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mirror of https://github.com/open-goal/jak-project synced 2026-06-29 19:42:41 -04:00
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2d1b5fa57c1d419cf7ce3ce37de1fe84a50ee303
jak-project/game/graphics
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water111 f1682867af [graphics] hook up visibility data for jak 2 (#1938)
It works!

Visibility off:

![image](https://user-images.githubusercontent.com/48171810/193422627-c5560519-6d20-4645-baa5-5236c7969d6e.png)

On:

![image](https://user-images.githubusercontent.com/48171810/193422631-716fff10-9ad7-486f-ad35-9ddcddf2c4eb.png)

Overall the visibility data looks a lot better than in jak 1.
2022-10-01 17:12:12 -04:00
..
opengl_renderer
[graphics] hook up visibility data for jak 2 (#1938)
2022-10-01 17:12:12 -04:00
pipelines
[decomp] decompile decomp.gc (#1936)
2022-10-01 13:39:56 -04:00
texture
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
display.cpp
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
display.h
game: windowed mode related fixes (#1778)
2022-08-21 18:13:27 -04:00
gfx.cpp
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
gfx.h
game: windowed mode related fixes (#1778)
2022-08-21 18:13:27 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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