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https://github.com/open-goal/jak-project
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2fc943977f
It turns out we didn't decompile any of this stuff yet.
10 lines
309 B
C++
10 lines
309 B
C++
#include "TextureAnimator.h"
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void TextureAnimator::handle_texture_anim_data(DmaFollower& dma) {
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auto vif0 = dma.current_tag_vifcode0();
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while (vif0.kind != VifCode::Kind::PC_PORT || vif0.immediate != 13) {
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dma.read_and_advance();
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vif0 = dma.current_tag_vifcode0();
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}
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dma.read_and_advance();
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} |