mirror of
https://github.com/open-goal/jak-project
synced 2026-05-23 15:02:01 -04:00
2fa4a23ea1
Definitely needs a clean up pass, but I think the functionality is very close. There's a few "hacks" still: - I am using the emerc logic for environment mapping, which doesn't care about the length of the normals. I can't figure out how the normal scaling worked in etie. I want to do a little bit more experimentation with this before merging. - There is some part about adgifs for TIE and ETIE that I don't understand. The clearly correct behavior of TIE/ETIE is that the alpha settings from the adgif shader are overwritten by the settings from the renderer. But I can't figure out how this happens in all cases. - Fade out is completely disabled. I think this is fine because the performance difference isn't bad. But if you are comparing screenshots with PCSX2, it will make things look a tiny bit different.
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
#include "TextureDB.h"
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#include "common/log/log.h"
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#include "common/util/Assert.h"
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#include "third-party/fmt/core.h"
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#define STBI_WINDOWS_UTF8
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#include "third-party/stb_image/stb_image.h"
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namespace decompiler {
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void TextureDB::add_texture(u32 tpage,
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u32 texid,
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const std::vector<u32>& data,
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u16 w,
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u16 h,
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const std::string& tex_name,
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const std::string& tpage_name,
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const std::vector<std::string>& level_names,
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u32 num_mips) {
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auto existing_tpage_name = tpage_names.find(tpage);
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if (existing_tpage_name == tpage_names.end()) {
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tpage_names[tpage] = tpage_name;
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} else {
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ASSERT(existing_tpage_name->second == tpage_name);
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}
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u32 combo_id = (tpage << 16) | texid;
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auto existing_tex = textures.find(combo_id);
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if (existing_tex != textures.end()) {
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ASSERT(existing_tex->second.name == tex_name);
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ASSERT(existing_tex->second.w == w);
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ASSERT(existing_tex->second.h == h);
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ASSERT(existing_tex->second.rgba_bytes == data);
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ASSERT(existing_tex->second.page == tpage);
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ASSERT(existing_tex->second.num_mips == num_mips);
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} else {
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auto& new_tex = textures[combo_id];
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new_tex.rgba_bytes = data;
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new_tex.name = tex_name;
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new_tex.w = w;
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new_tex.h = h;
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new_tex.page = tpage;
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new_tex.num_mips = num_mips;
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}
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for (const auto& level_name : level_names) {
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texture_ids_per_level[level_name].insert(combo_id);
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}
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}
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void TextureDB::replace_textures(const fs::path& path) {
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fs::path base_path(path);
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for (auto& tex : textures) {
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fs::path full_path = base_path / tpage_names.at(tex.second.page) / (tex.second.name + ".png");
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if (fs::exists(full_path)) {
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lg::info("Replacing {}", full_path.string().c_str());
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int w, h;
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auto data = stbi_load(full_path.string().c_str(), &w, &h, 0, 4); // rgba channels
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if (!data) {
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lg::warn("failed to load PNG file: {}", full_path.string().c_str());
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continue;
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}
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tex.second.rgba_bytes.resize(w * h);
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memcpy(tex.second.rgba_bytes.data(), data, w * h * 4);
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tex.second.w = w;
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tex.second.h = h;
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stbi_image_free(data);
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}
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}
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}
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} // namespace decompiler
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