mirror of
https://github.com/open-goal/jak-project
synced 2026-08-03 00:47:12 -04:00
dd959d0d0d
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)` * decomp: almost finish `process-taskable` * blocked: mistycannon / pelican * decomp: finish `babak-with-cannon` write a script to fix gsrc * decomp: finish `process-taskable` * decomp: finish `flutflut` and `yakow` * decomp: finish `fishermans-boat` * blocked: state decomp `training-obs` * decomp: finish `muse` * decomp: finish `bonelurker` * blocked: state decomp in `quicksandlurker`| `balloonlurker` * decomp: finish `assistant-village2` * scripts: script to help updating goal_src * starting to update goal_src * tests: update ref tests * src: more src updating * src: waiting on `process-taskable` and `muse` * blocked: `citb-plat` state decomp * decomp: finish `square-platform` * blocked: `orbit-plat` due to overlays + static data * decomp: finish `qbert-plat` * blocked: almost finish `misty-conveyor`, sparticle-callback * blocked: jungle-mirrors * blocked: state decomp in `swamp-blimp` * decomp: finish `swamp-bat` * decomp: finish `swamp-rat` * decomp: finish `swamp-rat-nest` * blocked: state decomp `kermit` * decomp: finish `cavecrystal-light` * decomp: finish `spiderwebs` * blocked: state decomp `dark-crystal` * decomp: finish `baby-spider` * decomp: finish `mother-spider-h` * decomp: finish `mother-spider-proj` * blocked: state decomp in `gnawer` * blocked: state decomp in `driller-lurker` * blocked: `sun-exit-chamber` breaks when adding handle cast * decomp: finish `sunken-water` * blocked: `target-tube` ShortCircuitElement::push_to_stack * decomp: finish `sunken-fish` * blocked: `minecart` decomp crash when adding stack cast * decomp: finish `assistant-village3` * decomp: finish `sage-village3` * blocked: `cave-trap` done but ran into `go` issue * blocked: `spider-egg` state decomp * decomp: finish `target-snowball` * blocked/stuck: `target-ice` decomp issue around cpad * pausing: ice-cube has some weird collide-shape-prim handling * blocked: `snow-ball` state decomp * blocked: `snow-bumper` state decomp * decomp: finish `snow-ram-h` * decomp: finish `yeti` * decomp: finish `assistant-lavatube` * re-enable the float cast log * decomp: updating to new sparticle definitions * decomp: address feedback up to `swamp-rat-nest` * address remaining feedback * all-types: move the `pointer` def * add back temporary `hud-hidden?`
236 lines
7.3 KiB
Common Lisp
236 lines
7.3 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: shadow-cpu-h.gc
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;; name in dgo: shadow-cpu-h
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;; dgos: GAME, ENGINE
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(deftype shadow-settings (structure)
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((center vector :inline :offset-assert 0)
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(flags int32 :offset 12)
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(shadow-dir vector :inline :offset-assert 16)
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(dist-to-locus float :offset 28)
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(bot-plane plane :inline :offset-assert 32)
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(top-plane plane :inline :offset-assert 48)
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(fade-dist float :offset-assert 64)
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(fade-start float :offset-assert 68)
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(dummy-2 int32 :offset-assert 72)
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(dummy-3 int32 :offset-assert 76)
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)
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:method-count-assert 9
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:size-assert #x50
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:flag-assert #x900000050
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)
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(deftype shadow-control (basic)
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((settings shadow-settings :inline :offset-assert 16)
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)
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:method-count-assert 16
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:size-assert #x60
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:flag-assert #x1000000060
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(:methods
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(new (symbol type float float float float float) _type_ 0)
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(clear-offset-bit (shadow-control) int 9)
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(set-offset-bit (shadow-control) int 10)
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(set-top-plane-offset (shadow-control float) int 11)
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(set-bottom-plane-offset (shadow-control float) int 12)
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(dummy-13 (_type_) none 13)
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(dummy-14 (_type_) none 14)
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(dummy-15 (_type_ vector float float float) none 15)
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)
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)
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(defmethod clear-offset-bit shadow-control ((obj shadow-control))
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"Clear a bit in w for the center of the shadow."
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(set! (-> obj settings center w)
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(the-as float (logand (lognot #x20)
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(the-as int (-> obj settings center w))))
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)
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0
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)
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(defmethod set-offset-bit shadow-control ((obj shadow-control))
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"Set a bit in w for the center position of the shadow"
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(set! (-> obj settings center w)
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(the-as float (logior (the-as int (-> obj settings center w))
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#x20))
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)
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0
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)
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(defmethod set-bottom-plane-offset shadow-control ((obj shadow-control) (arg0 float))
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(set! (-> obj settings bot-plane d) (- arg0))
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0
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)
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(defmethod set-top-plane-offset shadow-control ((obj shadow-control) (arg0 float))
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(set! (-> obj settings top-plane d) (- arg0))
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0
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)
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(deftype shadow-data (structure)
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((texoffset vector :inline :offset-assert 0)
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(texscale vector :inline :offset-assert 16)
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(clrs uint128 2 :offset-assert 32)
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(dma-unpack-template dma-packet :inline :offset-assert 64)
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(dma-cnt uint64 :offset-assert 80)
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(vif-nop uint32 :offset-assert 88)
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(vif-unpack-v4-8 uint32 :offset-assert 92)
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(pdc basic :offset-assert 96)
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(dist float :offset-assert 100)
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(oddeven uint8 :offset-assert 104)
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(waits uint32 :offset-assert 108)
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)
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:method-count-assert 9
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:size-assert #x70
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:flag-assert #x900000070
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)
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(deftype shadow-work (structure)
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((shadow-data shadow-data :inline :offset-assert 0)
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(inbuf uint128 600 :offset-assert 112)
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)
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:method-count-assert 9
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:size-assert #x25f0
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:flag-assert #x9000025f0
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)
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(deftype shadow-run (structure)
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((first uint32 :offset-assert 0)
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(next uint32 :offset-assert 4)
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)
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:allow-misaligned
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:method-count-assert 9
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:size-assert #x8
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:flag-assert #x900000008
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)
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(deftype shadow-queue (structure)
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((num-runs uint32 :offset-assert 0)
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(cur-run uint32 :offset-assert 4)
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(run shadow-run 15 :inline :offset-assert 8)
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)
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:method-count-assert 9
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:size-assert #xf8
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:flag-assert #x9000000f8
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)
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(defun shadow-queue-append ((arg0 shadow-queue))
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"Increment the run counter"
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(set! (-> arg0 cur-run) (+ (-> arg0 cur-run) 1))
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)
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(defun shadow-queue-reset ((arg0 shadow-queue))
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"Reset the run counter"
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(set! (-> arg0 cur-run) 0)
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)
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(define *shadow-queue* (new 'global 'shadow-queue))
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(deftype shadow-vertex (structure)
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((x float :offset-assert 0)
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(y float :offset-assert 4)
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(z float :offset-assert 8)
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(weight float :offset-assert 12)
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)
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:method-count-assert 9
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:size-assert #x10
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:flag-assert #x900000010
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)
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(deftype shadow-matrix-ref (structure)
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((joint-0 uint8 :offset-assert 0)
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(joint-1 uint8 :offset-assert 1)
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)
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:method-count-assert 9
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:size-assert #x2
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:flag-assert #x900000002
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)
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;; BUG:
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;; the shadow-edge type is multiply defined.
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;; it seems like the first definition is not used.
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;; The OpenGOAL compiler doesn't like this, so this is commented out.
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#|
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;; shadow-cpu-h
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; (deftype shadow-edge (structure) ;
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; ((ind-0 uint16 :offset-assert 0) ;
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; (ind-1 uint16 :offset-assert 2) ;
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; (tri-0 uint16 :offset-assert 4) ;
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; (tri-1 uint16 :offset-assert 6) ;
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; ) ;
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; :method-count-assert 9 ;
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; :size-assert #x4 ;
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; :flag-assert #x900000004 ;
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; ) ;
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|#
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(deftype shadow-tri (structure)
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((ind-0 uint8 :offset-assert 0)
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(ind-1 uint8 :offset-assert 1)
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(ind-2 uint8 :offset-assert 2)
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(faces uint8 :offset-assert 3)
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)
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:method-count-assert 9
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:size-assert #x4
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:flag-assert #x900000004
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)
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(deftype shadow-edge (structure)
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((ind-0 uint8 :offset-assert 0)
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(ind-1 uint8 :offset-assert 1)
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(tri-0 uint8 :offset-assert 2)
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(tri-1 uint8 :offset-assert 3)
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)
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:method-count-assert 9
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:size-assert #x4
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:flag-assert #x900000004
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)
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(deftype shadow-header (structure)
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((qwc-data uint32 :offset-assert 0)
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(num-joints uint32 :offset-assert 4)
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(num-verts uint16 :offset-assert 8)
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(num-twos uint16 :offset-assert 10)
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(num-single-tris uint16 :offset-assert 12)
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(num-single-edges uint16 :offset-assert 14)
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(num-double-tris uint16 :offset-assert 16)
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(num-double-edges uint16 :offset-assert 18)
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(ofs-verts uint32 :offset-assert 20)
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(ofs-refs uint32 :offset-assert 24)
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(ofs-single-tris uint32 :offset-assert 28)
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(ofs-single-edges uint32 :offset-assert 32)
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(ofs-double-tris uint32 :offset-assert 36)
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(ofs-double-edges uint32 :offset-assert 40)
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)
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:method-count-assert 9
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:size-assert #x2c
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:flag-assert #x90000002c
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)
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(deftype shadow-geo (art-element)
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((total-size uint32 :offset-assert 32)
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(header shadow-header :inline :offset 32)
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(rest uint64 :dynamic :offset-assert 80)
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)
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:method-count-assert 13
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:size-assert #x50
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:flag-assert #xd00000050
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)
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(defmethod new shadow-control ((allocation symbol) (type-to-make type) (bottom-offset float) (top-offset float) (dir float) (center float) (fade float))
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(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
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(set! (-> obj settings center w) center)
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(set-vector! (-> obj settings shadow-dir) 0.0 -1.0 0.0 dir)
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(set-vector! (-> obj settings bot-plane) 0.0 1.0 0.0 (- bottom-offset))
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(set-vector! (-> obj settings top-plane) 0.0 1.0 0.0 (- top-offset))
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(set! (-> obj settings fade-dist) fade)
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obj
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)
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)
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(define *shadow* #f)
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(define *shadow-object* #f)
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(define *shadow-debug* #f)
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