mirror of
https://github.com/open-goal/jak-project
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a0d2bce27b
- make sure bsp is processed on `l` levels in extraction (caused missing remaps) - clean up a few prints in extraction - handle the <15 byte differences in art group files automatically (no more errors about file naming) - fix potential exception thrown by merc2 in a few ways: fixed bad data in FR3's, check texture index just in case, and handle exceptions a little bit better (still a crash, but at least you get a print) - fix mips2 ocean stuff causing ocean far crashes
19 lines
682 B
C++
19 lines
682 B
C++
#pragma once
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#include <string>
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#include <vector>
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namespace str_util {
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bool contains(const std::string& s, const std::string& substr);
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bool starts_with(const std::string& s, const std::string& prefix);
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bool ends_with(const std::string& s, const std::string& prefix);
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std::string ltrim(const std::string& s);
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std::string rtrim(const std::string& s);
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std::string trim(const std::string& s);
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int line_count(const std::string& str);
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bool valid_regex(const std::string& regex);
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std::string diff(const std::string& lhs, const std::string& rhs);
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/// Default splits on \n characters
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std::vector<std::string> split(const ::std::string& str, char delimiter = '\n');
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} // namespace str_util
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