mirror of
https://github.com/open-goal/jak-project
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1af0f4a1a7
* [decomp] most of `level` and some game loop functions + couple decompiler fixes * add ART.CGO to fake-iso
37 lines
1004 B
Common Lisp
37 lines
1004 B
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: assert-h.gc
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;; name in dgo: assert-h
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;; dgos: GAME, ENGINE
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(deftype __assert-info-private-struct (structure)
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((filename string :offset-assert 0)
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(line-num uint16 :offset-assert 4)
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(column-num uint16 :offset-assert 6)
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)
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:method-count-assert 11
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:size-assert #x8
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:flag-assert #xb00000008
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(:methods
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(set-pos (_type_ string uint uint) int 9)
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(print-pos (_type_) int 10)
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)
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)
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(defmethod set-pos __assert-info-private-struct ((obj __assert-info-private-struct) (filename string) (line-num uint) (column-num uint))
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(set! (-> obj filename) filename)
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(set! (-> obj line-num) line-num)
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(set! (-> obj column-num) column-num)
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0
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)
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(defmethod print-pos __assert-info-private-struct ((obj __assert-info-private-struct))
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(format #t "file ~S.gc, line ~D, col ~D.~%" (-> obj filename) (-> obj line-num) (-> obj column-num))
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0
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)
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(define *__private-assert-info* (new 'static '__assert-info-private-struct))
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