Files
jak-project/test/decompiler/reference/jak3/engine/collide/collide-h_REF.gc
T
Hat Kid 2969833b2d decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`

Additionally:

- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
	- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)

One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
2024-03-03 15:15:27 -05:00

101 lines
5.1 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type collide-query
(deftype collide-query (structure)
"Very general collision-query structure. The meaning is different depending on where it used.
This has both inputs from the user, and collision results."
((best-other-tri collide-tri-result :inline)
(best-my-tri collide-tri-result :inline :overlay-at best-other-tri)
(ignore-processes process-tree 2)
(ignore-process0 process-tree :overlay-at (-> ignore-processes 0))
(ignore-process1 process-tree :overlay-at (-> ignore-processes 1))
(ignore-pat pat-surface)
(collide-with collide-spec)
(overlay-params uint32 3 :offset 112)
(bbox bounding-box :inline)
(bbox4w bounding-box4w :inline)
(bsphere sphere :inline)
(start-pos vector :inline)
(move-dist vector :inline)
(rlength vector :inline)
(exit-planes plane 2 :inline)
(radius float :overlay-at (-> exit-planes 0 data 3))
(inv-mat matrix :inline :offset 288)
(spheres (inline-array sphere) :overlay-at (-> overlay-params 0))
(num-spheres uint32 :overlay-at (-> overlay-params 1))
(solid-only symbol :overlay-at (-> overlay-params 2))
(best-dist float :overlay-at spheres)
(best-other-prim collide-shape-prim :overlay-at num-spheres)
(best-my-prim collide-shape-prim :overlay-at solid-only)
(move-vec vector :inline :overlay-at move-dist)
(best-u float :overlay-at best-dist)
(action-mask collide-action :offset 352)
(local-box4w bounding-box4w :inline)
(search-box bounding-box4w :inline)
(search-vector vector4w :inline)
(instance-mat matrix :inline)
(instance-ptr basic)
(x-addr uint32)
(x-step uint32)
(y-addr uint32)
(y-step uint32)
(z-addr uint32)
(z-step uint32)
)
)
;; definition for method 3 of type collide-query
(defmethod inspect ((this collide-query))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this 'collide-query)
(format #t "~1Tbest-other-tri: #<collide-tri-result @ #x~X>~%" (-> this best-other-tri))
(format #t "~1Tbest-my-tri: #<collide-tri-result @ #x~X>~%" (-> this best-other-tri))
(format #t "~1Tignore-processes[2] @ #x~X~%" (-> this ignore-processes))
(format #t "~1Tignore-process0: ~A~%" (-> this ignore-process0))
(format #t "~1Tignore-process1: ~A~%" (-> this ignore-process1))
(format #t "~1Tignore-pat: ~D~%" (-> this ignore-pat))
(format #t "~1Tcollide-with: ~D~%" (-> this collide-with))
(format #t "~1Toverlay-params[3] @ #x~X~%" (&-> this spheres))
(format #t "~1Tbbox: #<bounding-box @ #x~X>~%" (-> this bbox))
(format #t "~1Tbbox4w: #<bounding-box4w @ #x~X>~%" (-> this bbox4w))
(format #t "~1Tbsphere: #<sphere @ #x~X>~%" (-> this bsphere))
(format #t "~1Tstart-pos: #<vector @ #x~X>~%" (-> this start-pos))
(format #t "~1Tmove-dist: #<vector @ #x~X>~%" (-> this move-dist))
(format #t "~1Trlength: #<vector @ #x~X>~%" (-> this rlength))
(format #t "~1Texit-planes[2] @ #x~X~%" (-> this exit-planes))
(format #t "~1Tradius: ~f~%" (-> this radius))
(format #t "~1Tinv-mat: #<matrix @ #x~X>~%" (-> this inv-mat))
(format #t "~1Tspheres: #x~X~%" (-> this spheres))
(format #t "~1Tnum-spheres: ~D~%" (-> this best-other-prim))
(format #t "~1Tsolid-only: ~A~%" (-> this best-my-prim))
(format #t "~1Tbest-dist: ~f~%" (the-as float (-> this spheres)))
(format #t "~1Tbest-other-prim: ~A~%" (-> this best-other-prim))
(format #t "~1Tbest-my-prim: ~A~%" (-> this best-my-prim))
(format #t "~1Tmove-vec: #<vector @ #x~X>~%" (-> this move-dist))
(format #t "~1Tbest-u: ~f~%" (the-as float (-> this spheres)))
(format #t "~1Taction-mask: ~D~%" (-> this action-mask))
(format #t "~1Tlocal-box4w: #<bounding-box4w @ #x~X>~%" (-> this local-box4w))
(format #t "~1Tsearch-box: #<bounding-box4w @ #x~X>~%" (-> this search-box))
(format #t "~1Tsearch-vector: #<vector4w @ #x~X>~%" (-> this search-vector))
(format #t "~1Tinstance-mat: #<matrix @ #x~X>~%" (-> this instance-mat))
(format #t "~1Tinstance-ptr: ~A~%" (-> this instance-ptr))
(format #t "~1Tx-addr: ~D~%" (-> this x-addr))
(format #t "~1Tx-step: ~D~%" (-> this x-step))
(format #t "~1Ty-addr: ~D~%" (-> this y-addr))
(format #t "~1Ty-step: ~D~%" (-> this y-step))
(format #t "~1Tz-addr: ~D~%" (-> this z-addr))
(format #t "~1Tz-step: ~D~%" (-> this z-step))
(label cfg-4)
this
)
;; definition for symbol *collide-test-flag*, type symbol
(define *collide-test-flag* #f)
;; failed to figure out what this is:
0