Files
jak-project/decompiler/data/TextureDB.cpp
T
water111 2fa4a23ea1 [jak 2] ETIE (#2326)
Definitely needs a clean up pass, but I think the functionality is very
close.

There's a few "hacks" still:
- I am using the emerc logic for environment mapping, which doesn't care
about the length of the normals. I can't figure out how the normal
scaling worked in etie. I want to do a little bit more experimentation
with this before merging.
- There is some part about adgifs for TIE and ETIE that I don't
understand. The clearly correct behavior of TIE/ETIE is that the alpha
settings from the adgif shader are overwritten by the settings from the
renderer. But I can't figure out how this happens in all cases.
- Fade out is completely disabled. I think this is fine because the
performance difference isn't bad. But if you are comparing screenshots
with PCSX2, it will make things look a tiny bit different.
2023-03-17 20:35:26 -04:00

72 lines
2.3 KiB
C++

#include "TextureDB.h"
#include "common/log/log.h"
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
#define STBI_WINDOWS_UTF8
#include "third-party/stb_image/stb_image.h"
namespace decompiler {
void TextureDB::add_texture(u32 tpage,
u32 texid,
const std::vector<u32>& data,
u16 w,
u16 h,
const std::string& tex_name,
const std::string& tpage_name,
const std::vector<std::string>& level_names,
u32 num_mips) {
auto existing_tpage_name = tpage_names.find(tpage);
if (existing_tpage_name == tpage_names.end()) {
tpage_names[tpage] = tpage_name;
} else {
ASSERT(existing_tpage_name->second == tpage_name);
}
u32 combo_id = (tpage << 16) | texid;
auto existing_tex = textures.find(combo_id);
if (existing_tex != textures.end()) {
ASSERT(existing_tex->second.name == tex_name);
ASSERT(existing_tex->second.w == w);
ASSERT(existing_tex->second.h == h);
ASSERT(existing_tex->second.rgba_bytes == data);
ASSERT(existing_tex->second.page == tpage);
ASSERT(existing_tex->second.num_mips == num_mips);
} else {
auto& new_tex = textures[combo_id];
new_tex.rgba_bytes = data;
new_tex.name = tex_name;
new_tex.w = w;
new_tex.h = h;
new_tex.page = tpage;
new_tex.num_mips = num_mips;
}
for (const auto& level_name : level_names) {
texture_ids_per_level[level_name].insert(combo_id);
}
}
void TextureDB::replace_textures(const fs::path& path) {
fs::path base_path(path);
for (auto& tex : textures) {
fs::path full_path = base_path / tpage_names.at(tex.second.page) / (tex.second.name + ".png");
if (fs::exists(full_path)) {
lg::info("Replacing {}", full_path.string().c_str());
int w, h;
auto data = stbi_load(full_path.string().c_str(), &w, &h, 0, 4); // rgba channels
if (!data) {
lg::warn("failed to load PNG file: {}", full_path.string().c_str());
continue;
}
tex.second.rgba_bytes.resize(w * h);
memcpy(tex.second.rgba_bytes.data(), data, w * h * 4);
tex.second.w = w;
tex.second.h = h;
stbi_image_free(data);
}
}
}
} // namespace decompiler