mirror of
https://github.com/open-goal/jak-project
synced 2026-06-29 11:41:11 -04:00
203 lines
5.1 KiB
JSON
203 lines
5.1 KiB
JSON
{
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"dgos": [
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"CGO/KERNEL.CGO",
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"CGO/ENGINE.CGO",
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"CGO/COMMON.CGO",
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"CGO/GAME.CGO",
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"DGO/CWI.DGO",
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"DGO/STD.DGO",
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"DGO/PALOUT.DGO",
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"DGO/CTA.DGO",
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"DGO/FOR.DGO"
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],
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"skip_compile_files": [],
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"skip_compile_functions": [
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// GCOMMON
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// inline assembly
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"valid?",
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/// GKERNEL
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// asm
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"(method 10 process)",
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"(method 14 dead-pool)",
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/// GSTATE
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"enter-state", // stack pointer asm
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// MATH
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"logf",
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"log2f",
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"cube-root",
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"lerp-scale",
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"rand-vu-init",
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"rand-vu",
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"rand-vu-nostep",
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// text - TODO - https://github.com/open-goal/jak-project/issues/1939
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"load-game-text-info",
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// MATRIX
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"matrix-axis-sin-cos-vu!",
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"matrix-axis-sin-cos!",
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"matrix-3x3-normalize!",
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// DMA
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"disasm-dma-list",
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// PAD (bug)
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"service-cpads",
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// GEOMETRY asm
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"closest-pt-in-triangle",
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"circle-circle-xz-intersect",
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"calculate-basis-functions-vector!",
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"curve-evaluate!",
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// TIMER asm
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"(method 9 clock)",
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// math camera stupid broken gif crap and CLIP
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"update-math-camera",
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"transform-point-vector!",
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"transform-point-qword!",
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"transform-point-vector-scale!",
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// quad thing
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"(method 3 connection-minimap)",
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"(method 3 sky-vertex)",
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// cache asm
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"invalidate-cache-line",
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// sprite
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// multiple defined
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"(method 3 sprite-aux-list)",
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// sprite-distort
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"sprite-draw-distorters", // uses clipping flag.
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// debug
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"(method 3 debug-vertex-stats)", // multiple defined
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// asm, weird vector dot
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"(method 17 trsqv)",
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// history - rgba issues
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"history-draw",
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// joint asm
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"cspace<-parented-transformq-joint!",
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"(method 11 art-joint-anim-manager)",
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"make-joint-jump-tables",
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"joint-channel-copy!",
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// vector-dot in stack vars
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"joint-mod-ik-callback",
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"joint-mod-look-at-handler",
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// bad stack-no-clear decomp
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"ja-play-spooled-anim",
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// sampler - asm function, has to be manually re-written
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"timer0-handler",
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// default menu
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// - weird array accessing pattern, we never fixed it in jak 1
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"all-texture-tweak-adjust",
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"debug-menu-make-shader-menu", // requires the above, fine on it's own
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// camera
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// - vector-dot issue
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"slave-set-rotation!",
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"v-slrp2!",
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"v-slrp3!",
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// cam-master
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// - incomplete bitfield?
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"(method 16 camera-master)",
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// cam-states
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// - vector-dot issue
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"cam-los-collide",
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// sparticle-launcher
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// - field loaded as signed and unsigned
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"sp-relaunch-particle-3d",
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// - annoying arbitrary data usage functions
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"execute-part-engine",
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"sparticle-respawn-heights",
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"sparticle-respawn-timer",
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"sparticle-mode-animate",
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"sparticle-mode-animate",
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"sparticle-texture-animate",
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"sparticle-texture-day-night",
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"sparticle-motion-blur", // clipping
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"birth-func-texture-group",
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"(method 10 sparticle-launcher)", // very strange handling of ambiguous type
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// debug
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"add-debug-bound-internal",
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"add-debug-bound",
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// gun-util
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"draw-beam",
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"(method 9 gun-info)",
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// mood
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"update-mood-direction", // power of two case
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// texture
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"(method 9 texture-page-dir)", // asm
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// game-info
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"(method 9 game-info)", // todo
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"(method 28 game-info)", // todo
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"(method 29 game-info)", // todo
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// rigid-body - CFG Failures
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"(method 48 rigid-body-object)",
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"(method 15 rigid-body)",
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"(method 63 collide-shape-moving)",
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"(method 67 collide-shape-moving)",
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// mysql-nav-graph
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"(method 18 mysql-nav-graph)", // asm / dead-code
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// aligner - never fixed in jak 1
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"(method 9 align-control)",
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"bsp-camera-asm",
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"build-masks",
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"draw-prototype-inline-array-shrub",
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"(method 9 drawable-tree-instance-tie)", // duplicate
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"(method 21 load-state)",
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"(method 16 level)", "unpack-comp-lzo", // asm mods
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"update-time-of-day",
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"close-sky-buffer", // asm
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"(method 29 level)", "(method 9 level)", "level-update-after-load", "(method 25 level)", "(method 9 level)",
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"(method 12 level)", "(method 10 level)",
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// collide asm
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"(method 11 collide-mesh)", "(method 9 collide-mesh-cache)", "(method 13 collide-mesh)", "(method 10 collide-mesh)",
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"(method 3 game-save)",
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// unused test/debug functions in ocean
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"test-seq-read",
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"test-worst-read",
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"test-seq-write",
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"test-worst-write",
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"test-to-spr",
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"test-from-spr",
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"test-to-from-spr",
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"(method 18 ocean)",
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"check-normals", // ocean-texture
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// collide-shape
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"(method 18 collide-shape-prim-group)",
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"(method 19 collide-shape-prim)",
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"(method 36 collide-shape)",
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"(method 12 collide-shape-prim-group)",
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"(method 13 collide-shape-prim)",
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"collide-shape-draw-debug-marks",
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"(method 11 grid-hash)",
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"(method 15 sphere-hash)",
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// process-drawable - return from thread
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"(method 19 process-drawable)",
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"(method 10 joint-control)",
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"entity-lookup-part-group",
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"process-drawable-shock-skel-effect", // stack array
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"target-send-attack"
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],
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"skip_compile_states": {
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"(idle process-taskable)": ["event"]
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}
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}
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