Files
jak-project/test/decompiler/reference/levels/snow/target-snowball_REF.gc
T
Tyler Wilding dd959d0d0d decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00

170 lines
4.4 KiB
Common Lisp
Vendored

;;-*-Lisp-*-
(in-package goal)
;; definition of type snowball-info
(deftype snowball-info (basic)
((entity basic :offset-assert 4)
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
;; definition for method 3 of type snowball-info
(defmethod inspect snowball-info ((obj snowball-info))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tentity: ~A~%" (-> obj entity))
obj
)
;; definition of type snowball-bank
(deftype snowball-bank (basic)
()
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
;; definition for method 3 of type snowball-bank
(defmethod inspect snowball-bank ((obj snowball-bank))
(format #t "[~8x] ~A~%" obj (-> obj type))
obj
)
;; definition for symbol *SNOWBALL-bank*, type snowball-bank
(define *SNOWBALL-bank* (the-as snowball-bank L24))
;; definition for function target-snowball-post
;; INFO: Return type mismatch int vs none.
(defbehavior target-snowball-post target ()
(let ((gp-0 (the int (-> *display* time-ratio))))
(set-time-ratios *display* 1.0)
(countdown (s5-0 gp-0)
(set! (-> self control unknown-int40) s5-0)
(flag-setup)
(build-conversions (-> self control transv))
(reverse-conversions (-> self control transv))
(post-flag-setup)
)
(set-time-ratios *display* (the float gp-0))
)
(rot->dir-targ! (-> self control))
(ja-post)
(joint-points)
(do-target-shadow)
(target-powerup-process)
0
(none)
)
;; failed to figure out what this is:
(defstate target-snowball-start (target)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(the-as object (cond
((and (= arg2 'query) (= (-> arg3 param 0) 'mode))
'snowball
)
((let ((v1-3 arg2))
(= v1-3 'end-mode)
)
enter-state
(-> *TARGET-bank* duck-jump-height-min)
(-> *TARGET-bank* duck-jump-height-max)
(go target-jump)
)
(else
(target-generic-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
:exit
(behavior ()
(when (!= (-> self next-state name) 'target-snowball)
(let ((v1-1 (-> self manipy)))
(when v1-1
(deactivate (-> v1-1 0))
(set! (-> self manipy) (the-as (pointer manipy) #f))
)
)
(set!
(-> self control root-prim prim-core action)
(logand -4097 (-> self control root-prim prim-core action))
)
(set! (-> self control unknown-surface00) *walk-mods*)
(set!
(-> self control dynam gravity-max)
(-> self control unknown-dynamics00 gravity-max)
)
(set!
(-> self control dynam gravity-length)
(-> self control unknown-dynamics00 gravity-length)
)
(target-collide-set! 'normal 0.0)
(set! (-> self control reaction) target-collision-reaction)
(target-exit)
)
(none)
)
:code
(behavior ((arg0 handle))
(target-exit)
(set! *display-profile* #f)
(set! *display-entity-errors* #f)
(if (zero? (-> self snowball))
(set! (-> self snowball) (new 'process 'snowball-info))
)
(set! (-> self snowball entity) #f)
(let ((a0-2 (handle->process arg0)))
(if a0-2
(set! (-> self snowball entity) (-> a0-2 entity))
)
)
(reset-target-state #t)
(set! (-> self control transv quad) (the-as uint128 0))
(set! (-> self control unknown-float01) 0.0)
(let* ((a0-6 (-> self control))
(t9-3 (method-of-object a0-6 TODO-RENAME-28))
)
(new 'static 'vector :y 4096.0 :w 1.0)
(t9-3 a0-6)
)
(logior! (-> self control root-prim prim-core action) 4096)
(ja-channel-set! 1)
(let ((gp-1 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-1
(the-as art-joint-anim (-> self draw art-group data 5))
num-func-identity
)
(set! (-> gp-1 frame-num) 0.0)
)
(remove-exit)
(go target-snowball)
(none)
)
:post
(the-as (function none :behavior target) target-post)
)
;; failed to figure out what this is:
(defstate target-snowball (target)
:event
(-> target-snowball-start event)
:exit
(-> target-snowball-start exit)
:code
(behavior ()
(while #t
(suspend)
)
(none)
)
:post
(behavior ()
(target-snowball-post)
(none)
)
)