Files
jak-project/goal_src/jak2/pc/progress/progress-static-pc.gc
T
Tyler Wilding b6649d2433 Properly set window size when switching from borderless/fullscreen -> windowed mode (#3923)
Prior to SDL3, borderless windows were kinda a hack, they cleaned all of
that up. The side-effect of that is that the C++ code keeps track of the
current window size (it does this for framebuffer sizing, but also to
set the size of the window).

This is now an issue because SDL is properly firing events when you
change to borderless mode, so our window size gets updated to the size
of the entire monitor. When you switch to windowed mode from borderless,
it now seems like it didn't work (it did, its just still taking up the
entire screen).

This could be better cleaned up if more settings are extracted out of
GOAL and put into C++ so they can be managed and accessed where they
belong. But for now, this is a minimally invasive fix.

Fixes #3917
2025-05-31 18:47:02 -04:00

743 lines
35 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
#|@file
Additional PC port specific file for overriding/expanding the progress menu
This gives us more freedom to write code how we want.
|#
(define *title-pc*
(new 'static 'menu-option-list
:y-center #xc6
:y-space 30
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-sub-menu-option
:name (text-id progress-title-new-game)
:scale #t
:next-state 'select-save-title
)
(new 'static 'menu-sub-menu-option :name (text-id progress-load-game) :scale #t :next-state 'select-load)
(new 'static 'menu-sub-menu-option
:name (text-id progress-title-options)
:scale #t
:next-state 'title-options
)
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-secrets)
:scale #t
:next-state 'unlocked-secrets
)
(new 'static 'menu-exit-game-option
:name (text-id progress-quit)
:scale #f
)
)
)
)
(define *sound-options-pc*
(progress-new-generic-scrolling-page (text-id progress-root-sound-options)
(new 'static 'menu-generic-slider-option
:name (text-id progress-sound-sfx-volume)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* memcard-volume-sfx))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* memcard-volume-sfx) val)
(pc-settings-save)
(set! (-> *setting-control* user-default sfx-volume) val)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-sound-music-volume)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* memcard-volume-music))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* memcard-volume-music) val)
(pc-settings-save)
(set! (-> *setting-control* user-default music-volume) val)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-sound-speech-volume)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* memcard-volume-dialog))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* memcard-volume-dialog) val)
(pc-settings-save)
(set! (-> *setting-control* user-default dialog-volume) val)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-sound-format)
:get-max-size-fn (lambda () 3)
:get-item-label-fn (lambda ((index int))
(case index
((0) (lookup-text! *common-text* (text-id progress-sound-mono) #f))
((1) (lookup-text! *common-text* (text-id progress-sound-stereo) #f))
((2) (lookup-text! *common-text* (text-id progress-sound-surround) #f))))
:get-item-index-fn (lambda () (-> *setting-control* user-default stereo-mode))
:on-confirm (lambda ((index int) (the-progress progress)) (set! (-> *setting-control* user-default stereo-mode) index)))))
(define *options-pc* (new 'static 'menu-option-list
:y-center #xc6
:y-space 30
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-game-options)
:scale #t
:next-state 'game-options-title
)
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-graphic-options)
:scale #t
:next-state 'graphic-options
)
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-sound-options)
:scale #t
:next-state 'sound-options
)
)
)
)
(define *unlocked-secrets-pc*
(new 'static 'menu-option-list
:y-center 170
:y-space 23
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-scrapbook) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-mega-scrapbook) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-sceneplayer-1) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-sceneplayer-2) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-sceneplayer-3) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-hero-mode) :scale #f :next-state 'select-save-title)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-levelselect) :scale #f :next-state 'select-start)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-music-player) :scale #f)
)
)
)
;; TODO - this is a gross misuse of macros, instead if we want to hide a very small amount of options in one menu versus another
;; it's a clear indication of a missing feature (add a lambda that determines visibility, or just the use disabled one)
(defmacro game-options-pc-input-options ()
`(progress-new-generic-link-to-scrolling-page (text-id progress-menu-input-options)
(progress-new-generic-link-to-scrolling-page (text-id progress-camera-options)
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-first-horz)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* first-camera-h-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* first-camera-h-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-first-vert)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* first-camera-v-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* first-camera-v-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-third-horz)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* third-camera-h-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* third-camera-h-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-third-vert)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* third-camera-v-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* third-camera-v-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-camera *pc-settings* #t)
(pc-settings-save))))
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-controller-options) :should-disable? (lambda () (<= (pc-get-controller-count) 0))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-controller-options-select-controller)
:get-max-size-fn (lambda () (pc-get-controller-count))
:get-item-label-fn (lambda ((index int))
(pc-get-controller-name index *pc-cpp-temp-string*)
*pc-cpp-temp-string*)
:get-item-index-fn (lambda () (pc-get-controller-index 0))
:on-confirm (lambda ((index int) (the-progress progress)) (pc-set-controller! index 0)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-vibration)
:should-disable? (lambda () (not (pc-current-controller-has-rumble?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *setting-control* user-default vibration))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* memcard-vibration?) val)
(pc-settings-save)
(set! (-> *setting-control* user-default vibration) val)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-controller-options-analog-deadzone)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* stick-deadzone))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* stick-deadzone) val)
(pc-settings-save)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-controller-options-analog-sensitivity)
:min-value 50.0
:max-value 200.0
:step 1.0
:show-decimal? #f
:get-value-fn (lambda () (-> *pc-settings* stick-sensitivity))
:on-confirm (lambda ((val float))
(pc-set-axis-scale! (/ val 100.0))
(set! (-> *pc-settings* stick-sensitivity) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-ignore-if-unfocused)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* ignore-controller-win-unfocused?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* ignore-controller-win-unfocused?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-led-hp)
:should-disable? (lambda () (not (pc-current-controller-has-led?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* controller-led-hp?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* controller-led-hp?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-led-state)
:should-disable? (lambda () (not (pc-current-controller-has-led?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* controller-led-eco?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* controller-led-eco?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-enable-pressure-sensitivity)
:should-disable? (lambda () (not (pc-current-controller-has-pressure-sensitivity?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (pc-get-pressure-sensitivity-enabled?))
:on-confirm (lambda ((val symbol)) (pc-set-pressure-sensitivity-enabled! val)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-swap-r1-r2)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* controller-swap-r1-r2?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* controller-swap-r1-r2?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-enable-trigger-effects)
:should-disable? (lambda () (not (pc-current-controller-has-trigger-effect-support?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (pc-get-trigger-effects-enabled?))
:on-confirm (lambda ((val symbol)) (pc-set-trigger-effects-enabled! val)))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-input *pc-settings* 'controller #t)
(pc-set-pressure-sensitivity-enabled! #f)
(pc-set-trigger-effects-enabled! #f)
(set-ignore-controller-in-bg! *pc-settings* (-> *pc-settings* ignore-controller-win-unfocused?))
(pc-settings-save))))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-input-options-enable-keyboard)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (pc-get-keyboard-enabled?))
:on-confirm (lambda ((val symbol)) (pc-set-keyboard-enabled! val)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-input-options-enable-mouse)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* mouse-enabled?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* mouse-enabled?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-mouse-options) :should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-mouse-options-track-camera)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* mouse-camera?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* mouse-camera?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-mouse-options-horz-sens)
:should-disable? (lambda () (not (-> *pc-settings* mouse-camera?)))
:min-value -100.0
:max-value 100.0
:step 0.10
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* mouse-xsens))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* mouse-xsens) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-mouse-options-vert-sens)
:should-disable? (lambda () (not (-> *pc-settings* mouse-camera?)))
:min-value -100.0
:max-value 100.0
:step 0.10
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* mouse-ysens))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* mouse-ysens) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-mouse-options-player-movement)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* mouse-movement?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* mouse-movement?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-input *pc-settings* 'mouse #t)
(update-mouse-controls! *pc-settings*)
(pc-settings-save))))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-input-options-auto-hide-cursor)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* auto-hide-cursor?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* auto-hide-cursor?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-reassign-binds)
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-controller)
:should-disable? (lambda () (<= (pc-get-controller-count) 0))
:device-type controller
:entries (select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 0))))
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-keyboard)
:should-disable? (lambda () (not (pc-get-keyboard-enabled?)))
:device-type keyboard
:entries (l-analog-up l-analog-down l-analog-left l-analog-right r-analog-up r-analog-down r-analog-left r-analog-left r-analog-right
select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 1))))
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-mouse)
:should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
:device-type mouse
:entries (select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 2)))))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-input *pc-settings* 'input #t)
(pc-set-keyboard-enabled! (-> *pc-settings* keyboard-enabled?))
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))))
(defmacro game-options-pc-subtitle-toggle ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-subtitles)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *setting-control* user-default subtitle))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* memcard-subtitles?) val)
(pc-settings-save)
(set! (-> *setting-control* user-default subtitle) val))))
(defmacro game-options-pc-hint-subtitle-toggle ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-hint-subtitles)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* hinttitles?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* hinttitles?) val)
(pc-settings-save))))
(defmacro game-options-pc-subtitle-language ()
`(new 'static 'menu-generic-carousel-option
:name (text-id progress-sound-subtitle-language)
:items (new 'static 'boxed-array :type text-id
(text-id language-name-english)
(text-id language-name-french)
(text-id language-name-german)
(text-id language-name-spanish)
(text-id language-name-italian)
(text-id language-name-japanese)
(text-id language-name-korean)
(text-id language-name-english-uk)
(text-id language-name-portuguese)
(text-id language-name-finnish)
(text-id language-name-swedish)
(text-id language-name-danish)
(text-id language-name-norwegian)
(text-id language-name-dutch)
(text-id language-name-br-portuguese)
(text-id language-name-hungarian)
(text-id language-name-catalan)
(text-id language-name-icelandic)
(text-id language-name-polish)
(text-id language-name-lithuanian)
(text-id language-name-czech)
(text-id language-name-croatian)
(text-id language-name-galician))
:get-item-index-fn (lambda () (-> *pc-settings* subtitle-language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *pc-settings* subtitle-language) (the-as pc-language index))
(set! (-> *setting-control* user-default subtitle-language) (the-as language-enum index))
(pc-settings-save))))
(defmacro game-options-pc-sound-language ()
`(new 'static 'menu-generic-carousel-option
:name (text-id progress-sound-language)
:items (new 'static 'boxed-array :type text-id
(text-id language-name-english)
(text-id language-name-french)
(text-id language-name-german)
(text-id language-name-spanish)
(text-id language-name-italian)
(text-id language-name-japanese)
(text-id language-name-korean))
:get-item-index-fn (lambda () (-> *setting-control* user-default language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *setting-control* user-default language) (the-as language-enum index)))))
(defmacro game-options-pc-text-language ()
`(new 'static 'menu-generic-carousel-option
:name (text-id progress-text-language)
:items (new 'static 'boxed-array :type text-id
(text-id language-name-english)
(text-id language-name-french)
(text-id language-name-german)
(text-id language-name-spanish)
(text-id language-name-italian)
(text-id language-name-japanese)
(text-id language-name-korean)
(text-id language-name-english-uk)
(text-id language-name-portuguese)
(text-id language-name-finnish)
(text-id language-name-swedish)
(text-id language-name-danish)
(text-id language-name-norwegian)
(text-id language-name-dutch)
(text-id language-name-br-portuguese)
(text-id language-name-hungarian)
(text-id language-name-catalan)
(text-id language-name-icelandic)
(text-id language-name-polish)
(text-id language-name-lithuanian)
(text-id language-name-czech)
(text-id language-name-croatian)
(text-id language-name-galician))
:get-item-index-fn (lambda () (-> *pc-settings* text-language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *pc-settings* text-language) (the-as pc-language index))
;; NOTE - this doesn't actually work (naughty dog tried it too in their progress code)
(load-level-text-files (the-as int (-> *pc-settings* text-language)))
(pc-settings-save))))
(defmacro misc-options-pc-discord-rpc ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-discord-rpc)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* discord-rpc?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* discord-rpc?) val)
(pc-settings-save))))
(defmacro misc-options-pc-speedrunner-mode ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-speedrunner-mode)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* speedrunner-mode?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* speedrunner-mode?) val)
(pc-settings-save))))
(defmacro misc-options-pc-fast-progress ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-fast-progress)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* fast-progress?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* fast-progress?) val)
(pc-settings-save))))
(define *game-options-pc*
(progress-new-generic-scrolling-page (text-id progress-root-game-options)
(game-options-pc-input-options)
(game-options-pc-subtitle-toggle)
(game-options-pc-hint-subtitle-toggle)
(game-options-pc-subtitle-language)
(game-options-pc-sound-language)
(game-options-pc-text-language)
(progress-new-generic-link-to-scrolling-page (text-id progress-misc-game-options)
(misc-options-pc-discord-rpc)
(misc-options-pc-speedrunner-mode)
(misc-options-pc-fast-progress))))
(define *game-options-title-pc*
(progress-new-generic-scrolling-page (text-id progress-root-game-options)
(game-options-pc-input-options)
(game-options-pc-subtitle-toggle)
(game-options-pc-hint-subtitle-toggle)
(game-options-pc-subtitle-language)
(game-options-pc-sound-language)
(game-options-pc-text-language)
;; TODO - is there a reason we only display the territory setting on the title screen?
(new 'static 'menu-generic-carousel-option
:name (text-id progress-territory)
:items (new 'static 'boxed-array :type text-id
(text-id progress-territory-auto)
(text-id progress-territory-scea)
(text-id progress-territory-scee)
(text-id progress-territory-scei)
(text-id progress-territory-scek))
:get-item-index-fn (lambda () (1+ (-> *pc-settings* territory)))
:on-confirm (lambda ((index int) (the-progress progress)) (set! (-> *pc-settings* territory) (1- index)) (pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-misc-game-options)
(misc-options-pc-discord-rpc)
(misc-options-pc-speedrunner-mode)
;; TODO - is there a reason we only display the fast airlock and fast-elevator setting on the title screen (worried about people changing it mid game?)
(new 'static 'menu-generic-boolean-option
:name (text-id progress-fast-airlock)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* fast-airlock?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* fast-airlock?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-fast-elevator)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* fast-elevator?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* fast-elevator?) val)
(pc-settings-save)))
(misc-options-pc-fast-progress))))
(define *msaa-options* (new 'static 'boxed-array :type int16 1 2 4 8 16))
(define *frame-rate-options* (new 'static 'boxed-array :type int16 60 75 90 120 144 165 240))
(define *frame-rate-disclaimer-seen?* #f)
(define *graphic-options-pc*
(progress-new-generic-scrolling-page (text-id progress-root-graphic-options)
;; NOTE/TODO - this doesn't follow the established generic menu pattern
;; a generic scrolling list menu component should be created (similar to menu-generic-details-page)
;; so the code can be localized to functions instead of scattered around in a bunch of switch statements
(new 'static 'menu-generic-to-resolutions-option
:name (text-id progress-window-size)
:on-confirm (lambda ((the-progress progress))
(push-and-set-state the-progress 'resolutions)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-graphics-display)
:get-item-index-fn (lambda () (pc-get-display-id))
:get-max-size-fn (lambda () (pc-get-display-count))
:get-item-label-fn (lambda ((index int))
(let ((name (pc-get-display-name index *pc-cpp-temp-string*)))
(if name
(string-format "(~D) ~S" index *pc-cpp-temp-string*)
(string-format "Dis~+7Vp~-7Vla~+7Vy~-7V ~D" index))
))
:on-confirm (lambda ((index int) (the-progress progress))
(pc-set-display-id! index))
:should-disable? (lambda () (or (= (pc-get-display-mode) 'windowed) (<= (pc-get-display-count) 1))))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-display-mode)
:items (new 'static 'boxed-array :type text-id
(text-id progress-windowed)
(text-id progress-fullscreen)
(text-id progress-borderless))
:get-item-index-fn (lambda ()
(case (pc-get-display-mode)
(('windowed) 0)
(('fullscreen) 1)
(('borderless) 2)))
:on-confirm (lambda ((index int) (the-progress progress))
(case index
((0) (pc-set-display-mode! 'windowed (-> *pc-settings* window-width) (-> *pc-settings* window-height)))
((1) (pc-set-display-mode! 'fullscreen 0 0))
((2) (pc-set-display-mode! 'borderless 0 0)))))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-aspect-ratio)
:items (new 'static 'boxed-array :type text-id
(text-id progress-aspect-ratio-4x3)
(text-id progress-aspect-ratio-16x9)
(text-id progress-aspect-ratio-auto)
(text-id progress-aspect-ratio-custom))
:get-item-index-fn (lambda ()
(cond
((not (-> *pc-settings* use-vis?))
(if (-> *pc-settings* aspect-ratio-auto?) 2 3))
(else
(case (get-aspect-ratio)
(('aspect16x9) 1)
(else 0)))))
:on-confirm (lambda ((index int) (the-progress progress))
(case index
((0)
(if (not (-> *pc-settings* use-vis?))
(false! (-> *setting-control* user-current aspect-ratio)))
(set! (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(true! (-> *pc-settings* use-vis?)))
((1)
(if (not (-> *pc-settings* use-vis?))
(false! (-> *setting-control* user-current aspect-ratio)))
(set! (-> *setting-control* user-default aspect-ratio) 'aspect16x9)
(true! (-> *pc-settings* use-vis?)))
((2)
(set! (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(true! (-> *pc-settings* aspect-ratio-auto?))
(false! (-> *pc-settings* use-vis?)))
((3)
(push-and-set-state the-progress 'aspect-ratio-custom)))
(pc-settings-save)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-frame-rate)
:should-disable? (lambda () (-> *pc-settings* speedrunner-mode?))
:get-item-index-fn (lambda ()
;; TODO - use an array
(case (-> *pc-settings* target-fps)
((60) 0)
((75) 1)
((90) 2)
((120) 3)
((144) 4)
((165) 5)
((240) 6)))
:get-max-size-fn (lambda () (-> *frame-rate-options* length))
:get-item-label-fn (lambda ((index int)) (string-format "~D" (-> *frame-rate-options* index)))
:on-confirm (lambda ((index int) (the-progress progress))
(cond
((or (zero? index) (= (-> *frame-rate-options* index) (-> *pc-settings* target-fps)) *frame-rate-disclaimer-seen?*)
(set-frame-rate! *pc-settings* (-> *frame-rate-options* index) #t)
(pc-settings-save))
(else
(defun-extern set-progress-frame-rate-index int int)
(set-progress-frame-rate-index index)
(push-and-set-state the-progress 'fps-disclaimer)))))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-vsync)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* vsync?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* vsync?) val)
(pc-settings-save)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-msaa)
:get-item-index-fn (lambda ()
;; TODO - use an array
(case (-> *pc-settings* gfx-msaa)
((1) 0)
((2) 1)
((4) 2)
((8) 3)
((16) 4)))
:get-max-size-fn (lambda () (-> *msaa-options* length))
:get-item-label-fn (lambda ((index int))
(if (zero? index)
(lookup-text! *common-text* (text-id progress-graphics-msaa-off) #f)
(string-format (lookup-text! *common-text* (text-id progress-msaa-x) #f) (-> *msaa-options* index))))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *pc-settings* gfx-msaa) (ash 1 index))
(pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-graphics-ps2)
(new 'static 'menu-generic-boolean-option
:name (text-id progress-lod-bg)
:truthy-text (text-id progress-lod-low)
:falsey-text (text-id progress-lod-high)
:get-value-fn (lambda () (> (-> *pc-settings* lod-force-tfrag) 0))
:on-confirm (lambda ((val symbol))
(cond
(val
(set! (-> *pc-settings* lod-force-tfrag) 2)
(set! (-> *pc-settings* lod-force-tie) 2))
(else
(set! (-> *pc-settings* lod-force-tfrag) 0)
(set! (-> *pc-settings* lod-force-tie) 0)))
(pc-settings-save)))
(static-progress-generic-pc-settings-lod-default-high-boolean (text-id progress-lod-fg) (-> *pc-settings* ps2-lod-dist?))
(static-progress-generic-pc-settings-on-off-boolean (text-id progress-ps2-parts) (-> *pc-settings* ps2-parts?))
(static-progress-generic-pc-settings-shadows-normal-extended-boolean (text-id progress-shadows) (-> *pc-settings* ps2-shadow?))
(static-progress-generic-pc-settings-on-off-boolean (text-id progress-hires-sky) (-> *pc-settings* hires-clouds?)))
))
(define *frame-rate-disclaimer-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option (new 'static 'menu-frame-rate-disclaimer-option))
)
)
(define *aspect-ratio-custom-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-aspect-ratio-custom-option :name (text-id progress-aspect-ratio-custom-title))
)
)
)
(define *music-player-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-music-player-option :name (text-id progress-music-player))
)
)
)
(define *resolutions-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-resolution-option :name (text-id progress-window-size))
)
)
)