Files
jak-project/common/goos/ReplUtils.h
T
Tyler Wilding a0a85eb60a repl: Add a few new quality of life improvements (#2030)
- You can define a `startup.gc` in your user folder, each line will be
executed on startup (deprecates the usefulness of some cli flags)
- You can define a `repl-config.json` file to override REPL settings.
Long-term this is a better approach than a bunch of CLI flags as well
- Via this, you can override the amount of time the repl will attempt to
listen for the target
- At the same time, I think i may have found why on Windows it can
sometimes take forever to timeout when the game dies, will dig into this
later
- Added some keybinds for common operations, shown here


https://user-images.githubusercontent.com/13153231/202890278-1ff2bb06-dddf-4bde-9178-aa0883799167.mp4
> builds the game, connects to it, attaches a debugger and continues,
launches it, gets the backtrace, stops the target -- all with only
keybinds.

If you want these keybinds to work inside VSCode's integrated terminal,
you need to add the following to your settings file
```json
"terminal.integrated.commandsToSkipShell": [
    "-workbench.action.quickOpen",
    "-workbench.action.quickOpenView"
  ]
```
2022-11-20 14:28:41 -05:00

38 lines
950 B
C++

#pragma once
#include <functional>
#include <string>
#include <vector>
#include "third-party/replxx/include/replxx.hxx"
using Replxx = replxx::Replxx;
class ReplWrapper {
Replxx repl;
public:
ReplWrapper() {}
Replxx& get_repl() { return repl; }
void init_default_settings();
// Functionality / Commands
void clear_screen();
void print_to_repl(const std::string_view& str);
void print_welcome_message();
void set_history_max_size(size_t len);
const char* readline(const std::string& prompt);
void add_to_history(const std::string& line);
void save_history();
void load_history();
void print_help_message();
std::pair<std::string, bool> get_current_repl_token(std::string const& context);
std::vector<std::string> examples{};
using cl = Replxx::Color;
std::vector<std::pair<std::string, cl>> regex_colors{};
private:
replxx::Replxx::key_press_handler_t commit_text_action(std::string text_to_commit);
};