mirror of
https://github.com/open-goal/jak-project
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2969833b2d
- `speech` - `ambient` - `water-h` - `vol-h` - `generic-obs` - `carry-h` - `pilot-h` - `board-h` - `gun-h` - `flut-h` - `indax-h` - `lightjak-h` - `darkjak-h` - `target-util` - `history` - `collide-reaction-target` - `logic-target` - `sidekick` - `projectile` - `voicebox` - `ragdoll-edit` - most of `ragdoll` (not added to gsrc yet) - `curves` - `find-nearest` - `lightjak-wings` - `target-handler` - `target-anim` - `target` - `target2` - `target-swim` - `target-lightjak` - `target-invisible` - `target-death` - `target-gun` - `gun-util` - `board-util` - `target-board` - `board-states` - `mech-h` - `vol` - `vent` - `viewer` - `gem-pool` - `collectables` - `crates` - `secrets-menu` Additionally: - Detection of non-virtual state inheritance - Added a config file that allows overriding the process stack size set by `stack-size-set!` calls - Fix for integer multiplication with `r0` - Fixed detection for the following macros: - `static-attack-info` - `defpart` and `defpartgroup` (probably still needs adjustments, uses Jak 2 implementation at the moment) - `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a `sound-group` of 0, so the macro has been temporarily defaulted to use that) One somewhat significant change made here that should be noted is that the return type of `process::init-from-entity!` was changed to `object`. I've been thinking about this for a while, since it looks a bit nicer without the `(none)` at the end and I have recently encountered init methods that early return `0`.
101 lines
5.1 KiB
Common Lisp
Vendored
Generated
101 lines
5.1 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type collide-query
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(deftype collide-query (structure)
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"Very general collision-query structure. The meaning is different depending on where it used.
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This has both inputs from the user, and collision results."
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((best-other-tri collide-tri-result :inline)
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(best-my-tri collide-tri-result :inline :overlay-at best-other-tri)
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(ignore-processes process-tree 2)
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(ignore-process0 process-tree :overlay-at (-> ignore-processes 0))
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(ignore-process1 process-tree :overlay-at (-> ignore-processes 1))
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(ignore-pat pat-surface)
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(collide-with collide-spec)
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(overlay-params uint32 3 :offset 112)
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(bbox bounding-box :inline)
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(bbox4w bounding-box4w :inline)
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(bsphere sphere :inline)
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(start-pos vector :inline)
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(move-dist vector :inline)
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(rlength vector :inline)
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(exit-planes plane 2 :inline)
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(radius float :overlay-at (-> exit-planes 0 data 3))
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(inv-mat matrix :inline :offset 288)
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(spheres (inline-array sphere) :overlay-at (-> overlay-params 0))
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(num-spheres uint32 :overlay-at (-> overlay-params 1))
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(solid-only symbol :overlay-at (-> overlay-params 2))
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(best-dist float :overlay-at spheres)
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(best-other-prim collide-shape-prim :overlay-at num-spheres)
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(best-my-prim collide-shape-prim :overlay-at solid-only)
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(move-vec vector :inline :overlay-at move-dist)
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(best-u float :overlay-at best-dist)
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(action-mask collide-action :offset 352)
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(local-box4w bounding-box4w :inline)
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(search-box bounding-box4w :inline)
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(search-vector vector4w :inline)
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(instance-mat matrix :inline)
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(instance-ptr basic)
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(x-addr uint32)
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(x-step uint32)
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(y-addr uint32)
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(y-step uint32)
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(z-addr uint32)
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(z-step uint32)
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)
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)
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;; definition for method 3 of type collide-query
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(defmethod inspect ((this collide-query))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(format #t "[~8x] ~A~%" this 'collide-query)
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(format #t "~1Tbest-other-tri: #<collide-tri-result @ #x~X>~%" (-> this best-other-tri))
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(format #t "~1Tbest-my-tri: #<collide-tri-result @ #x~X>~%" (-> this best-other-tri))
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(format #t "~1Tignore-processes[2] @ #x~X~%" (-> this ignore-processes))
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(format #t "~1Tignore-process0: ~A~%" (-> this ignore-process0))
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(format #t "~1Tignore-process1: ~A~%" (-> this ignore-process1))
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(format #t "~1Tignore-pat: ~D~%" (-> this ignore-pat))
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(format #t "~1Tcollide-with: ~D~%" (-> this collide-with))
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(format #t "~1Toverlay-params[3] @ #x~X~%" (&-> this spheres))
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(format #t "~1Tbbox: #<bounding-box @ #x~X>~%" (-> this bbox))
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(format #t "~1Tbbox4w: #<bounding-box4w @ #x~X>~%" (-> this bbox4w))
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(format #t "~1Tbsphere: #<sphere @ #x~X>~%" (-> this bsphere))
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(format #t "~1Tstart-pos: #<vector @ #x~X>~%" (-> this start-pos))
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(format #t "~1Tmove-dist: #<vector @ #x~X>~%" (-> this move-dist))
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(format #t "~1Trlength: #<vector @ #x~X>~%" (-> this rlength))
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(format #t "~1Texit-planes[2] @ #x~X~%" (-> this exit-planes))
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(format #t "~1Tradius: ~f~%" (-> this radius))
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(format #t "~1Tinv-mat: #<matrix @ #x~X>~%" (-> this inv-mat))
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(format #t "~1Tspheres: #x~X~%" (-> this spheres))
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(format #t "~1Tnum-spheres: ~D~%" (-> this best-other-prim))
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(format #t "~1Tsolid-only: ~A~%" (-> this best-my-prim))
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(format #t "~1Tbest-dist: ~f~%" (the-as float (-> this spheres)))
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(format #t "~1Tbest-other-prim: ~A~%" (-> this best-other-prim))
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(format #t "~1Tbest-my-prim: ~A~%" (-> this best-my-prim))
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(format #t "~1Tmove-vec: #<vector @ #x~X>~%" (-> this move-dist))
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(format #t "~1Tbest-u: ~f~%" (the-as float (-> this spheres)))
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(format #t "~1Taction-mask: ~D~%" (-> this action-mask))
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(format #t "~1Tlocal-box4w: #<bounding-box4w @ #x~X>~%" (-> this local-box4w))
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(format #t "~1Tsearch-box: #<bounding-box4w @ #x~X>~%" (-> this search-box))
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(format #t "~1Tsearch-vector: #<vector4w @ #x~X>~%" (-> this search-vector))
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(format #t "~1Tinstance-mat: #<matrix @ #x~X>~%" (-> this instance-mat))
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(format #t "~1Tinstance-ptr: ~A~%" (-> this instance-ptr))
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(format #t "~1Tx-addr: ~D~%" (-> this x-addr))
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(format #t "~1Tx-step: ~D~%" (-> this x-step))
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(format #t "~1Ty-addr: ~D~%" (-> this y-addr))
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(format #t "~1Ty-step: ~D~%" (-> this y-step))
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(format #t "~1Tz-addr: ~D~%" (-> this z-addr))
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(format #t "~1Tz-step: ~D~%" (-> this z-step))
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(label cfg-4)
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this
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)
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;; definition for symbol *collide-test-flag*, type symbol
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(define *collide-test-flag* #f)
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;; failed to figure out what this is:
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0
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