mirror of
https://github.com/open-goal/jak-project
synced 2026-08-17 13:40:39 -04:00
5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
Customization Points
The custom directory is an injection point for custom user configurations.
Header gmock-port.h
The following macros can be defined:
Flag related macros:
GMOCK_DECLARE_bool_(name)GMOCK_DECLARE_int32_(name)GMOCK_DECLARE_string_(name)GMOCK_DEFINE_bool_(name, default_val, doc)GMOCK_DEFINE_int32_(name, default_val, doc)GMOCK_DEFINE_string_(name, default_val, doc)GMOCK_FLAG_GET(flag_name)GMOCK_FLAG_SET(flag_name, value)