Files
jak-project/goal_src/jak2/pc/pckernel.gc
T

272 lines
10 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
#|
This file runs the game-specific version of the pckernel.
See pckernel-common.gc for the bulk of the pckernel.
|#
(define-extern get-active-mission-description (function discord-info string))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; methods
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(defmethod set-game-setting! pc-settings-jak2 ((obj pc-settings-jak2) (setting symbol) (value symbol))
(case setting
(('video-mode)
(set! (-> *setting-control* user-current video-mode) #f)
(set! (-> *setting-control* user-default video-mode) value)
)
(('aspect-ratio)
(set! (-> *setting-control* user-default aspect-ratio) value)
)
(else
(format #t "unknown setting ~A (~A) to set-game-setting!" setting value))
)
)
(defmethod get-game-setting pc-settings-jak2 ((obj pc-settings-jak2) (setting symbol))
(case setting
(('video-mode)
(-> *setting-control* user-default video-mode)
)
(('aspect-ratio)
(-> *setting-control* user-default aspect-ratio)
)
(else
(format #t "unknown setting ~A to get-game-setting" setting)
#f)
)
)
(defmethod set-game-language! pc-settings-jak2 ((obj pc-settings-jak2) (lang language-enum))
(set! (-> *setting-control* user-default language) lang)
)
(defmethod get-game-language pc-settings-jak2 ((obj pc-settings-jak2))
(get-current-language)
)
(defun real-movie? ()
"are we in an actual cutscene and should letterbox the view?"
(and (!= #f *scene-player*) (nonzero? movie?) (movie?)))
(defmethod update-discord-rpc pc-settings-jak2 ((obj pc-settings-jak2))
"update discord rpc module"
(let ((info (new 'stack 'discord-info)))
(set! (-> info orb-count) (-> *game-info* skill-total))
(set! (-> info gem-count) (-> *game-info* gem-total))
(set! (-> info death-count) (-> *game-info* total-deaths))
(set! (-> info task) "unknown")
(set! (-> info status) (get-active-mission-description info))
;; grab the name of the level we're in
(cond
((or (aif (level-get *level* 'title) (= (-> it status) 'active))
(and *progress-process*
(= 'title (-> *progress-process* 0 state-stack 0))))
;; in title screen.
(set! (-> info level) (symbol->string 'title))
(set! (-> info status) "In title screen"))
(else
(set! (-> info level) (aif (-> *load-state* vis-nick) (symbol->string it) "unknown")))
)
(set! (-> info cutscene?) (real-movie?))
(set! (-> info time-of-day) (-> *time-of-day-context* time))
(set! (-> info percent-complete) (calculate-percentage *game-info*))
(set! (-> info focus-status) (if *target* (-> *target* focus-status) 0))
;; TODO - wrapping in `with-profiler` causes an error, fix it
(pc-discord-rpc-update info)
)
(none))
(defmethod update-speedrun pc-settings-jak2 ((obj pc-settings-jak2))
"update speedrun module"
(when (-> *pc-settings* speedrunner-mode?)
(speedrun-mode-update))
(none))
(defmethod update-video-hacks pc-settings-jak2 ((obj pc-settings-jak2))
"update the graphics hacks used for the progress menu. ugh."
(set! (-> (get-video-params) relative-x-scale) (-> obj aspect-ratio-reciprocal))
(set! (-> (get-video-params) relative-x-scale-reciprical) (-> obj aspect-ratio-scale))
)
(defmethod eligible-for-fast-elevator? pc-settings-jak2 ((obj pc-settings-jak2) (proc process))
"is this a valid process for a fast elevator?"
(and (-> obj fast-elevator?) (not (or (string= (-> proc name) "drill-lift-1")
(string= (-> proc name) "drill-lift-2"))))
)
(defmethod get-airlock-speed pc-settings-jak2 ((obj pc-settings-jak2))
"return the current speed modifier for airlocks"
(if (-> obj fast-airlock?)
(-> *pc-cheat-state* airlock-speed)
1.0))
(defmethod get-airlock-close-speed pc-settings-jak2 ((obj pc-settings-jak2))
"return the current closing speed modifier for airlocks"
(if (-> obj fast-airlock?)
(-> *pc-cheat-state* airlock-close-speed)
1.0))
(defmethod update-cheats pc-settings-jak2 ((obj pc-settings-jak2))
"run cheats."
;; run cheats here.
;;;;;;;;;;;;;;;;;;;
(when (pc-cheats? (-> obj cheats) real-time-of-day)
(let ((date (new 'stack-no-clear 'scf-time)))
(scf-get-time date)
(when (zero? (-> date stat))
(let* ((cur-time (-> *display* bg-clock frame-counter))
(day-len (seconds 1440)) ;; a full in-game day
(want-hour (bcd->dec (-> date hour)))
(want-minute (bcd->dec (-> date minute)))
(target-hour-frame (/ (the int (* (fsec 3600) want-hour)) 60))
(target-minute-frame (/ (the int (* (fsec 60) want-minute)) 60))
)
(set! (-> *display* bg-clock frame-counter) (+ (- cur-time (mod cur-time day-len)) day-len (+ target-hour-frame target-minute-frame)))
))
))
;; turbo jet board cheat
(cond
((and (pc-cheats? (-> *pc-settings* cheats) turbo-board)
*target*
(focus-test? *target* board)
(case (-> *game-info* current-continue vis-nick)
(('ctysluma 'ctyslumb 'ctyslumc 'ctypal
'ctygena 'ctygenb 'ctygenc 'ctyport
'ctymarka 'ctymarkb 'ctyfarma 'ctyfarmb
'ctyinda 'ctyindb 'stadium) #t)
(('forest) #t #|(not (task-node-open? (game-task-node forest-scouts-pegasus)))|#)))
(set-setting! 'string-spline-max-move 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 2)) 0)
(set-setting! 'string-spline-accel 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.045)) 0)
(set-setting! 'string-spline-max-move-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 1.5)) 0)
(set-setting! 'string-spline-accel-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.035)) 0)
(set-cheat-state-flag! turbo-board)
)
(else
(remove-setting! 'string-spline-max-move)
(remove-setting! 'string-spline-accel)
(remove-setting! 'string-spline-max-move-player)
(remove-setting! 'string-spline-accel-player)
(clear-cheat-state-flag! turbo-board)
)
)
(pc-set-gfx-hack (pc-gfx-hack no-tex) (pc-cheats? (-> obj cheats) no-textures))
;; run cheats end!!!
;;;;;;;;;;;;;;;;;;;;
0)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; file I/O
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod handle-input-settings pc-settings-jak2 ((obj pc-settings-jak2) (file file-stream))
"handle the text parsing input for the 'settings' group"
((method-of-type pc-settings handle-input-settings) obj file)
(case-str *pc-temp-string*
(("jetboard-trick-text?") (set! (-> obj jetboard-trick-text?) (file-stream-read-symbol file)))
(("fast-airlock?") (set! (-> obj fast-airlock?) (file-stream-read-symbol file)))
(("fast-elevator?") (set! (-> obj fast-elevator?) (file-stream-read-symbol file)))
(("fast-progress?") (set! (-> obj fast-progress?) (file-stream-read-symbol file)))
(("text-language") (set! (-> obj text-language) (the-as pc-language (file-stream-read-int file))))
(("cheats") (set! (-> obj cheats) (the-as pc-cheats (file-stream-read-int file))))
(("cheats-revealed") (set! (-> obj cheats-revealed) (the-as pc-cheats (file-stream-read-int file))))
(("cheats-purchased") (set! (-> obj cheats-purchased) (the-as pc-cheats (file-stream-read-int file))))
)
0)
(defmethod handle-output-settings pc-settings-jak2 ((obj pc-settings-jak2) (file file-stream))
"handle the text writing output for the 'settings' group"
((method-of-type pc-settings handle-output-settings) obj file)
(format file " (jetboard-trick-text? ~A)~%" (-> obj jetboard-trick-text?))
(format file " (fast-airlock? ~A)~%" (-> obj fast-airlock?))
(format file " (fast-elevator? ~A)~%" (-> obj fast-elevator?))
(format file " (fast-progress? ~A)~%" (-> obj fast-progress?))
(format file " (text-language ~D)~%" (-> obj text-language))
(format file " (cheats #x~x)~%" (-> obj cheats))
(format file " (cheats-revealed #x~x)~%" (-> obj cheats-revealed))
(format file " (cheats-purchased #x~x)~%" (-> obj cheats-purchased))
0)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; PC settings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define-once *pc-settings* (new 'global 'pc-settings-jak2))
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;;;; other
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(defun draw-build-revision ()
(with-dma-buffer-add-bucket ((buf (-> (current-frame) global-buf))
(bucket-id debug-no-zbuf1))
(draw-string-xy *pc-settings-built-sha*
buf
512 14
(font-color flat-yellow)
(font-flags right shadow kerning))))
(defun print-level-types ((lev level))
"print the level-type linked list for a level"
(format #t "print-level-types for ~A~%" (-> lev nickname))
(let ((cur-type (-> lev level-type)))
(while (and cur-type (nonzero? cur-type) (= type (-> cur-type type)))
(format #t "~A~%" cur-type)
(set! cur-type (the type (-> cur-type method-table 8))))
(format #t "~%"))
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; process pools
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; the actor pool for PC processes! it has space for 4 processes, with 16K of space.
(define *pc-dead-pool* (new 'global 'dead-pool 4 (* 16 1024) "*pc-dead-pool*"))
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;;;; progress adjustments
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(defconstant CENTER_X (/ 512 2))
(defun adjust-game-x-centered ((origin int) (x float))
"given an x position ranging from [0, 512) adjust for aspect ratio towards the origin point specified
such that it does not get stretched away with the framebuffer"
(+ origin (* (- x origin) (-> *pc-settings* aspect-ratio-reciprocal))))
(defmacro adjust-game-x (x)
`(adjust-game-x-centered CENTER_X ,x))