1.6 KiB
How to replace textures
Release build
Create a folder called texture_replacements inside the data directory. The directory structure should be
data/texture_replacements/page_name/texture_name.png
Where page_name is the name of the folder in data/assets/textures and texture_name.png is the name of the texture.
From source
Textures to be replaced should be saved in
jak-project/texture_replacements/page_name/texture_name.png
Where page_name is the name of the folder in assets/textures and texture_name.png is the name of the texture. You'll have to create the texture_replacements folder yourself.
Recommended use
To make this easier to set up, you can copy the default textures from assets, and then modify those.
For example, you can copy the common folder from assets/textures to texture_replacements. Then you can modify the png files in texture_replacements/common
Rebuilding the game with modified textures
Run the decompiler/extractor again to rebuild with modified textures.
If it worked, you will see:
Replacing jak-project/texture_replacements/common/jng-precursor-metal-plain-01-lores.png
in part of the output.
Restrictions
Do not change the resolution of the sky, clouds, or eye textures. Other textures should let you change the size. Using extremely large textures will use more VRAM and will load slower.
The PNG file should have an alpha channel. Some textures use their alpha channels for transparency, or for indicating which parts should have environment mapping applied. It may be useful to look at how the original texture uses the alpha channel first, especially for particle effects.