mirror of
https://github.com/open-goal/jak-project
synced 2026-09-10 20:29:51 -04:00
5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
134 lines
4.4 KiB
C
Vendored
Generated
134 lines
4.4 KiB
C
Vendored
Generated
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2016 Google Inc.
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// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// It is fine to use C99 in this file because it will not be built with VS
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
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{
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const _GLFWplatform null =
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{
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GLFW_PLATFORM_NULL,
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_glfwInitNull,
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_glfwTerminateNull,
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_glfwGetCursorPosNull,
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_glfwSetCursorPosNull,
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_glfwSetCursorModeNull,
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_glfwSetRawMouseMotionNull,
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_glfwRawMouseMotionSupportedNull,
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_glfwCreateCursorNull,
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_glfwCreateStandardCursorNull,
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_glfwDestroyCursorNull,
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_glfwSetCursorNull,
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_glfwGetScancodeNameNull,
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_glfwGetKeyScancodeNull,
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_glfwSetClipboardStringNull,
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_glfwGetClipboardStringNull,
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_glfwInitJoysticksNull,
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_glfwTerminateJoysticksNull,
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_glfwPollJoystickNull,
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_glfwGetMappingNameNull,
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_glfwUpdateGamepadGUIDNull,
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_glfwFreeMonitorNull,
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_glfwGetMonitorPosNull,
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_glfwGetMonitorContentScaleNull,
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_glfwGetMonitorWorkareaNull,
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_glfwGetVideoModesNull,
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_glfwGetVideoModeNull,
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_glfwGetGammaRampNull,
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_glfwSetGammaRampNull,
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_glfwCreateWindowNull,
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_glfwDestroyWindowNull,
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_glfwSetWindowTitleNull,
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_glfwSetWindowIconNull,
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_glfwGetWindowPosNull,
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_glfwSetWindowPosNull,
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_glfwGetWindowSizeNull,
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_glfwSetWindowSizeNull,
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_glfwSetWindowSizeLimitsNull,
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_glfwSetWindowAspectRatioNull,
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_glfwGetFramebufferSizeNull,
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_glfwGetWindowFrameSizeNull,
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_glfwGetWindowContentScaleNull,
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_glfwIconifyWindowNull,
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_glfwRestoreWindowNull,
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_glfwMaximizeWindowNull,
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_glfwShowWindowNull,
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_glfwHideWindowNull,
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_glfwRequestWindowAttentionNull,
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_glfwFocusWindowNull,
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_glfwSetWindowMonitorNull,
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_glfwWindowFocusedNull,
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_glfwWindowIconifiedNull,
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_glfwWindowVisibleNull,
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_glfwWindowMaximizedNull,
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_glfwWindowHoveredNull,
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_glfwFramebufferTransparentNull,
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_glfwGetWindowOpacityNull,
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_glfwSetWindowResizableNull,
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_glfwSetWindowDecoratedNull,
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_glfwSetWindowFloatingNull,
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_glfwSetWindowOpacityNull,
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_glfwSetWindowMousePassthroughNull,
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_glfwPollEventsNull,
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_glfwWaitEventsNull,
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_glfwWaitEventsTimeoutNull,
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_glfwPostEmptyEventNull,
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_glfwGetEGLPlatformNull,
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_glfwGetEGLNativeDisplayNull,
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_glfwGetEGLNativeWindowNull,
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_glfwGetRequiredInstanceExtensionsNull,
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_glfwGetPhysicalDevicePresentationSupportNull,
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_glfwCreateWindowSurfaceNull,
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};
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*platform = null;
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return GLFW_TRUE;
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}
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int _glfwInitNull(void)
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{
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_glfwPollMonitorsNull();
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return GLFW_TRUE;
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}
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void _glfwTerminateNull(void)
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{
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free(_glfw.null.clipboardString);
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_glfwTerminateOSMesa();
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_glfwTerminateEGL();
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}
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