mirror of
https://github.com/open-goal/jak-project
synced 2026-08-21 14:54:53 -04:00
246 lines
13 KiB
Common Lisp
246 lines
13 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "GAME.CGO")
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(require "engine/common-obs/collectables.gc")
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(require "engine/common-obs/baseplat.gc")
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;; DECOMP BEGINS
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(deftype orb-cache-top (baseplat)
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((active-distance float)
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(inactive-distance float)
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(money-list handle 60)
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(money-pos-list float 60)
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(money-pos-actual float 60)
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(platform-pos float)
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(root-pos float)
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(money int32)
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(activated symbol))
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(:methods
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(pos-logic (_type_ symbol) symbol)
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(calculate-pos (_type_ symbol) none))
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(:states (orb-cache-top-activate symbol)
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(orb-cache-top-complete symbol)
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(orb-cache-top-idle symbol)))
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(defskelgroup *orb-cache-top-sg*
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orb-cache-top
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orb-cache-top-lod0-jg
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orb-cache-top-idle-ja
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((orb-cache-top-lod0-mg (meters 20)) (orb-cache-top-lod1-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4))
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;; The closed cache waits for a blue-eco charge and hints when Jak approaches without one.
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(defstate orb-cache-top-idle (orb-cache-top)
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:event
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(behavior ((source process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('eco-blue)
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(process-entity-status! self (entity-perm-status complete) #t)
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(dotimes (i 5)
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(spawn-projectile-blue *target*))
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(increment-success-for-hint (text-id sidekick-hint-orb-cache-top))
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(go orb-cache-top-activate #f))
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(else (plat-event source argc message block))))
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:trans
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(behavior ()
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(if (and (and *target* (>= 20480.0 (vector-vector-distance (-> self root trans) (-> *target* control trans))))
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(not (send-event *target* 'query 'powerup (pickup-type eco-blue))))
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(level-hint-spawn (text-id sidekick-hint-orb-cache-top) "sksp0009" (the-as entity #f) *entity-pool* (game-task none))))
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:code
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(behavior ((initial? symbol))
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(if (and (not initial?) (-> self child)) (sound-play "close-orb-cash"))
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(dotimes (i (-> self money))
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(let ((orb-process (handle->process (-> self money-list i)))) (if orb-process (deactivate orb-process))))
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(process-entity-status! self (entity-perm-status complete) #f)
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(ja :group! orb-cache-top-idle-ja :num! (identity (ja-aframe 0.0 0)))
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(transform-post)
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(anim-loop)))
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(defmethod bounce! ((this orb-cache-top))
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"Wake the platform and start a 150-tick vertical bounce with a 60-tick period. Use full
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downward amplitude after the platform has risen more than one metre from root-pos, and half
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amplitude while it is near the closed position."
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(if (< 4096.0 (- (-> this basetrans y) (-> this root-pos)))
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(activate! (-> this smush) -1.0 60 150 1.0 1.0)
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(activate! (-> this smush) -0.5 60 150 1.0 1.0))
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(set! (-> this bouncing) #t)
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(logclear! (-> this mask) (process-mask sleep))
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0
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(none))
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(defmethod calculate-pos ((this orb-cache-top) (open? symbol))
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"Calculate platform-pos and each remaining orb's desired height. An open cache raises the
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platform 2.5 metres plus 1.5 metres per orb after the first and stacks the orbs downward at
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1.5-metre intervals; a closed cache targets root-pos."
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(let ((platform-offset 0.0))
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(when open?
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(set! platform-offset (+ 10240.0 (* 6144.0 (the float (+ (-> this money) -1)))))
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(if (< platform-offset 2048.0) (set! platform-offset 2048.0)))
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(set! (-> this platform-pos) (+ (-> this root-pos) platform-offset))
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(let ((orb-offset (+ -6144.0 platform-offset)))
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(dotimes (i (-> this money))
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(set! (-> this money-pos-list i) (+ (-> this root-pos) orb-offset))
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(set! orb-offset (+ -6144.0 orb-offset)))))
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0
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(none))
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(defmethod pos-logic ((this orb-cache-top) (open? symbol))
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"Remove collected orbs from the packed handle and height arrays, update the persistent
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collected count, and seek the platform and remaining orbs toward their desired heights.
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While closing, do not lower the platform onto a player underneath it. Enter complete once
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no orbs remain and every height has settled; return true when all current seeks are done."
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(dotimes (i (-> this money))
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(when (not (handle->process (-> this money-list i)))
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(dotimes (shift-index (-> this money))
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(when (< i shift-index)
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(set! (-> this money-list (+ shift-index -1)) (-> this money-list shift-index))
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(set! (-> this money-pos-actual (+ shift-index -1)) (-> this money-pos-actual shift-index))))
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(+! (-> this money) -1)
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(calculate-pos this open?)
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(+! i -1)
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(let ((permanent-state (-> this entity extra perm)))
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(logior! (-> permanent-state status) (entity-perm-status user-set-from-cstage))
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(+! (-> permanent-state user-int16 0) 1))))
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(let ((orb-position (new 'stack-no-clear 'vector))
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(at-target? #t))
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(let ((complete? #f))
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(let ((current-platform-offset (- (-> this basetrans y) (-> this root-pos)))
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(target-platform-offset (- (-> this platform-pos) (-> this root-pos))))
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(when (zero? (-> this money))
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(set! target-platform-offset 2048.0)
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(set! complete? #t))
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;; Hold or lift the lid when Jak is below it; never finish closing onto him.
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(when (and (< target-platform-offset 15155.2)
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(and *target* (>= 16384.0 (vector-vector-distance (-> this root trans) (-> *target* control trans))))
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(< (-> (target-pos 0) y) (-> this basetrans y)))
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(set! target-platform-offset (if (< 14131.2 current-platform-offset) 15155.2 current-platform-offset))
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(set! complete? #f))
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(seek! (-> this basetrans y) (+ (-> this root-pos) target-platform-offset) (* 40960.0 (seconds-per-frame)))
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(if (not (= (-> this basetrans y) (+ (-> this root-pos) target-platform-offset))) (set! at-target? #f)))
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(dotimes (orb-index (-> this money))
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(vector-copy! orb-position (-> (the-as process-drawable (handle->process (-> this money-list orb-index))) root trans))
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(seek! (-> this money-pos-actual orb-index) (-> this money-pos-list orb-index) (* 40960.0 (seconds-per-frame)))
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(if (not (= (-> this money-pos-actual orb-index) (-> this money-pos-list orb-index))) (set! at-target? #f))
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(if (>= (-> this money-pos-actual orb-index) (+ -8192.0 (-> this root-pos)))
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(set! (-> orb-position y) (-> this money-pos-actual orb-index))
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(set! (-> orb-position y) (+ -8192.0 (-> this root-pos))))
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(send-event (handle->process (-> this money-list orb-index)) 'trans orb-position))
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(set! complete? (and at-target? complete?))
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(if complete? (go orb-cache-top-complete #f)))
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at-target?))
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;; Keep the raised cache alive while Jak is nearby. Once he leaves, lower it until he returns with
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;; blue eco or the platform reaches the closed position.
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(defstate orb-cache-top-activate (orb-cache-top)
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:event plat-event
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:exit
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(behavior ()
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(process-entity-status! self (entity-perm-status no-kill) #f))
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:trans plat-trans
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:code
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(behavior ((initial? symbol))
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(process-entity-status! self (entity-perm-status no-kill) #t)
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(calculate-pos self initial?)
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(if initial? (set! (-> self basetrans y) (-> self platform-pos)) (sound-play "open-orb-cash"))
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(dotimes (i (-> self money))
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(let ((spawn-position (new 'stack-no-clear 'vector)))
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(vector-copy! spawn-position (-> self basetrans))
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(set! (-> spawn-position y) (-> self money-pos-list i))
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(set! (-> self money-pos-actual i) (-> spawn-position y))
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(set! (-> self money-list i)
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(ppointer->handle (process-spawn money :init money-init-by-other-no-bob spawn-position *null-vector* 5 1.0 (-> self entity) :to self)))))
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(loop
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(calculate-pos self #t)
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(while (not (or (not *target*)
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(< (-> self inactive-distance) (vector-vector-xz-distance (-> self root trans) (-> *target* control trans)))))
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(pos-logic self #t)
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(suspend))
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(calculate-pos self #f)
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(while (and (not (and (and *target*
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(>= (-> self active-distance) (vector-vector-xz-distance (-> self root trans) (-> *target* control trans))))
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(let ((reopen-query (new 'stack-no-clear 'event-message-block)))
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(set! (-> reopen-query from) self)
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(set! (-> reopen-query num-params) 2)
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(set! (-> reopen-query message) 'query)
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(set! (-> reopen-query param 0) (the-as uint 'powerup))
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(set! (-> reopen-query param 1) (the-as uint (pickup-type eco-blue)))
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(or (send-event-function *target* reopen-query) (-> self activated)))))
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(not (pos-logic self #f)))
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(suspend))
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(if (not (and (and *target*
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(>= (-> self active-distance) (vector-vector-xz-distance (-> self root trans) (-> *target* control trans))))
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(let ((final-query (new 'stack-no-clear 'event-message-block)))
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(set! (-> final-query from) self)
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(set! (-> final-query num-params) 2)
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(set! (-> final-query message) 'query)
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(set! (-> final-query param 0) (the-as uint 'powerup))
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(set! (-> final-query param 1) (the-as uint (pickup-type eco-blue)))
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(or (send-event-function *target* final-query) (-> self activated)))))
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(go orb-cache-top-idle initial?))))
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:post plat-post)
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(defstate orb-cache-top-complete (orb-cache-top)
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:event plat-event
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:trans plat-trans
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:code
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(behavior ((initial? symbol))
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(if (not initial?) (sound-play "close-orb-cash"))
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(ja :group! orb-cache-top-idle-ja :num! (identity (ja-aframe 0.0 0)))
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(new 'stack-no-clear 'vector)
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(set! (-> self basetrans y) (+ 2048.0 (-> self root-pos)))
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(anim-loop))
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:post plat-post)
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(defmethod init-from-entity! ((this orb-cache-top) (source-entity entity-actor))
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"Create the sticky blue-eco platform collision, drawable, and skeleton. Load the configured
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orb count, subtract the number already collected from permanent state, initialize the
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fifteen-metre open and sixty-metre close distances, and enter complete, active, or idle
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according to the remaining count and saved activation flag. The configured count must fit
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the fixed sixty-entry handle and height arrays."
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(let ((placed-entity (-> this entity)))
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(if (when placed-entity
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(let ((assigned-task (-> placed-entity extra perm task))) (if assigned-task (= assigned-task (game-task none)))))
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(set! (-> this entity extra perm task) (game-task complete))))
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(let ((collision (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
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(set! (-> collision dynam) (copy *standard-dynamics* 'process))
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(set! (-> collision reaction) default-collision-reaction)
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(set! (-> collision no-reaction)
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(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing))
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(alloc-riders collision 1)
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(let ((collision-mesh (new 'process 'collide-shape-prim-mesh collision (the-as uint 0) (the-as uint 0))))
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(set! (-> collision-mesh prim-core collide-as) (collide-kind ground-object blue-eco-suck))
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(set! (-> collision-mesh collide-with) (collide-kind target))
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(set! (-> collision-mesh prim-core action) (collide-action solid rider-plat-sticky))
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(set! (-> collision-mesh prim-core offense) (collide-offense indestructible))
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(set! (-> collision-mesh transform-index) 0)
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(set-vector! (-> collision-mesh local-sphere) 0.0 0.0 0.0 11468.8)
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(set-root-prim! collision collision-mesh))
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(set! (-> collision nav-radius) (* 0.75 (-> collision root-prim local-sphere w)))
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(backup-collide-with-as collision)
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(set! (-> this root) collision))
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(process-drawable-from-entity! this source-entity)
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(logclear! (-> this mask) (process-mask actor-pause))
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(initialize-skeleton this *orb-cache-top-sg* '())
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(logior! (-> this skel status) (janim-status inited))
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(update-transforms! (-> this root))
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(init-platform! this)
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(set! (-> this money) (res-lump-value (-> this entity) 'orb-cache-count int :default (the-as uint128 20)))
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(set! (-> this active-distance) 61440.0)
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(set! (-> this inactive-distance) 245760.0)
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(set! (-> this root-pos) (-> this basetrans y))
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(set! (-> this platform-pos) (-> this root-pos))
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(set! (-> this activated)
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(the-as symbol (and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status complete)))))
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(let ((permanent-state (-> this entity extra perm)))
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(logior! (-> permanent-state status) (entity-perm-status user-set-from-cstage))
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(set! (-> this money) (- (-> this money) (-> permanent-state user-int16 0))))
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(dotimes (i (-> this money))
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(set! (-> this money-list i) (the-as handle #f)))
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(cond
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((zero? (-> this money)) (go orb-cache-top-complete #t))
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((and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status complete)))
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(go orb-cache-top-activate #t))
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(else (go orb-cache-top-idle #f)))
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(none))
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