mirror of
https://github.com/open-goal/jak-project
synced 2026-06-04 10:49:04 -04:00
f0ceea8b2e
* wip, taking a break to work on asm stuff first * the goal code for sparticle * mips2c the first sparticle asm function * temp * particle processing no longer crashing * temp * working texture cache for vi1 and hud textures * sprites * cleanup 1 * temp * temp * add zstd library * temp * working * tests * include fix * uncomment * better decomp of sparticle stuff, part 1 * update references
260 lines
6.2 KiB
Common Lisp
Vendored
260 lines
6.2 KiB
Common Lisp
Vendored
;;-*-Lisp-*-
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(in-package goal)
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;; definition for function add-fake-shadow-to-buffer
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;; INFO: Return type mismatch int vs none.
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(defun
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add-fake-shadow-to-buffer
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((arg0 vector) (arg1 vector) (arg2 float) (arg3 int))
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(let ((v1-0 *fake-shadow-buffer*))
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(when (< (-> v1-0 num-shadows) 32)
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(let ((t0-5 (-> v1-0 data (-> v1-0 num-shadows))))
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(set! (-> t0-5 px) (-> arg0 x))
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(set! (-> t0-5 py) (-> arg0 y))
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(set! (-> t0-5 pz) (-> arg0 z))
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(set! (-> t0-5 scale) arg2)
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(set! (-> t0-5 qx) (-> arg1 x))
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(set! (-> t0-5 qy) (-> arg1 y))
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(set! (-> t0-5 qz) (-> arg1 z))
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(set! (-> t0-5 flags) arg3)
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)
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(+! (-> v1-0 num-shadows) 1)
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)
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)
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0
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(none)
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)
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;; definition for function swap-fake-shadow-buffers
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;; INFO: Return type mismatch int vs none.
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(defun swap-fake-shadow-buffers ()
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(set! *fake-shadow-buffer* (if (= *fake-shadow-buffer* *fake-shadow-buffer-1*)
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*fake-shadow-buffer-2*
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*fake-shadow-buffer-1*
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)
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)
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(set! (-> *fake-shadow-buffer* num-shadows) 0)
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0
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(none)
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)
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;; definition for function draw-shadow
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;; INFO: Return type mismatch int vs none.
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(defun
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draw-shadow
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((arg0 vector)
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(arg1 vector)
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(arg2 vector)
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(arg3 float)
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(arg4 float)
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(arg5 float)
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)
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(let ((f0-1 (- (-> arg0 y) (-> arg1 y))))
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(if (< f0-1 arg4)
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(add-fake-shadow-to-buffer
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arg1
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arg2
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(* (- 1.0 (/ f0-1 arg4)) arg3)
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(the-as int arg5)
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)
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)
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)
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0
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(none)
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)
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;; definition for function compute-and-draw-shadow
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;; INFO: Return type mismatch int vs none.
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;; Used lq/sq
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(defun
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compute-and-draw-shadow
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((arg0 vector)
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(arg1 vector)
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(arg2 vector)
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(arg3 vector)
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(arg4 float)
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(arg5 float)
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)
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(local-vars
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(v1-10 float)
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(v1-11 float)
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(sv-96 vector)
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(sv-112 (function quaternion vector float quaternion))
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(sv-128 vector)
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(sv-144 vector)
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)
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(rlet ((vf0 :class vf)
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(vf1 :class vf)
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(vf2 :class vf)
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)
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(init-vf0-vector)
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(set! sv-96 arg2)
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(let ((s4-0 arg3)
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(s3-0 arg4)
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(s2-0 arg5)
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)
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(when (< (- (-> arg0 y) (-> arg1 y)) s3-0)
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(set! sv-144 (new 'stack-no-clear 'vector))
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(let ((s0-0 (new 'stack-no-clear 'vector))
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(s1-0 (new 'stack-no-clear 'sparticle-cpuinfo))
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)
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(set! (-> arg1 y) (+ 40.96 (-> arg1 y)))
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(set! (-> sv-144 x) (-> sv-96 z))
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(set! (-> sv-144 y) 0.0)
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(set! (-> sv-144 z) (- (-> sv-96 x)))
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(vector-normalize! sv-144 1.0)
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(set! sv-112 quaternion-vector-angle!)
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(set! sv-128 s0-0)
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(let ((a2-1 (acos (-> sv-96 y))))
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(sv-112 (the-as quaternion sv-128) sv-144 a2-1)
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)
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(let ((v1-9 s1-0))
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(cond
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((< (-> s0-0 w) 0.0)
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(.lvf vf1 (&-> v1-9 vel-sxvel quad))
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(.lvf vf2 (&-> s0-0 quad))
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(.sub.vf vf1 vf0 vf2 :mask #b111)
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(.svf (&-> v1-9 vel-sxvel quad) vf1)
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(.mov v1-10 vf1)
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)
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(else
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(.lvf vf1 (&-> v1-9 vel-sxvel quad))
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(.lvf vf2 (&-> s0-0 quad))
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(.add.vf vf1 vf0 vf2 :mask #b111)
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(.svf (&-> v1-9 vel-sxvel quad) vf1)
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(.mov v1-11 vf1)
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)
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)
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)
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(draw-shadow arg0 arg1 (-> s1-0 vel-sxvel) (the-as float s4-0) s3-0 s2-0)
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)
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)
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)
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0
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(none)
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)
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)
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;; definition for function find-ground-and-draw-shadow
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;; INFO: Return type mismatch int vs none.
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;; Used lq/sq
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(defun
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find-ground-and-draw-shadow
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((arg0 vector)
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(arg1 vector)
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(arg2 float)
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(arg3 uint)
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(arg4 process)
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(arg5 float)
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(arg6 float)
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)
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(let ((s2-0 (new 'stack-no-clear 'vector)))
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(set! (-> s2-0 quad) (-> arg0 quad))
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(new 'stack-no-clear 'vector)
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(+! (-> s2-0 y) arg5)
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(let ((s4-0 (new 'stack-no-clear 'collide-tri-result)))
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(cond
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((>=
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(fill-and-probe-using-y-probe
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*collide-cache*
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s2-0
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arg6
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arg3
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arg4
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s4-0
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(the-as uint 1)
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)
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0.0
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)
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(if (!= arg2 0.0)
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(compute-and-draw-shadow
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s2-0
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(-> s4-0 intersect)
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(-> s4-0 normal)
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(the-as vector arg2)
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arg6
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(the-as float 0)
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)
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)
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(if (and arg1 (!= (-> s4-0 pat material) 3))
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(set! (-> arg1 quad) (-> s4-0 intersect quad))
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)
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)
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(else
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(if arg1
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(vector+float*!
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arg1
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arg0
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(-> *standard-dynamics* gravity-normal)
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(- arg6)
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)
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)
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)
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)
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)
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)
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0
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(none)
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)
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;; definition for function do-target-shadow
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;; INFO: Return type mismatch int vs none.
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;; Used lq/sq
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(defbehavior do-target-shadow target ()
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(if
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(and
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(logtest? (-> self control status) 1)
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(!= (-> self control unknown-surface00 mode) 'swim)
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(!= (-> self control unknown-surface00 mode) 'dive)
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(!= (-> self next-state name) 'target-flop)
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(zero? (logand (-> self draw status) 38))
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)
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(set! (-> self control shadow-pos quad) (-> self control trans quad))
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(find-ground-and-draw-shadow
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(-> self control trans)
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(-> self control shadow-pos)
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0.0
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(-> (the-as collide-shape-prim (-> self control root-prim)) collide-with)
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self
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0.0
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81920.0
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)
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)
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0
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(none)
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)
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;; failed to figure out what this is:
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(set!
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(-> *part-id-table* 362)
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(new 'static 'sparticle-launcher
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:init-specs
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(new 'static 'inline-array sp-field-init-spec 20
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(sp-tex spt-texture (new 'static 'texture-id :page #x2))
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(sp-flt spt-num 8.0)
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(sp-flt spt-scale-x (meters 0.3))
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(sp-rnd-flt spt-rot-z (degrees -180.0) (degrees 360.0) 1.0)
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(sp-copy-from-other spt-scale-y -4)
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(sp-flt spt-r 90.0)
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(sp-flt spt-g 90.0)
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(sp-flt spt-b 90.0)
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(sp-rnd-flt spt-a 20.0 20.0 1.0)
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(sp-flt spt-vel-y (meters 0.002))
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(sp-flt spt-scalevel-x (meters 0.004166667))
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(sp-copy-from-other spt-scalevel-y -4)
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(sp-flt spt-fade-a -0.3)
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(sp-int spt-timer 5004)
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(sp-cpuinfo-flags bit2 bit3)
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(sp-rnd-flt spt-launchrot-x (degrees -20.0) (degrees 15.0) 1.0)
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(sp-flt spt-conerot-x (degrees 90.0))
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(sp-rnd-flt spt-conerot-y (degrees -180.0) (degrees 360.0) 1.0)
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(sp-flt spt-conerot-radius (meters 0.2))
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(sp-end)
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)
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)
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)
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