Files
jak-project/test/decompiler/reference/jak3/levels/temple/templex-obs_REF.gc
T
water111 3ee2b4423c [decompiler] Cleanup for Jak 3 (#3845)
This PR does a few cleanups:
- improve method names/comments/flags for `enemy.gc` and a few other
files
- fix `new-stack-matrix0` not working for jak 3
- add `matrix-copy!` detection for jak 3
- add `vector-copy!` detection

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 10:31:29 -05:00

390 lines
17 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for function spt-birth-func-brightness-part-temple-break-dust
;; WARN: Return type mismatch float vs none.
(defun spt-birth-func-brightness-part-temple-break-dust ((arg0 sparticle-system) (arg1 sparticle-cpuinfo) (arg2 sparticle-launchinfo))
(let ((s5-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 31) 128))
(s3-0 (logand 0 (rand-uint31-gen *random-generator*)))
(s4-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 21) 30))
(v1-6 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 11) 70))
)
(set! (-> arg2 rotate-x) (the float (- s5-0 (the-as int s3-0))))
(set! (-> arg2 rotate-y) (the float (- s5-0 s4-0)))
(set! (-> arg2 rotate-z) (the float (- s5-0 v1-6)))
)
(none)
)
;; definition for function spt-birth-func-brightness-part-temple-break-dust-trail
;; WARN: Return type mismatch float vs none.
(defun spt-birth-func-brightness-part-temple-break-dust-trail ((arg0 sparticle-system) (arg1 sparticle-cpuinfo) (arg2 sparticle-launchinfo))
(let ((s5-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 31) 128))
(s3-0 (logand 0 (rand-uint31-gen *random-generator*)))
(s4-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 21) 30))
(v1-6 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 11) 70))
)
(set! (-> arg2 rotate-x) (the float (- s5-0 (the-as int s3-0))))
(set! (-> arg2 rotate-y) (the float (- s5-0 s4-0)))
(set! (-> arg2 rotate-z) (the float (- s5-0 v1-6)))
)
(none)
)
;; failed to figure out what this is:
(defpartgroup group-temple-break-dust
:id 698
:flags (sp0 sp4)
:bounds (static-bspherem 0 0 0 20)
:parts ((sp-item 2700 :flags (sp7)))
)
;; failed to figure out what this is:
(defpart 2700
:init-specs ((:texture (dirtpuff01 level-default-sprite))
(:birth-func 'spt-birth-func-brightness-part-temple-break-dust)
(:num 1.0)
(:scale-x (meters 2) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 128.0)
(:b 128.0)
(:a 64.0 64.0)
(:vel-y (meters 0.01) (meters 0.01))
(:scalevel-x (meters 0.0033333334) (meters 0.0033333334))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-a -0.21333334)
(:friction 0.99)
(:timer (seconds 2))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-13))
(:conerot-x (degrees -80) (degrees 160))
(:rotate-y (degrees 0) (degrees 3600))
)
)
;; failed to figure out what this is:
(defpartgroup group-temple-break-dust-trail
:id 699
:flags (sp0 sp4)
:bounds (static-bspherem 0 0 0 20)
:parts ((sp-item 2701 :flags (sp7)))
)
;; failed to figure out what this is:
(defpart 2701
:init-specs ((:texture (dirtpuff01 level-default-sprite))
(:birth-func 'spt-birth-func-brightness-part-temple-break-dust-trail)
(:num 0.3)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 128.0)
(:b 128.0)
(:a 64.0 64.0)
(:scalevel-x (meters 0.0033333334) (meters 0.0033333334))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-a -0.42666668)
(:timer (seconds 1))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-13))
)
)
;; definition of type tpl-stone-break
(deftype tpl-stone-break (process-drawable)
((root collide-shape :override)
(spool-sound-id sound-id)
)
(:state-methods
idle
drop
)
)
;; definition for method 3 of type tpl-stone-break
(defmethod inspect ((this tpl-stone-break))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tspool-sound-id: ~D~%" (-> this spool-sound-id))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-tpl-stone-break tpl-stone-break tpl-stone-break-lod0-jg tpl-stone-break-idle-ja
((tpl-stone-break-lod0-mg (meters 20)) (tpl-stone-break-lod1-mg (meters 999999)))
:bounds (static-spherem 3.5 0 3.5 6)
)
;; failed to figure out what this is:
(defstate idle (tpl-stone-break)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('ridden)
(go-virtual drop)
)
)
)
:enter (behavior ()
(set! (-> self draw force-lod) 1)
(ja-no-eval :group! tpl-stone-break-idle-ja :num! zero)
(logior! (-> self root root-prim prim-core action) (collide-action rideable))
(transform-post)
)
:trans rider-trans
:code sleep-code
:post rider-post
)
;; failed to figure out what this is:
(defstate drop (tpl-stone-break)
:virtual #t
:enter (behavior ()
(set! (-> self draw force-lod) 0)
(sound-play "falling-stone")
(set-time! (-> self state-time))
(set! (-> self spool-sound-id)
(add-process *gui-control* self (gui-channel gun) (gui-action queue) "rockfall" -99.0 0)
)
)
:trans (behavior ()
(let* ((s3-0 (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node tpl-stone-break-lod0-jg f)))
(f30-1 (lerp-clamp 0.35 0.105 (* 0.0000055486507 (+ -16384.0 (vector-vector-distance s3-0 (target-pos 0))))))
)
(when *sound-player-enable*
(let ((v1-5 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-5 command) (sound-command set-param))
(set! (-> v1-5 id) (-> self spool-sound-id))
(set! (-> v1-5 params volume) (the int (* 1024.0 f30-1)))
(set! (-> v1-5 params mask) (the-as uint 1))
(-> v1-5 id)
)
)
)
(if (time-elapsed? (-> self state-time) (seconds 0.3))
(logclear! (-> self root root-prim prim-core action) (collide-action rideable))
)
(if (time-elapsed? (-> self state-time) (seconds 0.75))
(set-action!
*gui-control*
(gui-action play)
(-> self spool-sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(rider-trans)
)
:code (behavior ()
(set! (-> self draw bounds w) 1228800.0)
(ja-no-eval :group! tpl-stone-break-drop-ja :num! (seek! max 0.5) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.5))
)
(until #f
(let ((gp-0 (new 'stack 'sphere)))
(set! (-> gp-0 quad) (-> self root trans quad))
(set! (-> gp-0 r) 16384.0)
(if (or (< (- (-> (target-pos 0) y) (-> self root trans y)) -40960.0) (not (sphere-in-view-frustum? gp-0)))
(go-virtual idle)
)
)
(suspend)
)
#f
)
:post rider-post
)
;; definition for method 11 of type tpl-stone-break
(defmethod init-from-entity! ((this tpl-stone-break) (arg0 entity-actor))
"Set up a newly created process from the entity that created it."
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) cshape-reaction-default)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s4-0 penetrated-by) (penetrate))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 20) 0)))
(set! (-> s4-0 total-prims) (the-as uint 21))
(set! (-> s3-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 2)
(set-vector! (-> s3-0 local-sphere) 14336.0 0.0 14336.0 24576.0)
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-17 prim-core action) (collide-action solid rideable))
(set! (-> v1-17 transform-index) 4)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-19 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-19 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-19 prim-core action) (collide-action solid rideable))
(set! (-> v1-19 transform-index) 5)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-21 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-21 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-21 prim-core action) (collide-action solid rideable))
(set! (-> v1-21 transform-index) 6)
(set-vector! (-> v1-21 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-23 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 4) (the-as uint 0))))
(set! (-> v1-23 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-23 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-23 prim-core action) (collide-action solid rideable))
(set! (-> v1-23 transform-index) 7)
(set-vector! (-> v1-23 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-25 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 5) (the-as uint 0))))
(set! (-> v1-25 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-25 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-25 prim-core action) (collide-action solid rideable))
(set! (-> v1-25 transform-index) 8)
(set-vector! (-> v1-25 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-27 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 6) (the-as uint 0))))
(set! (-> v1-27 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-27 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-27 prim-core action) (collide-action solid rideable))
(set! (-> v1-27 transform-index) 9)
(set-vector! (-> v1-27 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-29 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 7) (the-as uint 0))))
(set! (-> v1-29 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-29 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-29 prim-core action) (collide-action solid rideable))
(set! (-> v1-29 transform-index) 10)
(set-vector! (-> v1-29 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-31 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 8) (the-as uint 0))))
(set! (-> v1-31 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-31 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-31 prim-core action) (collide-action solid rideable))
(set! (-> v1-31 transform-index) 11)
(set-vector! (-> v1-31 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-33 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 9) (the-as uint 0))))
(set! (-> v1-33 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-33 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-33 prim-core action) (collide-action solid rideable))
(set! (-> v1-33 transform-index) 12)
(set-vector! (-> v1-33 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-35 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 10) (the-as uint 0))))
(set! (-> v1-35 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-35 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-35 prim-core action) (collide-action solid rideable))
(set! (-> v1-35 transform-index) 13)
(set-vector! (-> v1-35 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-37 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 11) (the-as uint 0))))
(set! (-> v1-37 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-37 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-37 prim-core action) (collide-action solid rideable))
(set! (-> v1-37 transform-index) 14)
(set-vector! (-> v1-37 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-39 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 12) (the-as uint 0))))
(set! (-> v1-39 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-39 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-39 prim-core action) (collide-action solid rideable))
(set! (-> v1-39 transform-index) 15)
(set-vector! (-> v1-39 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-41 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 13) (the-as uint 0))))
(set! (-> v1-41 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-41 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-41 prim-core action) (collide-action solid rideable))
(set! (-> v1-41 transform-index) 16)
(set-vector! (-> v1-41 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-43 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 14) (the-as uint 0))))
(set! (-> v1-43 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-43 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-43 prim-core action) (collide-action solid rideable))
(set! (-> v1-43 transform-index) 17)
(set-vector! (-> v1-43 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-45 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 15) (the-as uint 0))))
(set! (-> v1-45 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-45 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-45 prim-core action) (collide-action solid rideable))
(set! (-> v1-45 transform-index) 18)
(set-vector! (-> v1-45 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-47 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 16) (the-as uint 0))))
(set! (-> v1-47 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-47 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-47 prim-core action) (collide-action solid rideable))
(set! (-> v1-47 transform-index) 19)
(set-vector! (-> v1-47 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-49 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 17) (the-as uint 0))))
(set! (-> v1-49 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-49 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-49 prim-core action) (collide-action solid rideable))
(set! (-> v1-49 transform-index) 20)
(set-vector! (-> v1-49 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-51 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 18) (the-as uint 0))))
(set! (-> v1-51 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-51 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-51 prim-core action) (collide-action solid rideable))
(set! (-> v1-51 transform-index) 21)
(set-vector! (-> v1-51 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-53 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 19) (the-as uint 0))))
(set! (-> v1-53 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-53 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-53 prim-core action) (collide-action solid rideable))
(set! (-> v1-53 transform-index) 22)
(set-vector! (-> v1-53 local-sphere) 0.0 0.0 0.0 12288.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-56 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-56 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-56 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-tpl-stone-break" (the-as (pointer level) #f)))
(the-as pair 0)
)
(if (task-node-closed? (game-task-node volcano-darkeco-introduction))
(cleanup-for-death this)
(go (method-of-object this idle))
)
)