Files
jak-project/goal_src/jak2/pc/progress/progress-static-pc.gc
T
Alex a6c21a9814 Implement analog stick sensitivity setting, default it to 133% (#3919)
This is a simple multiplier to the gamepad axis input value received
from SDL events. Normally the values it provides cannot satisfy the
square range of the stick input. This is usually fine but it might play
differently with different controllers and compared to consoles,
especially considering the DualShock 1/2 have automatic calibration
which works in mysterious ways. The setting is there so any user can
adjust it for their controllers.

Saved to and loaded from the input-settings.json file.

133% matches PCSX2's default setting and is generally a good value to
map the square stick range within most modern(ish) controllers' circular
stick motion.

Progress menu option added to Jak 1 and 2. Setting can be changed from
50% all the way to 200%.

~~Renamed the analog deadzone options to stick deadzone since they don't
apply to the other analog buttons and only the (analog, yes) sticks.~~
2025-05-27 16:01:06 +01:00

743 lines
35 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
#|@file
Additional PC port specific file for overriding/expanding the progress menu
This gives us more freedom to write code how we want.
|#
(define *title-pc*
(new 'static 'menu-option-list
:y-center #xc6
:y-space 30
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-sub-menu-option
:name (text-id progress-title-new-game)
:scale #t
:next-state 'select-save-title
)
(new 'static 'menu-sub-menu-option :name (text-id progress-load-game) :scale #t :next-state 'select-load)
(new 'static 'menu-sub-menu-option
:name (text-id progress-title-options)
:scale #t
:next-state 'title-options
)
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-secrets)
:scale #t
:next-state 'unlocked-secrets
)
(new 'static 'menu-exit-game-option
:name (text-id progress-quit)
:scale #f
)
)
)
)
(define *sound-options-pc*
(progress-new-generic-scrolling-page (text-id progress-root-sound-options)
(new 'static 'menu-generic-slider-option
:name (text-id progress-sound-sfx-volume)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* memcard-volume-sfx))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* memcard-volume-sfx) val)
(pc-settings-save)
(set! (-> *setting-control* user-default sfx-volume) val)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-sound-music-volume)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* memcard-volume-music))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* memcard-volume-music) val)
(pc-settings-save)
(set! (-> *setting-control* user-default music-volume) val)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-sound-speech-volume)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* memcard-volume-dialog))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* memcard-volume-dialog) val)
(pc-settings-save)
(set! (-> *setting-control* user-default dialog-volume) val)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-sound-format)
:get-max-size-fn (lambda () 3)
:get-item-label-fn (lambda ((index int))
(case index
((0) (lookup-text! *common-text* (text-id progress-sound-mono) #f))
((1) (lookup-text! *common-text* (text-id progress-sound-stereo) #f))
((2) (lookup-text! *common-text* (text-id progress-sound-surround) #f))))
:get-item-index-fn (lambda () (-> *setting-control* user-default stereo-mode))
:on-confirm (lambda ((index int) (the-progress progress)) (set! (-> *setting-control* user-default stereo-mode) index)))))
(define *options-pc* (new 'static 'menu-option-list
:y-center #xc6
:y-space 30
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-game-options)
:scale #t
:next-state 'game-options-title
)
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-graphic-options)
:scale #t
:next-state 'graphic-options
)
(new 'static 'menu-sub-menu-option
:name (text-id progress-root-sound-options)
:scale #t
:next-state 'sound-options
)
)
)
)
(define *unlocked-secrets-pc*
(new 'static 'menu-option-list
:y-center 170
:y-space 23
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-scrapbook) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-mega-scrapbook) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-sceneplayer-1) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-sceneplayer-2) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-sceneplayer-3) :scale #f)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-hero-mode) :scale #f :next-state 'select-save-title)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-main-secrets-levelselect) :scale #f :next-state 'select-start)
(new 'static 'menu-unlocked-menu-option :name (text-id progress-music-player) :scale #f)
)
)
)
;; TODO - this is a gross misuse of macros, instead if we want to hide a very small amount of options in one menu versus another
;; it's a clear indication of a missing feature (add a lambda that determines visibility, or just the use disabled one)
(defmacro game-options-pc-input-options ()
`(progress-new-generic-link-to-scrolling-page (text-id progress-menu-input-options)
(progress-new-generic-link-to-scrolling-page (text-id progress-camera-options)
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-first-horz)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* first-camera-h-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* first-camera-h-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-first-vert)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* first-camera-v-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* first-camera-v-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-third-horz)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* third-camera-h-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* third-camera-h-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-camera-options-third-vert)
:truthy-text (text-id progress-normal)
:falsey-text (text-id progress-inverted)
:get-value-fn (lambda () (-> *pc-settings* third-camera-v-inverted?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* third-camera-v-inverted?) val)
(pc-settings-save)))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-camera *pc-settings* #t)
(pc-settings-save))))
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-controller-options) :should-disable? (lambda () (<= (pc-get-controller-count) 0))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-controller-options-select-controller)
:get-max-size-fn (lambda () (pc-get-controller-count))
:get-item-label-fn (lambda ((index int))
(pc-get-controller-name index *pc-cpp-temp-string*)
*pc-cpp-temp-string*)
:get-item-index-fn (lambda () (pc-get-controller-index 0))
:on-confirm (lambda ((index int) (the-progress progress)) (pc-set-controller! index 0)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-vibration)
:should-disable? (lambda () (not (pc-current-controller-has-rumble?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *setting-control* user-default vibration))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* memcard-vibration?) val)
(pc-settings-save)
(set! (-> *setting-control* user-default vibration) val)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-controller-options-analog-deadzone)
:min-value 0.0
:max-value 1.0
:step 0.01
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* stick-deadzone))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* stick-deadzone) val)
(pc-settings-save)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-controller-options-analog-sensitivity)
:min-value 50.0
:max-value 200.0
:step 1.0
:show-decimal? #f
:get-value-fn (lambda () (-> *pc-settings* stick-sensitivity))
:on-confirm (lambda ((val float))
(pc-set-axis-scale! (/ val 100.0))
(set! (-> *pc-settings* stick-sensitivity) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-ignore-if-unfocused)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* ignore-controller-win-unfocused?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* ignore-controller-win-unfocused?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-led-hp)
:should-disable? (lambda () (not (pc-current-controller-has-led?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* controller-led-hp?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* controller-led-hp?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-led-state)
:should-disable? (lambda () (not (pc-current-controller-has-led?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* controller-led-eco?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* controller-led-eco?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-enable-pressure-sensitivity)
:should-disable? (lambda () (not (pc-current-controller-has-pressure-sensitivity?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (pc-get-pressure-sensitivity-enabled?))
:on-confirm (lambda ((val symbol)) (pc-set-pressure-sensitivity-enabled! val)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-swap-r1-r2)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* controller-swap-r1-r2?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* controller-swap-r1-r2?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-controller-options-enable-trigger-effects)
:should-disable? (lambda () (not (pc-current-controller-has-trigger-effect-support?)))
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (pc-get-trigger-effects-enabled?))
:on-confirm (lambda ((val symbol)) (pc-set-trigger-effects-enabled! val)))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-input *pc-settings* 'controller #t)
(pc-set-pressure-sensitivity-enabled! #f)
(pc-set-trigger-effects-enabled! #f)
(set-ignore-controller-in-bg! *pc-settings* (-> *pc-settings* ignore-controller-win-unfocused?))
(pc-settings-save))))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-input-options-enable-keyboard)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (pc-get-keyboard-enabled?))
:on-confirm (lambda ((val symbol)) (pc-set-keyboard-enabled! val)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-input-options-enable-mouse)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* mouse-enabled?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* mouse-enabled?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-mouse-options) :should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-mouse-options-track-camera)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* mouse-camera?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* mouse-camera?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-mouse-options-horz-sens)
:should-disable? (lambda () (not (-> *pc-settings* mouse-camera?)))
:min-value -100.0
:max-value 100.0
:step 0.10
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* mouse-xsens))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* mouse-xsens) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-slider-option
:name (text-id progress-mouse-options-vert-sens)
:should-disable? (lambda () (not (-> *pc-settings* mouse-camera?)))
:min-value -100.0
:max-value 100.0
:step 0.10
:show-decimal? #t
:get-value-fn (lambda () (-> *pc-settings* mouse-ysens))
:on-confirm (lambda ((val float))
(set! (-> *pc-settings* mouse-ysens) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-mouse-options-player-movement)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* mouse-movement?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* mouse-movement?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-input *pc-settings* 'mouse #t)
(update-mouse-controls! *pc-settings*)
(pc-settings-save))))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-input-options-auto-hide-cursor)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* auto-hide-cursor?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* auto-hide-cursor?) val)
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-reassign-binds)
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-controller)
:should-disable? (lambda () (<= (pc-get-controller-count) 0))
:device-type controller
:entries (select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 0))))
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-keyboard)
:should-disable? (lambda () (not (pc-get-keyboard-enabled?)))
:device-type keyboard
:entries (l-analog-up l-analog-down l-analog-left l-analog-right r-analog-up r-analog-down r-analog-left r-analog-left r-analog-right
select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 1))))
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-mouse)
:should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
:device-type mouse
:entries (select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 2)))))
(new 'static 'menu-generic-confirm-option
:name (text-id progress-restore-defaults)
:on-confirm (lambda ((val symbol))
(reset-input *pc-settings* 'input #t)
(pc-set-keyboard-enabled! (-> *pc-settings* keyboard-enabled?))
(update-mouse-controls! *pc-settings*)
(pc-settings-save)))))
(defmacro game-options-pc-subtitle-toggle ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-subtitles)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *setting-control* user-default subtitle))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* memcard-subtitles?) val)
(pc-settings-save)
(set! (-> *setting-control* user-default subtitle) val))))
(defmacro game-options-pc-hint-subtitle-toggle ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-hint-subtitles)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* hinttitles?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* hinttitles?) val)
(pc-settings-save))))
(defmacro game-options-pc-subtitle-language ()
`(new 'static 'menu-generic-carousel-option
:name (text-id progress-sound-subtitle-language)
:items (new 'static 'boxed-array :type text-id
(text-id language-name-english)
(text-id language-name-french)
(text-id language-name-german)
(text-id language-name-spanish)
(text-id language-name-italian)
(text-id language-name-japanese)
(text-id language-name-korean)
(text-id language-name-english-uk)
(text-id language-name-portuguese)
(text-id language-name-finnish)
(text-id language-name-swedish)
(text-id language-name-danish)
(text-id language-name-norwegian)
(text-id language-name-dutch)
(text-id language-name-br-portuguese)
(text-id language-name-hungarian)
(text-id language-name-catalan)
(text-id language-name-icelandic)
(text-id language-name-polish)
(text-id language-name-lithuanian)
(text-id language-name-czech)
(text-id language-name-croatian)
(text-id language-name-galician))
:get-item-index-fn (lambda () (-> *pc-settings* subtitle-language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *pc-settings* subtitle-language) (the-as pc-language index))
(set! (-> *setting-control* user-default subtitle-language) (the-as language-enum index))
(pc-settings-save))))
(defmacro game-options-pc-sound-language ()
`(new 'static 'menu-generic-carousel-option
:name (text-id progress-sound-language)
:items (new 'static 'boxed-array :type text-id
(text-id language-name-english)
(text-id language-name-french)
(text-id language-name-german)
(text-id language-name-spanish)
(text-id language-name-italian)
(text-id language-name-japanese)
(text-id language-name-korean))
:get-item-index-fn (lambda () (-> *setting-control* user-default language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *setting-control* user-default language) (the-as language-enum index)))))
(defmacro game-options-pc-text-language ()
`(new 'static 'menu-generic-carousel-option
:name (text-id progress-text-language)
:items (new 'static 'boxed-array :type text-id
(text-id language-name-english)
(text-id language-name-french)
(text-id language-name-german)
(text-id language-name-spanish)
(text-id language-name-italian)
(text-id language-name-japanese)
(text-id language-name-korean)
(text-id language-name-english-uk)
(text-id language-name-portuguese)
(text-id language-name-finnish)
(text-id language-name-swedish)
(text-id language-name-danish)
(text-id language-name-norwegian)
(text-id language-name-dutch)
(text-id language-name-br-portuguese)
(text-id language-name-hungarian)
(text-id language-name-catalan)
(text-id language-name-icelandic)
(text-id language-name-polish)
(text-id language-name-lithuanian)
(text-id language-name-czech)
(text-id language-name-croatian)
(text-id language-name-galician))
:get-item-index-fn (lambda () (-> *pc-settings* text-language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *pc-settings* text-language) (the-as pc-language index))
;; NOTE - this doesn't actually work (naughty dog tried it too in their progress code)
(load-level-text-files (the-as int (-> *pc-settings* text-language)))
(pc-settings-save))))
(defmacro misc-options-pc-discord-rpc ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-discord-rpc)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* discord-rpc?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* discord-rpc?) val)
(pc-settings-save))))
(defmacro misc-options-pc-speedrunner-mode ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-speedrunner-mode)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* speedrunner-mode?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* speedrunner-mode?) val)
(pc-settings-save))))
(defmacro misc-options-pc-fast-progress ()
`(new 'static 'menu-generic-boolean-option
:name (text-id progress-fast-progress)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* fast-progress?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* fast-progress?) val)
(pc-settings-save))))
(define *game-options-pc*
(progress-new-generic-scrolling-page (text-id progress-root-game-options)
(game-options-pc-input-options)
(game-options-pc-subtitle-toggle)
(game-options-pc-hint-subtitle-toggle)
(game-options-pc-subtitle-language)
(game-options-pc-sound-language)
(game-options-pc-text-language)
(progress-new-generic-link-to-scrolling-page (text-id progress-misc-game-options)
(misc-options-pc-discord-rpc)
(misc-options-pc-speedrunner-mode)
(misc-options-pc-fast-progress))))
(define *game-options-title-pc*
(progress-new-generic-scrolling-page (text-id progress-root-game-options)
(game-options-pc-input-options)
(game-options-pc-subtitle-toggle)
(game-options-pc-hint-subtitle-toggle)
(game-options-pc-subtitle-language)
(game-options-pc-sound-language)
(game-options-pc-text-language)
;; TODO - is there a reason we only display the territory setting on the title screen?
(new 'static 'menu-generic-carousel-option
:name (text-id progress-territory)
:items (new 'static 'boxed-array :type text-id
(text-id progress-territory-auto)
(text-id progress-territory-scea)
(text-id progress-territory-scee)
(text-id progress-territory-scei)
(text-id progress-territory-scek))
:get-item-index-fn (lambda () (1+ (-> *pc-settings* territory)))
:on-confirm (lambda ((index int) (the-progress progress)) (set! (-> *pc-settings* territory) (1- index)) (pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-misc-game-options)
(misc-options-pc-discord-rpc)
(misc-options-pc-speedrunner-mode)
;; TODO - is there a reason we only display the fast airlock and fast-elevator setting on the title screen (worried about people changing it mid game?)
(new 'static 'menu-generic-boolean-option
:name (text-id progress-fast-airlock)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* fast-airlock?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* fast-airlock?) val)
(pc-settings-save)))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-fast-elevator)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* fast-elevator?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* fast-elevator?) val)
(pc-settings-save)))
(misc-options-pc-fast-progress))))
(define *msaa-options* (new 'static 'boxed-array :type int16 1 2 4 8 16))
(define *frame-rate-options* (new 'static 'boxed-array :type int16 60 75 90 120 144 165 240))
(define *frame-rate-disclaimer-seen?* #f)
(define *graphic-options-pc*
(progress-new-generic-scrolling-page (text-id progress-root-graphic-options)
;; NOTE/TODO - this doesn't follow the established generic menu pattern
;; a generic scrolling list menu component should be created (similar to menu-generic-details-page)
;; so the code can be localized to functions instead of scattered around in a bunch of switch statements
(new 'static 'menu-generic-to-resolutions-option
:name (text-id progress-window-size)
:on-confirm (lambda ((the-progress progress))
(push-and-set-state the-progress 'resolutions)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-graphics-display)
:get-item-index-fn (lambda () (pc-get-display-id))
:get-max-size-fn (lambda () (pc-get-display-count))
:get-item-label-fn (lambda ((index int))
(let ((name (pc-get-display-name index *pc-cpp-temp-string*)))
(if name
(string-format "(~D) ~S" index *pc-cpp-temp-string*)
(string-format "Dis~+7Vp~-7Vla~+7Vy~-7V ~D" index))
))
:on-confirm (lambda ((index int) (the-progress progress))
(pc-set-display-id! index))
:should-disable? (lambda () (or (= (pc-get-display-mode) 'windowed) (<= (pc-get-display-count) 1))))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-display-mode)
:items (new 'static 'boxed-array :type text-id
(text-id progress-windowed)
(text-id progress-fullscreen)
(text-id progress-borderless))
:get-item-index-fn (lambda ()
(case (pc-get-display-mode)
(('windowed) 0)
(('fullscreen) 1)
(('borderless) 2)))
:on-confirm (lambda ((index int) (the-progress progress))
(case index
((0) (pc-set-display-mode! 'windowed))
((1) (pc-set-display-mode! 'fullscreen))
((2) (pc-set-display-mode! 'borderless)))))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-aspect-ratio)
:items (new 'static 'boxed-array :type text-id
(text-id progress-aspect-ratio-4x3)
(text-id progress-aspect-ratio-16x9)
(text-id progress-aspect-ratio-auto)
(text-id progress-aspect-ratio-custom))
:get-item-index-fn (lambda ()
(cond
((not (-> *pc-settings* use-vis?))
(if (-> *pc-settings* aspect-ratio-auto?) 2 3))
(else
(case (get-aspect-ratio)
(('aspect16x9) 1)
(else 0)))))
:on-confirm (lambda ((index int) (the-progress progress))
(case index
((0)
(if (not (-> *pc-settings* use-vis?))
(false! (-> *setting-control* user-current aspect-ratio)))
(set! (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(true! (-> *pc-settings* use-vis?)))
((1)
(if (not (-> *pc-settings* use-vis?))
(false! (-> *setting-control* user-current aspect-ratio)))
(set! (-> *setting-control* user-default aspect-ratio) 'aspect16x9)
(true! (-> *pc-settings* use-vis?)))
((2)
(set! (-> *setting-control* user-default aspect-ratio) 'aspect4x3)
(true! (-> *pc-settings* aspect-ratio-auto?))
(false! (-> *pc-settings* use-vis?)))
((3)
(push-and-set-state the-progress 'aspect-ratio-custom)))
(pc-settings-save)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-frame-rate)
:should-disable? (lambda () (-> *pc-settings* speedrunner-mode?))
:get-item-index-fn (lambda ()
;; TODO - use an array
(case (-> *pc-settings* target-fps)
((60) 0)
((75) 1)
((90) 2)
((120) 3)
((144) 4)
((165) 5)
((240) 6)))
:get-max-size-fn (lambda () (-> *frame-rate-options* length))
:get-item-label-fn (lambda ((index int)) (string-format "~D" (-> *frame-rate-options* index)))
:on-confirm (lambda ((index int) (the-progress progress))
(cond
((or (zero? index) (= (-> *frame-rate-options* index) (-> *pc-settings* target-fps)) *frame-rate-disclaimer-seen?*)
(set-frame-rate! *pc-settings* (-> *frame-rate-options* index) #t)
(pc-settings-save))
(else
(defun-extern set-progress-frame-rate-index int int)
(set-progress-frame-rate-index index)
(push-and-set-state the-progress 'fps-disclaimer)))))
(new 'static 'menu-generic-boolean-option
:name (text-id progress-vsync)
:truthy-text (text-id progress-on)
:falsey-text (text-id progress-off)
:get-value-fn (lambda () (-> *pc-settings* vsync?))
:on-confirm (lambda ((val symbol))
(set! (-> *pc-settings* vsync?) val)
(pc-settings-save)))
(new 'static 'menu-generic-carousel-option
:name (text-id progress-msaa)
:get-item-index-fn (lambda ()
;; TODO - use an array
(case (-> *pc-settings* gfx-msaa)
((1) 0)
((2) 1)
((4) 2)
((8) 3)
((16) 4)))
:get-max-size-fn (lambda () (-> *msaa-options* length))
:get-item-label-fn (lambda ((index int))
(if (zero? index)
(lookup-text! *common-text* (text-id progress-graphics-msaa-off) #f)
(string-format (lookup-text! *common-text* (text-id progress-msaa-x) #f) (-> *msaa-options* index))))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *pc-settings* gfx-msaa) (ash 1 index))
(pc-settings-save)))
(progress-new-generic-link-to-scrolling-page (text-id progress-graphics-ps2)
(new 'static 'menu-generic-boolean-option
:name (text-id progress-lod-bg)
:truthy-text (text-id progress-lod-low)
:falsey-text (text-id progress-lod-high)
:get-value-fn (lambda () (> (-> *pc-settings* lod-force-tfrag) 0))
:on-confirm (lambda ((val symbol))
(cond
(val
(set! (-> *pc-settings* lod-force-tfrag) 2)
(set! (-> *pc-settings* lod-force-tie) 2))
(else
(set! (-> *pc-settings* lod-force-tfrag) 0)
(set! (-> *pc-settings* lod-force-tie) 0)))
(pc-settings-save)))
(static-progress-generic-pc-settings-lod-default-high-boolean (text-id progress-lod-fg) (-> *pc-settings* ps2-lod-dist?))
(static-progress-generic-pc-settings-on-off-boolean (text-id progress-ps2-parts) (-> *pc-settings* ps2-parts?))
(static-progress-generic-pc-settings-shadows-normal-extended-boolean (text-id progress-shadows) (-> *pc-settings* ps2-shadow?))
(static-progress-generic-pc-settings-on-off-boolean (text-id progress-hires-sky) (-> *pc-settings* hires-clouds?)))
))
(define *frame-rate-disclaimer-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option (new 'static 'menu-frame-rate-disclaimer-option))
)
)
(define *aspect-ratio-custom-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-aspect-ratio-custom-option :name (text-id progress-aspect-ratio-custom-title))
)
)
)
(define *music-player-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-music-player-option :name (text-id progress-music-player))
)
)
)
(define *resolutions-options*
(new 'static 'menu-option-list
:y-center 198
:y-space 34
:scale 0.82
:options (new 'static 'boxed-array :type menu-option
(new 'static 'menu-resolution-option :name (text-id progress-window-size))
)
)
)