-> obj water ripple-size) 12288.0)
(set! (-> obj min-height) (+ -2048.0 (-> obj water height)))
(set! (-> obj up-vector quad) (-> *y-vector* quad))
0
(none)
)
;; definition for function swamp-rat-init-by-other
;; INFO: Return type mismatch object vs none.
;; Used lq/sq
(defbehavior swamp-rat-init-by-other swamp-rat ((arg0 billy) (arg1 vector) (arg2 vector) (arg3 pickup-type) (arg4 symbol))
(initialize-collision self)
(if arg4
(logclear! (-> self mask) (process-mask actor-pause))
(logior! (-> self mask) (process-mask actor-pause))
)
(set! (-> self collide-info trans quad) (-> arg1 quad))
(forward-up->quaternion (-> self collide-info quat) arg2 *up-vector*)
(vector-float*! (-> self collide-info scale) *identity-vector* 1.5)
(vector-float*! (-> self collide-info transv) arg2 49152.0)
(set! (-> self entity) (-> arg0 entity))
(TODO-RENAME-48 self)
(set! (-> self enemy-info pickup-type) arg3)
(go swamp-rat-spawn)
(none)
)