Files
jak-project/goal_src/jak2/engine/target/board/board-util.gc
T
Hat Kid bb777e4bac decomp: logic-target (#1861)
Also adds all names for `focus-status`.

Closes #1859 and updates ref tests for Jak 1 for this edge case.
2022-09-08 18:26:33 -04:00

266 lines
9.0 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: board-util.gc
;; name in dgo: board-util
;; dgos: ENGINE, GAME
(define-extern ja-post (function none :behavior process-drawable))
(define-extern ja-channel-set! (function int int :behavior process-drawable))
(define-extern ja-channel-push! (function int time-frame int :behavior process-drawable))
(define-extern ja-done? (function int symbol :behavior process-drawable))
(define-extern sleep-code (function symbol))
(define-extern *target-shadow-control* shadow-control)
;; DECOMP BEGINS
(defmethod relocate board ((obj board) (arg0 int))
(if (nonzero? (-> obj main))
(&+! (-> obj main) arg0)
)
(the-as board ((method-of-type process-drawable relocate) obj arg0))
)
(defbehavior board-post board ()
(let* ((a0-0 (-> self parent))
(v1-0 (if a0-0
(the-as target (-> (the-as target (-> a0-0 0)) self))
)
)
)
(set! (-> self root trans quad) (-> v1-0 board board-trans quad))
(let ((a0-4 (-> v1-0 board board-quat quad)))
(set! (-> self root quat vec quad) a0-4)
)
(set! (-> self root scale quad) (-> v1-0 board board-scale quad))
(set! (-> self draw light-index) (-> v1-0 draw light-index))
(let ((a0-10 (-> v1-0 draw color-mult quad)))
(set! (-> self draw color-mult quad) a0-10)
)
(let ((a0-12 (-> v1-0 draw color-emissive quad)))
(set! (-> self draw color-emissive quad) a0-12)
)
(set! (-> self draw force-fade) (-> v1-0 draw force-fade))
(set! (-> self draw death-vertex-skip) (-> (the-as target (-> self parent 0)) draw death-vertex-skip))
(set! (-> self draw death-effect) (-> (the-as target (-> self parent 0)) draw death-effect))
(set! (-> self draw death-timer) (-> (the-as target (-> self parent 0)) draw death-timer))
(set! (-> self draw death-timer-org) (-> (the-as target (-> self parent 0)) draw death-timer-org))
(set! (-> self draw death-draw-overlap) (-> (the-as target (-> self parent 0)) draw death-draw-overlap))
(let ((a0-37 (-> v1-0 draw shadow-ctrl settings shadow-dir quad)))
(set! (-> self draw shadow-ctrl settings shadow-dir quad) a0-37)
)
(if (or (logtest? (-> v1-0 draw status) (draw-control-status no-draw no-draw-temp no-draw-bounds no-draw-bounds2))
(zero? (-> v1-0 skel active-channels))
)
(logior! (-> self draw status) (draw-control-status no-draw))
(logclear! (-> self draw status) (draw-control-status no-draw))
)
(if (logtest? (-> v1-0 draw status) (draw-control-status force-fade))
(logior! (-> self draw status) (draw-control-status force-fade))
(logclear! (-> self draw status) (draw-control-status force-fade))
)
)
(ja-post)
0
(none)
)
(defstate hidden (board)
:virtual #t
:trans (behavior ()
(let ((v1-0 (-> self parent)))
(if (zero? (logand (-> (the-as target (if v1-0
(the-as target (-> v1-0 0 self))
)
)
focus-status
)
(focus-status in-head)
)
)
(go-virtual idle #f)
)
)
(none)
)
:code (behavior ()
(ja-channel-set! 0)
(ja-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
(none)
)
)
(defstate idle (board)
:virtual #t
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('open)
(go-virtual use)
)
)
)
:trans (behavior ()
(let ((v1-0 (-> self parent)))
(if (logtest? (-> (the-as target (if v1-0
(the-as target (-> v1-0 0 self))
)
)
focus-status
)
(focus-status in-head)
)
(go-virtual hidden)
)
)
(none)
)
:code (behavior ((arg0 symbol))
(ja-channel-push! 1 (seconds 0.1))
(cond
(arg0
(let ((gp-1 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-1
(the-as art-joint-anim (-> self draw art-group data 4))
(the-as (function joint-control-channel float float float float) num-func-identity)
)
(set! (-> gp-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) frames num-frames) -1))
)
)
)
(else
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-3 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) frames num-frames) -1))
)
(set! (-> a0-3 param 1) 1.0)
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group!
a0-3
(the-as art-joint-anim (-> self draw art-group data 4))
(the-as (function joint-control-channel float float float float) num-func-seek!)
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-4 (-> self skel root-channel 0)))
(set! (-> a0-4 param 0) (the float (+ (-> a0-4 frame-group frames num-frames) -1)))
(set! (-> a0-4 param 1) 1.0)
(joint-control-channel-group-eval!
a0-4
(the-as art-joint-anim #f)
(the-as (function joint-control-channel float float float float) num-func-seek!)
)
)
)
)
)
(set! (-> self draw shadow) #f)
(sleep-code)
(none)
)
:post board-post
)
(defstate use (board)
:virtual #t
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('close)
(go-virtual idle #f)
)
)
)
:trans (behavior ()
(let ((v1-0 (-> self parent)))
(if v1-0
(-> v1-0 0 self)
)
)
(let ((v1-2 (-> self parent)))
(cond
((logtest? (-> (the-as target (if v1-2
(the-as target (-> v1-2 0 self))
)
)
focus-status
)
(focus-status in-head)
)
(go-virtual hidden)
)
((let ((v1-9 #x40000)
(a0-3 (-> self parent))
)
(zero? (logand (the-as focus-status v1-9) (-> (the-as target (if a0-3
(the-as target (-> a0-3 0 self))
)
)
focus-status
)
)
)
)
(go-virtual idle #f)
)
)
)
(none)
)
:code (behavior ()
(set! (-> self draw shadow) (-> self shadow-backup))
(ja-channel-push! 1 (seconds 0.1))
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> a0-2 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) frames num-frames) -1))
)
(set! (-> a0-2 param 1) 1.0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as art-joint-anim (-> self draw art-group data 3))
(the-as (function joint-control-channel float float float float) num-func-seek!)
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group frames num-frames) -1)))
(set! (-> a0-3 param 1) 1.0)
(joint-control-channel-group-eval!
a0-3
(the-as art-joint-anim #f)
(the-as (function joint-control-channel float float float float) num-func-seek!)
)
)
)
(sleep-code)
(none)
)
:post board-post
)
(defbehavior board-init board ()
(set! (-> self root) (new 'process 'trsqv))
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-board" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(let ((v1-5 (-> *target-shadow-control* settings shadow-dir quad)))
(set! (-> *board-shadow-control* settings shadow-dir quad) v1-5)
)
(set! (-> self draw shadow-ctrl) *board-shadow-control*)
(set! (-> self shadow-backup) (-> self draw shadow))
(set! (-> self main) (new 'process 'joint-mod (joint-mod-mode flex-blend) self 3))
(ja-channel-set! 0)
(go-virtual idle #t)
(none)
)