Files
jak-project/test/decompiler/reference/levels/misty/mud_REF.gc
T
Tyler Wilding 4c61343cb7 decomp: evilbro (#774)
* add script to make adding lambda label casts a bit easier

* decomp: almost finish `evil-bro`

blocked by handle -> process conversion it seems:
`No method or function named .asm.sllv.r0 for type (pointer process-tree)`

* so close! SLLV issue (not a simple handle scenario)

* decomp: finalize `evilbro` blocked by func return type

* decomp: finish `evilbro`
2021-08-22 21:03:47 -04:00

109 lines
2.6 KiB
Common Lisp
Vendored

;;-*-Lisp-*-
(in-package goal)
;; definition of type mud
(deftype mud (water-anim)
()
:heap-base #x70
:method-count-assert 30
:size-assert #xdc
:flag-assert #x1e007000dc
)
;; definition for method 3 of type mud
(defmethod inspect mud ((obj mud))
(let ((t9-0 (method-of-type water-anim inspect)))
(t9-0 obj)
)
obj
)
;; definition for symbol ripple-for-mud, type ripple-wave-set
(define
ripple-for-mud
(new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave
(new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 40.0 :xdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 40.0 :xdiv -1 :zdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
;; definition for symbol ripple-for-small-mud, type ripple-wave-set
(define
ripple-for-small-mud
(new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave
(new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 20.0 :xdiv 2 :speed 0.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv -2 :zdiv 2 :speed 0.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
;; definition for method 22 of type mud
(defmethod TODO-RENAME-22 mud ((obj mud))
(let ((t9-0 (method-of-type water-anim TODO-RENAME-22)))
(t9-0 obj)
)
(set! (-> obj flags) (logand -8388609 (-> obj flags)))
(set! (-> obj flags) (logior #x40000 (-> obj flags)))
(let ((gp-0 (new 'process 'ripple-control)))
(set! (-> obj draw ripple) gp-0)
(set! (-> gp-0 global-scale) 3072.0)
(set! (-> gp-0 waveform) ripple-for-mud)
(let
((v1-9
(the-as
object
((method-of-type res-lump get-property-data)
(-> obj entity)
'water-anim-fade-dist
'interp
-1000000000.0
(the-as pointer #f)
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
)
)
(when (the-as pointer v1-9)
(set!
(-> gp-0 close-fade-dist)
(-> (the-as ripple-control v1-9) global-scale)
)
(set!
(-> gp-0 far-fade-dist)
(-> (the-as ripple-control v1-9) last-frame-scale)
)
)
)
(case (-> obj look)
((21 25 29)
(set! (-> gp-0 close-fade-dist) 4096000000.0)
(set! (-> gp-0 far-fade-dist) 8192000000.0)
)
)
(case (-> obj look)
((22 25 24 27 26 31)
(let ((v0-3 ripple-for-small-mud))
(set! (-> gp-0 waveform) v0-3)
v0-3
)
)
)
)
)