Files
jak-project/test/decompiler/reference/levels/common/ticky_REF.gc
T
ManDude bd1718dc9c A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00

74 lines
2.4 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type ticky
(deftype ticky (structure)
((delay-til-ramp int64 :offset-assert 0)
(delay-til-timeout int64 :offset-assert 8)
(starting-time int64 :offset-assert 16)
(last-tick-time int64 :offset-assert 24)
)
:method-count-assert 12
:size-assert #x20
:flag-assert #xc00000020
(:methods
(sleep (_type_ int) none 9)
(reached-delay? (_type_ int) symbol 10)
(completed? (_type_) symbol 11)
)
)
;; definition for method 3 of type ticky
(defmethod inspect ticky ((obj ticky))
(format #t "[~8x] ~A~%" obj 'ticky)
(format #t "~Tdelay-til-ramp: ~D~%" (-> obj delay-til-ramp))
(format #t "~Tdelay-til-timeout: ~D~%" (-> obj delay-til-timeout))
(format #t "~Tstarting-time: ~D~%" (-> obj starting-time))
(format #t "~Tlast-tick-time: ~D~%" (-> obj last-tick-time))
obj
)
;; definition for method 9 of type ticky
;; INFO: Return type mismatch int vs none.
(defmethod sleep ticky ((obj ticky) (arg0 int))
(set! (-> obj starting-time) (-> *display* base-frame-counter))
(set! (-> obj delay-til-timeout) arg0)
(set! (-> obj delay-til-ramp) (max 0 (+ arg0 -1200)))
(set! (-> obj last-tick-time) 0)
0
(none)
)
;; definition for method 11 of type ticky
(defmethod completed? ticky ((obj ticky))
(let ((gp-0 #f))
(let ((v1-2 (- (-> *display* base-frame-counter) (-> obj starting-time))))
(cond
((>= v1-2 (-> obj delay-til-timeout))
(set! gp-0 #t)
)
(else
(let* ((f0-1 (fmin 1.0 (/ (the float (max 0 (- v1-2 (-> obj delay-til-ramp))))
(the float (- (-> obj delay-til-timeout) (-> obj delay-til-ramp)))
)
)
)
(v1-7 (the int (lerp 105.0 41.0 f0-1)))
)
(when (>= (- (-> *display* base-frame-counter) (-> obj last-tick-time)) v1-7)
(set! (-> obj last-tick-time) (-> *display* base-frame-counter))
(sound-play-by-name (static-sound-name "stopwatch") (new-sound-id) 1024 0 0 1 #t)
)
)
)
)
)
gp-0
)
)
;; definition for method 10 of type ticky
(defmethod reached-delay? ticky ((obj ticky) (arg0 int))
(>= (- (-> *display* base-frame-counter) (-> obj starting-time)) arg0)
)