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https://github.com/open-goal/jak-project
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107 lines
4.6 KiB
Common Lisp
107 lines
4.6 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/gfx/sprite/sparticle/sparticle-launcher.gc")
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(require "engine/debug/debug.gc")
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(#when PC_PORT
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(define *part-tester-id* 105))
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;; Particle test harness. `start-part` spawns one part-tester, which spawns the
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;; particle group named below once per frame's worth of state change and draws a
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;; cross where it is spawning from. The group under test is chosen by editing the
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;; source (or, on PC, by setting *part-tester-id* from the debug menu), and the
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;; spawn position follows either the anim-tester, the player, or a named entity.
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;; DECOMP BEGINS
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;; this file is debug only
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(declare-file (debug))
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(defpartgroup group-part-tester
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:id 105
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:bounds (static-bspherem 0 0 0 1)
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:parts ((sp-item 56) (sp-item 57)))
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(deftype part-tester (process)
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((root trsqv)
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(part sparticle-launch-control) ;; launcher for the group under test
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(old-group sparticle-launch-group)) ;; group the launcher was built for
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:heap-base #x100)
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(define-extern *part-tester* part-tester)
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;; Set from the listener to follow an entity by name; #f follows nothing.
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(define *part-tester-name* (the-as string #f))
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(defmethod deactivate ((this part-tester))
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"Kill the particles this tester launched before the process goes away."
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(if (nonzero? (-> this part)) (kill-and-free-particles (-> this part)))
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((method-of-type process deactivate) this)
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(none))
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;; Spawn the group under test every frame, rebuilding the launch control whenever
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;; the group changes.
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(defstate part-tester-idle (part-tester)
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:code
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(behavior ()
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(loop
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;; follow the named entity if there is one: its process if it has one with a
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;; collide-shape, otherwise the position the entity was placed at
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(let ((ent (entity-by-name *part-tester-name*)))
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(when ent
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(let ((proc (-> ent extra process)))
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(if (and proc (type-type? (-> proc type) process-drawable) (nonzero? (-> (the-as process-drawable proc) root)))
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(vector-copy! (-> self root trans) (-> (the-as process-drawable proc) root trans))
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(vector-copy! (-> self root trans) (-> ent extra trans))))))
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(add-debug-x #t
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(bucket-id debug-no-zbuf)
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(-> self root trans)
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(the-as rgba (new 'static 'rgba :r #xff :g #xff :b #xff :a #x80)))
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;; og:preserve-this
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;; change this line to change the particle group to test
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;; notes:
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;; - particles that use aux list won't work (warp parts)
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;; - some particles may have callbacks that won't work yet
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(let ((group (-> *part-group-id-table* 105)))
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(#when PC_PORT
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(if (nonzero? (-> *part-group-id-table* *part-tester-id*)) (set! group (-> *part-group-id-table* *part-tester-id*))))
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(let ((pos (-> self root trans)))
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(when (!= group (-> self old-group))
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;; rewind the process heap over the old launch control instead of
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;; leaking one per group change
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(when (nonzero? (-> self part))
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(kill-and-free-particles (-> self part))
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(set! (-> self heap-cur) (&-> (-> self part) type)))
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(set! (-> self part) (create-launch-control group self)))
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;; a screen-space group is positioned in screen coordinates, so it gets
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;; the origin rather than the tester's position
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(if (nonzero? (-> self part))
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(spawn (-> self part)
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(cond
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((logtest? (-> group flags) (sp-group-flag screen-space)) *zero-vector*)
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(else (empty) pos)))))
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(set! (-> self old-group) group))
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(suspend))))
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(defbehavior part-tester-init-by-other process-drawable ((pos vector))
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"Give the new tester a trsqv at pos and start it running. Declared on
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process-drawable because part-tester's root sits where a process-drawable's
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does, even though part-tester is a plain process."
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(set! (-> self root) (new 'process 'trsqv))
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(vector-copy! (-> self root trans) pos)
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(set! *part-tester* (the-as part-tester (process->ppointer self)))
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(go part-tester-idle)
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(none))
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(define-perm *debug-part-dead-pool* dead-pool (new 'debug 'dead-pool 1 #x10000 '*debug-part-dead-pool*))
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(defun start-part ()
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"Restart the particle tester at the anim-tester's position, or the player's if
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the anim-tester is not running. Only one is ever alive."
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(kill-by-type part-tester *active-pool*)
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(process-spawn part-tester
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(if *anim-tester* (-> *anim-tester* 0 root trans) (target-pos 0))
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:from
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*debug-part-dead-pool*)
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(none))
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