Files
jak-project/goal_src/jak3/engine/game/task/task-control-h.gc
T

1535 lines
37 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: task-control-h.gc
;; name in dgo: task-control-h
;; dgos: GAME
;; +++resetter-message
(defenum resetter-message
:type uint8
(mission-fail 0)
(mission-retry 1)
(mission-fail-or-retry 2)
)
;; ---resetter-message
;; +++resetter-flag
(defenum resetter-flag
:type uint16
:bitfield #t
(auto-reset 0)
(text-message 1)
(no-audio 2)
(no-slow-down 3)
(no-message 4)
(no-grab 5)
(no-draw-target 6)
(stop-sfx 7)
(no-audio-first 8)
)
;; ---resetter-flag
;; +++task-manager-mask
(defenum task-manager-mask
:type uint32
:bitfield #t
(intro-scene)
(resolution-scene)
(time-limit)
(auto-complete)
)
;; ---task-manager-mask
;; +++task-mask
(defenum task-mask
:type uint32
:bitfield #t
(task0 0)
(task1 1)
(task2 2)
(task3 3)
(task4 4)
(task5 5)
(task6 6)
(task7 7)
(done 8)
(dummy0 9)
(dummy1 10)
(vehicle 11)
(special 12)
(primary0 13)
(ctywide 14)
(never 15)
(movie0 16)
(movie1 17)
(movie2 18)
)
;; ---task-mask
;; DECOMP BEGINS
(defun-debug game-task->string ((task game-task))
(case task
(((game-task sewer-hum-kg))
"sewer-hum-kg"
)
(((game-task temple-defend))
"temple-defend"
)
(((game-task city-port-assault))
"city-port-assault"
)
(((game-task city-bbush-ring-6))
"city-bbush-ring-6"
)
(((game-task city-bbush-spirit-chase-3))
"city-bbush-spirit-chase-3"
)
(((game-task city-bbush-get-to-43))
"city-bbush-get-to-43"
)
(((game-task desert-vehicle-training-1))
"desert-vehicle-training-1"
)
(((game-task eco-red-button))
"eco-red-button"
)
(((game-task city-bbush-get-to-36))
"city-bbush-get-to-36"
)
(((game-task city-bbush-get-to-33))
"city-bbush-get-to-33"
)
(((game-task city-bbush-get-to-29))
"city-bbush-get-to-29"
)
(((game-task desert-bbush-ring-2))
"desert-bbush-ring-2"
)
(((game-task palace-ruins-attack))
"palace-ruins-attack"
)
(((game-task palace-ruins-patrol))
"palace-ruins-patrol"
)
(((game-task desert-bbush-air-time))
"desert-bbush-air-time"
)
(((game-task city-start))
"city-start"
)
(((game-task desert-bbush-ring-1))
"desert-bbush-ring-1"
)
(((game-task desert-bbush-get-to-1))
"desert-bbush-get-to-1"
)
(((game-task wascity-bbush-get-to-20))
"wascity-bbush-get-to-20"
)
(((game-task city-hijack-vehicle))
"city-hijack-vehicle"
)
(((game-task city-bbush-port-attack))
"city-bbush-port-attack"
)
(((game-task comb-wild-ride))
"comb-wild-ride"
)
(((game-task forest-ring-chase))
"forest-ring-chase"
)
(((game-task mine-explore))
"mine-explore"
)
(((game-task wascity-bbush-get-to-23))
"wascity-bbush-get-to-23"
)
(((game-task city-destroy-darkeco))
"city-destroy-darkeco"
)
(((game-task factory-sky-battle))
"factory-sky-battle"
)
(((game-task city-bbush-get-to-41))
"city-bbush-get-to-41"
)
(((game-task city-bbush-get-to-34))
"city-bbush-get-to-34"
)
(((game-task city-bbush-get-to-38))
"city-bbush-get-to-38"
)
(((game-task wascity-chase))
"wascity-chase"
)
(((game-task city-bbush-get-to-27))
"city-bbush-get-to-27"
)
(((game-task desert-bbush-get-to-3))
"desert-bbush-get-to-3"
)
(((game-task city-vehicle-training))
"city-vehicle-training"
)
(((game-task wascity-bbush-get-to-25))
"wascity-bbush-get-to-25"
)
(((game-task desert-turtle-training))
"desert-turtle-training"
)
(((game-task desert-artifact-race-2))
"desert-artifact-race-2"
)
(((game-task city-power-game))
"city-power-game"
)
(((game-task volcano-darkeco))
"volcano-darkeco"
)
(((game-task tower-destroy))
"tower-destroy"
)
(((game-task city-destroy-grid))
"city-destroy-grid"
)
(((game-task city-bbush-get-to-26))
"city-bbush-get-to-26"
)
(((game-task city-bbush-get-to-42))
"city-bbush-get-to-42"
)
(((game-task desert-bbush-get-to-11))
"desert-bbush-get-to-11"
)
(((game-task desert-bbush-timer-chase-1))
"desert-bbush-timer-chase-1"
)
(((game-task sewer-met-hum))
"sewer-met-hum"
)
(((game-task desert-bbush-get-to-2))
"desert-bbush-get-to-2"
)
(((game-task dummy0))
"dummy0"
)
(((game-task city-port-attack))
"city-port-attack"
)
(((game-task city-gun-course-1))
"city-gun-course-1"
)
(((game-task arena-fight-2))
"arena-fight-2"
)
(((game-task mine-boss))
"mine-boss"
)
(((game-task arena-training-1))
"arena-training-1"
)
(((game-task city-protect-hq))
"city-protect-hq"
)
(((game-task sewer-kg-met))
"sewer-kg-met"
)
(((game-task desert-bbush-get-to-14))
"desert-bbush-get-to-14"
)
(((game-task desert-bbush-get-to-5))
"desert-bbush-get-to-5"
)
(((game-task desert-bbush-total-air-time))
"desert-bbush-total-air-time"
)
(((game-task desert-chase-marauders))
"desert-chase-marauders"
)
(((game-task temple-tests))
"temple-tests"
)
(((game-task city-bbush-get-to-28))
"city-bbush-get-to-28"
)
(((game-task factory-assault))
"factory-assault"
)
(((game-task desert-bbush-get-to-7))
"desert-bbush-get-to-7"
)
(((game-task city-blow-barricade))
"city-blow-barricade"
)
(((game-task arena-fight-1))
"arena-fight-1"
)
(((game-task city-bbush-get-to-40))
"city-bbush-get-to-40"
)
(((game-task max))
"max"
)
(((game-task wascity-bbush-ring-3))
"wascity-bbush-ring-3"
)
(((game-task city-bbush-get-to-31))
"city-bbush-get-to-31"
)
(((game-task city-jetboard-bbush))
"city-jetboard-bbush"
)
(((game-task desert-bbush-get-to-9))
"desert-bbush-get-to-9"
)
(((game-task wascity-bbush-get-to-18))
"wascity-bbush-get-to-18"
)
(((game-task city-port-fight))
"city-port-fight"
)
(((game-task precursor-tour))
"precursor-tour"
)
(((game-task wascity-bbush-timer-chase-2))
"wascity-bbush-timer-chase-2"
)
(((game-task desert-oasis-defense))
"desert-oasis-defense"
)
(((game-task desert-catch-lizards))
"desert-catch-lizards"
)
(((game-task desert-bbush-get-to-4))
"desert-bbush-get-to-4"
)
(((game-task city-bbush-ring-5))
"city-bbush-ring-5"
)
(((game-task desert-bbush-rally))
"desert-bbush-rally"
)
(((game-task desert-course-race))
"desert-course-race"
)
(((game-task city-bbush-get-to-32))
"city-bbush-get-to-32"
)
(((game-task desert-final-boss))
"desert-final-boss"
)
(((game-task desert-bbush-roll-count))
"desert-bbush-roll-count"
)
(((game-task desert-bbush-get-to-8))
"desert-bbush-get-to-8"
)
(((game-task complete))
"complete"
)
(((game-task desert-bbush-spirit-chase-1))
"desert-bbush-spirit-chase-1"
)
(((game-task desert-bbush-get-to-12))
"desert-bbush-get-to-12"
)
(((game-task wascity-bbush-get-to-21))
"wascity-bbush-get-to-21"
)
(((game-task city-win))
"city-win"
)
(((game-task precursor-destroy-ship))
"precursor-destroy-ship"
)
(((game-task desert-bbush-get-to-6))
"desert-bbush-get-to-6"
)
(((game-task desert-bbush-get-to-19))
"wascity-bbush-get-to-19"
)
(((game-task forest-turn-on-machine))
"forest-turn-on-machine"
)
(((game-task comb-travel))
"comb-travel"
)
(((game-task temple-oracle))
"temple-oracle"
)
(((game-task wascity-bbush-spirit-chase-2))
"wascity-bbush-spirit-chase-2"
)
(((game-task wascity-bbush-get-to-22))
"wascity-bbush-get-to-22"
)
(((game-task city-sniper-fight))
"city-sniper-fight"
)
(((game-task desert-beast-battle))
"desert-beast-battle"
)
(((game-task city-bbush-get-to-35))
"city-bbush-get-to-35"
)
(((game-task desert-bbush-jump-distance))
"desert-bbush-jump-distance"
)
(((game-task city-gun-course-play-for-fun))
"city-gun-course-play-for-fun"
)
(((game-task desert-rescue-bbush))
"desert-rescue-bbush"
)
(((game-task forest-kill-plants))
"forest-kill-plants"
)
(((game-task arena-fight-3))
"arena-fight-3"
)
(((game-task desert-bbush-get-to-17))
"desert-bbush-get-to-17"
)
(((game-task nest-hunt))
"nest-hunt"
)
(((game-task wascity-gungame))
"wascity-gungame"
)
(((game-task desert-vehicle-training-2))
"desert-vehicle-training-2"
)
(((game-task desert-glide))
"desert-glide"
)
(((game-task desert-bbush-get-to-16))
"desert-bbush-get-to-16"
)
(((game-task nest-eggs))
"nest-eggs"
)
(((game-task desert-bbush-destroy-interceptors))
"desert-bbush-destroy-interceptors"
)
(((game-task desert-artifact-race-1))
"desert-artifact-race-1"
)
(((game-task wascity-bbush-get-to-24))
"wascity-bbush-get-to-24"
)
(((game-task city-bbush-get-to-39))
"city-bbush-get-to-39"
)
(((game-task temple-climb))
"temple-climb"
)
(((game-task desert-rescue))
"desert-rescue"
)
(((game-task wascity-bbush-ring-4))
"wascity-bbush-ring-4"
)
(((game-task factory-boss))
"factory-boss"
)
(((game-task desert-bbush-time-trial-1))
"desert-bbush-time-trial-1"
)
(((game-task desert-bbush-total-jump-distance))
"desert-bbush-total-jump-distance"
)
(((game-task desert-jump-mission))
"desert-jump-mission"
)
(((game-task wascity-leaper-race))
"wascity-leaper-race"
)
(((game-task desert-hover))
"desert-hover"
)
(((game-task mine-blow))
"mine-blow"
)
(((game-task city-bbush-get-to-44))
"city-bbush-get-to-44"
)
(((game-task eco-yellow-button))
"eco-yellow-button"
)
(((game-task desert-bbush-egg-spider-1))
"desert-bbush-egg-spider-1"
)
(((game-task city-gun-course-2))
"city-gun-course-2"
)
(((game-task wascity-pre-game))
"wascity-pre-game"
)
(((game-task city-bbush-get-to-30))
"city-bbush-get-to-30"
)
(((game-task wascity-defend))
"wascity-defend"
)
(((game-task city-bbush-get-to-37))
"city-bbush-get-to-37"
)
(((game-task city-blow-tower))
"city-blow-tower"
)
(((game-task none))
"none"
)
(((game-task eco-blue-button))
"eco-blue-button"
)
(((game-task desert-interceptors))
"desert-interceptors"
)
(else
"*unknown*"
)
)
)
;; WARN: Return type mismatch int vs game-task.
(defun c-string->game-task ((arg0 string))
(the-as game-task -1)
)
(defun-debug game-task-actor->string ((arg0 game-task-actor))
(case arg0
(((game-task-actor wascity-turret))
"wascity-turret"
)
(((game-task-actor none))
"none"
)
(((game-task-actor burning-bush-genb-2))
"burning-bush-genb-2"
)
(((game-task-actor unused-slot-18))
"unused-slot-18"
)
(((game-task-actor burning-bush-wasb-3))
"burning-bush-wasb-3"
)
(((game-task-actor burning-bush-desd-3))
"burning-bush-desd-3"
)
(((game-task-actor unused-slot-17))
"unused-slot-17"
)
(((game-task-actor unused-slot-15))
"unused-slot-15"
)
(((game-task-actor burning-bush-inda-1))
"burning-bush-inda-1"
)
(((game-task-actor veger-ruins))
"veger-ruins"
)
(((game-task-actor burning-bush-desb-2))
"burning-bush-desb-2"
)
(((game-task-actor unused-slot-16))
"unused-slot-16"
)
(((game-task-actor burning-bush-desf))
"burning-bush-desf"
)
(((game-task-actor burning-bush-slumb-3))
"burning-bush-slumb-3"
)
(((game-task-actor wascity-leaper))
"wascity-leaper"
)
(((game-task-actor unused-slot-8))
"unused-slot-8"
)
(((game-task-actor burning-bush-slumb-2))
"burning-bush-slumb-2"
)
(((game-task-actor burning-bush-desb))
"burning-bush-desb"
)
(((game-task-actor burning-bush-wasa-2))
"burning-bush-wasa-2"
)
(((game-task-actor seem-wascitya))
"seem-wascitya"
)
(((game-task-actor ashelin-oasis))
"ashelin-oasis"
)
(((game-task-actor was-pre-game-deserte))
"was-pre-game-deserte"
)
(((game-task-actor burning-bush-indb))
"burning-bush-indb"
)
(((game-task-actor burning-bush-port-4))
"burning-bush-port-4"
)
(((game-task-actor burning-bush-port-5))
"burning-bush-port-5"
)
(((game-task-actor seem-wascity))
"seem-wascity"
)
(((game-task-actor burning-bush-wasa-1))
"burning-bush-wasa-1"
)
(((game-task-actor unused-slot-20))
"unused-slot-20"
)
(((game-task-actor vin-vinroom))
"vin-vinroom"
)
(((game-task-actor burning-bush-marka))
"burning-bush-marka"
)
(((game-task-actor burning-bush-slumc-2))
"burning-bush-slumc-2"
)
(((game-task-actor burning-bush-desc-5))
"burning-bush-desc-5"
)
(((game-task-actor unused-slot-19))
"unused-slot-19"
)
(((game-task-actor monk-mummy))
"monk-mummy"
)
(((game-task-actor torn-freehq))
"torn-freehq"
)
(((game-task-actor burning-bush-indb-3))
"burning-bush-indb-3"
)
(((game-task-actor burning-bush-desb-4))
"burning-bush-desb-4"
)
(((game-task-actor seem-temple))
"seem-temple"
)
(((game-task-actor kleever-arena))
"kleever-arena"
)
(((game-task-actor unused-slot-21))
"unused-slot-21"
)
(((game-task-actor burning-bush-indb-2))
"burning-bush-indb-2"
)
(((game-task-actor oracle-oracle))
"oracle-oracle"
)
(((game-task-actor jinx-hiphog))
"jinx-hiphog"
)
(((game-task-actor minimap))
"minimap"
)
(((game-task-actor burning-bush-arena))
"burning-bush-arena"
)
(((game-task-actor damus-wasdoors))
"damus-wasdoors"
)
(((game-task-actor kleever-pen))
"kleever-pen"
)
(((game-task-actor burning-bush-markb))
"burning-bush-markb"
)
(((game-task-actor burning-bush-genb-4))
"burning-bush-genb-4"
)
(((game-task-actor daxter))
"daxter"
)
(((game-task-actor burning-bush-genb-5))
"burning-bush-genb-5"
)
(((game-task-actor torn-hipbar))
"torn-hipbar"
)
(((game-task-actor burning-bush-genb-1))
"burning-bush-genb-1"
)
(((game-task-actor burning-bush-inda-4))
"burning-bush-inda-4"
)
(((game-task-actor burning-bush-desb-3))
"burning-bush-desb-3"
)
(((game-task-actor sig-nest))
"sig-nest"
)
(((game-task-actor unused-slot-22))
"unused-slot-22"
)
(((game-task-actor burning-bush-slumb))
"burning-bush-slumb"
)
(((game-task-actor ashelin-freehq))
"ashelin-freehq"
)
(((game-task-actor burning-bush-desc-2))
"burning-bush-desc-2"
)
(((game-task-actor samos-onintent))
"samos-onintent"
)
(((game-task-actor burning-bush-desd))
"burning-bush-desd"
)
(((game-task-actor burning-bush-desg-2))
"burning-bush-desg-2"
)
(((game-task-actor burning-bush-wasa-6))
"burning-bush-wasa-6"
)
(((game-task-actor burning-bush-wasb-7))
"burning-bush-wasb-7"
)
(((game-task-actor burning-bush-wasb-2))
"burning-bush-wasb-2"
)
(((game-task-actor burning-bush-inda-5))
"burning-bush-inda-5"
)
(((game-task-actor sig-talkbox))
"sig-talkbox"
)
(((game-task-actor pecker-onintent))
"pecker-onintent"
)
(((game-task-actor damus-arena))
"damus-arena"
)
(((game-task-actor burning-bush-wasa-5))
"burning-bush-wasa-5"
)
(((game-task-actor unused-slot-23))
"unused-slot-23"
)
(((game-task-actor damus-wascity))
"damus-wascity"
)
(((game-task-actor monk-wascity))
"monk-wascity"
)
(((game-task-actor damus-desert))
"damus-desert"
)
(((game-task-actor burning-bush-wasb-1))
"burning-bush-wasb-1"
)
(((game-task-actor burning-bush-desc-4))
"burning-bush-desc-4"
)
(((game-task-actor burning-bush-dese-5))
"burning-bush-dese-5"
)
(((game-task-actor was-pre-game-wascityb))
"was-pre-game-wascityb"
)
(((game-task-actor burning-bush-slumc))
"burning-bush-slumc"
)
(((game-task-actor power-game-vinroom))
"power-game-vinroom"
)
(((game-task-actor tess-gungame))
"tess-gungame"
)
(((game-task-actor pecker))
"pecker"
)
(((game-task-actor torn-hipbooth))
"torn-hipbooth"
)
(((game-task-actor burning-bush-desg-4))
"burning-bush-desg-4"
)
(((game-task-actor burning-bush-genc-2))
"burning-bush-genc-2"
)
(((game-task-actor damus-ruins))
"damus-ruins"
)
(((game-task-actor unused-slot-24))
"unused-slot-24"
)
(((game-task-actor ashelin-talkbox))
"ashelin-talkbox"
)
(((game-task-actor burning-bush-port-8))
"burning-bush-port-8"
)
(((game-task-actor burning-bush-port-2))
"burning-bush-port-2"
)
(((game-task-actor burning-bush-wasb-6))
"burning-bush-wasb-6"
)
(((game-task-actor burning-bush-port-3))
"burning-bush-port-3"
)
(((game-task-actor unused-slot-27))
"unused-slot-27"
)
(((game-task-actor burning-bush-slumb-4))
"burning-bush-slumb-4"
)
(((game-task-actor burning-bush-desg-3))
"burning-bush-desg-3"
)
(((game-task-actor sig-wasdoors))
"sig-wasdoors"
)
(((game-task-actor samos-freehq))
"samos-freehq"
)
(((game-task-actor burning-bush-sluma-1))
"burning-bush-sluma-1"
)
(((game-task-actor onin-talkbox))
"onin-talkbox"
)
(((game-task-actor unused-slot-25))
"unused-slot-25"
)
(((game-task-actor burning-bush-desc-3))
"burning-bush-desc-3"
)
(((game-task-actor burning-bush-genb))
"burning-bush-genb"
)
(((game-task-actor burning-bush-markb-2))
"burning-bush-markb-2"
)
(((game-task-actor burning-bush-dese-2))
"burning-bush-dese-2"
)
(((game-task-actor burning-bush-indb-1))
"burning-bush-indb-1"
)
(((game-task-actor unused-slot-9))
"unused-slot-9"
)
(((game-task-actor burning-bush-slumb-1))
"burning-bush-slumb-1"
)
(((game-task-actor unused-slot-28))
"unused-slot-28"
)
(((game-task-actor burning-bush-pal-2))
"burning-bush-pal-2"
)
(((game-task-actor burning-bush-desa-2))
"burning-bush-desa-2"
)
(((game-task-actor burning-bush-farma))
"burning-bush-farma"
)
(((game-task-actor burning-bush-desg))
"burning-bush-desg"
)
(((game-task-actor keira-freehq))
"keira-freehq"
)
(((game-task-actor unused-slot-26))
"unused-slot-26"
)
(((game-task-actor burning-bush-desd-5))
"burning-bush-desd-5"
)
(((game-task-actor burning-bush-wasb-5))
"burning-bush-wasb-5"
)
(((game-task-actor burning-bush-desc))
"burning-bush-desc"
)
(((game-task-actor burning-bush-genb-3))
"burning-bush-genb-3"
)
(((game-task-actor onin-onintent))
"onin-onintent"
)
(((game-task-actor unused-slot-29))
"unused-slot-29"
)
(((game-task-actor unused-slot-10))
"unused-slot-10"
)
(((game-task-actor burning-bush-inda-2))
"burning-bush-inda-2"
)
(((game-task-actor unused-slot-30))
"unused-slot-30"
)
(((game-task-actor burning-bush-inda-3))
"burning-bush-inda-3"
)
(((game-task-actor burning-bush-slumc-1))
"burning-bush-slumc-1"
)
(((game-task-actor samos-genb))
"samos-genb"
)
(((game-task-actor burning-bush-dese-4))
"burning-bush-dese-4"
)
(((game-task-actor burning-bush-desh))
"burning-bush-desh"
)
(((game-task-actor samos-talkbox))
"samos-talkbox"
)
(((game-task-actor burning-bush-farmb))
"burning-bush-farmb"
)
(((game-task-actor gun-gungame))
"gun-gungame"
)
(((game-task-actor burning-bush-wasa-4))
"burning-bush-wasa-4"
)
(((game-task-actor unused-slot-12))
"unused-slot-12"
)
(((game-task-actor onin-freehq))
"onin-freehq"
)
(((game-task-actor burning-bush-desa-3))
"burning-bush-desa-3"
)
(((game-task-actor burning-bush-port-6))
"burning-bush-port-6"
)
(((game-task-actor unused-slot-11))
"unused-slot-11"
)
(((game-task-actor unused-slot-31))
"unused-slot-31"
)
(((game-task-actor burning-bush-wasa-3))
"burning-bush-wasa-3"
)
(((game-task-actor veger-cave))
"veger-cave"
)
(((game-task-actor burning-bush-port-1))
"burning-bush-port-1"
)
(((game-task-actor keira-genb))
"keira-genb"
)
(((game-task-actor burning-bush-dese-3))
"burning-bush-dese-3"
)
(((game-task-actor burning-bush-gena-2))
"burning-bush-gena-2"
)
(((game-task-actor burning-bush-genc))
"burning-bush-genc"
)
(((game-task-actor burning-bush-desd-2))
"burning-bush-desd-2"
)
(((game-task-actor burning-bush-desa))
"burning-bush-desa"
)
(((game-task-actor burning-bush-port))
"burning-bush-port"
)
(((game-task-actor burning-bush-inda))
"burning-bush-inda"
)
(((game-task-actor burning-bush-stadium))
"burning-bush-stadium"
)
(((game-task-actor damus-waspal))
"damus-waspal"
)
(((game-task-actor burning-bush-port-7))
"burning-bush-port-7"
)
(((game-task-actor burning-bush-wasb-4))
"burning-bush-wasb-4"
)
(((game-task-actor keira-garage))
"keira-garage"
)
(((game-task-actor torn-hiptable))
"torn-hiptable"
)
(((game-task-actor torn-hiphog))
"torn-hiphog"
)
(((game-task-actor kleever-wasdoors))
"kleever-wasdoors"
)
(((game-task-actor unused-slot-14))
"unused-slot-14"
)
(((game-task-actor unused-slot-13))
"unused-slot-13"
)
(((game-task-actor burning-bush-dese))
"burning-bush-dese"
)
(((game-task-actor seem-leaper))
"seem-leaper"
)
(((game-task-actor burning-bush-pal))
"burning-bush-pal"
)
(((game-task-actor kleever-wascityb))
"kleever-wascityb"
)
(((game-task-actor burning-bush-desd-4))
"burning-bush-desd-4"
)
(((game-task-actor burning-bush-sluma-3))
"burning-bush-sluma-3"
)
(((game-task-actor burning-bush-sluma-2))
"burning-bush-sluma-2"
)
(((game-task-actor burning-bush-gena))
"burning-bush-gena"
)
(((game-task-actor burning-bush-sluma))
"burning-bush-sluma"
)
(else
"*unknown*"
)
)
)
(defun-debug game-task-action->string ((arg0 game-task-action))
(case arg0
(((game-task-action idle))
"idle"
)
(((game-task-action play))
"play"
)
(((game-task-action show))
"show"
)
(((game-task-action talk))
"talk"
)
(((game-task-action hide))
"hide"
)
(((game-task-action say))
"say"
)
(((game-task-action trade))
"trade"
)
(((game-task-action menu))
"menu"
)
(else
"*unknown*"
)
)
)
(deftype game-task-event (basic)
((actor game-task-actor)
(action game-task-action)
(tex game-task-icon)
(icon uint16 :overlay-at tex)
(flags game-task-flags :offset 7)
(scene basic :offset 8)
(distance meters)
)
)
(deftype resetter-spec (structure)
((continue basic)
(node game-task-node)
(reset-mode basic)
(execute basic)
)
:pack-me
)
(deftype resetter-params (structure)
((message resetter-message)
(flags resetter-flag)
(fail resetter-spec :inline)
(retry resetter-spec :inline)
(reset-delay uint32)
(task game-task)
(text-message text-id)
)
)
(deftype task-manager-info (structure)
((mask task-manager-mask)
(level symbol)
(type-to-spawn basic)
(time-limit int32)
(manager handle)
(intro-scene string)
(resolution-scene string)
(resolution-scene-continue string)
(final-node game-task-node)
(vehicle-type uint8)
(sphere-count int8)
(index int8)
(intro-delay uint16)
(sphere-array uint32)
(on-complete pair)
(on-fail pair)
(user-count int32)
)
)
(deftype task-reset-info (structure)
((restart-info resetter-params)
(quit-info resetter-params)
(fail-info resetter-params)
(death-info resetter-params)
)
)
(defun-debug game-task-node-flag->string ((arg0 game-task-node-flag))
(if (= (logand arg0 (game-task-node-flag clear-task-mask)) (game-task-node-flag clear-task-mask))
(format #t "clear-task-mask ")
)
(if (= (logand (game-task-node-flag act3) arg0) (game-task-node-flag act3))
(format #t "act3 ")
)
(if (= (logand (game-task-node-flag city-wait) arg0) (game-task-node-flag city-wait))
(format #t "city-wait ")
)
(if (= (logand (game-task-node-flag act2) arg0) (game-task-node-flag act2))
(format #t "act2 ")
)
(if (= (logand arg0 (game-task-node-flag intro-wait)) (game-task-node-flag intro-wait))
(format #t "intro-wait ")
)
(if (= (logand arg0 (game-task-node-flag reset-on-try)) (game-task-node-flag reset-on-try))
(format #t "reset-on-try ")
)
(if (= (logand (game-task-node-flag act1) arg0) (game-task-node-flag act1))
(format #t "act1 ")
)
(if (= (logand arg0 (game-task-node-flag exclusive)) (game-task-node-flag exclusive))
(format #t "exclusive ")
)
(if (= (logand arg0 (game-task-node-flag utility-node)) (game-task-node-flag utility-node))
(format #t "utility-node ")
)
(if (= (logand (game-task-node-flag no-percent) arg0) (game-task-node-flag no-percent))
(format #t "no-percent ")
)
(if (= (logand arg0 (game-task-node-flag set-task-mask)) (game-task-node-flag set-task-mask))
(format #t "set-task-mask ")
)
(if (= (logand arg0 (game-task-node-flag disk-close)) (game-task-node-flag disk-close))
(format #t "disk-close ")
)
(if (= (logand arg0 (game-task-node-flag closed)) (game-task-node-flag closed))
(format #t "closed ")
)
(if (= (logand arg0 (game-task-node-flag data)) (game-task-node-flag data))
(format #t "data ")
)
(if (= (logand arg0 (game-task-node-flag save-on-life)) (game-task-node-flag save-on-life))
(format #t "save-on-life ")
)
(if (= (logand (game-task-node-flag no-hud-wait) arg0) (game-task-node-flag no-hud-wait))
(format #t "no-hud-wait ")
)
(if (= (logand (game-task-node-flag bbush) arg0) (game-task-node-flag bbush))
(format #t "bbush ")
)
(if (= (logand arg0 (game-task-node-flag close-task)) (game-task-node-flag close-task))
(format #t "close-task ")
)
(if (= (logand arg0 (game-task-node-flag save-on-try)) (game-task-node-flag save-on-try))
(format #t "save-on-try ")
)
(if (= (logand arg0 (game-task-node-flag auto-close)) (game-task-node-flag auto-close))
(format #t "auto-close ")
)
(if (= (logand arg0 (game-task-node-flag abs-task-mask)) (game-task-node-flag abs-task-mask))
(format #t "abs-task-mask ")
)
(if (= (logand arg0 (game-task-node-flag no-restart)) (game-task-node-flag no-restart))
(format #t "no-restart ")
)
(if (= (logand arg0 (game-task-node-flag kiosk-close)) (game-task-node-flag kiosk-close))
(format #t "kiosk-close ")
)
)
(defun-debug game-task-node-command->string ((arg0 game-task-node-command))
(case arg0
(((game-task-node-command sub-board-trail))
"sub-board-trail"
)
(((game-task-node-command add-gun-yellow-1))
"add-gun-yellow-1"
)
(((game-task-node-command add-gun-yellow-2))
"add-gun-yellow-2"
)
(((game-task-node-command add-board-trail))
"add-board-trail"
)
(((game-task-node-command add-vehicle-snake))
"add-vehicle-snake"
)
(((game-task-node-command add-board-zap))
"add-board-zap"
)
(((game-task-node-command add-darkjak-smack))
"add-darkjak-smack"
)
(((game-task-node-command add-gun-yellow-ammo-2))
"add-gun-yellow-ammo-2"
)
(((game-task-node-command add-gun-red-1))
"add-gun-red-1"
)
(((game-task-node-command add-star-map))
"add-star-map"
)
(((game-task-node-command add-darkeco))
"add-darkeco"
)
(((game-task-node-command add-darkjak))
"add-darkjak"
)
(((game-task-node-command add-light-eco-crystal))
"add-light-eco-crystal"
)
(((game-task-node-command add-gun-blue-2))
"add-gun-blue-2"
)
(((game-task-node-command add-gun-dark-3))
"add-gun-dark-3"
)
(((game-task-node-command add-av-cube))
"add-av-cube"
)
(((game-task-node-command add-board-training))
"add-board-training"
)
(((game-task-node-command add-vehicle-toad))
"add-vehicle-toad"
)
(((game-task-node-command add-darkjak-tracking))
"add-darkjak-tracking"
)
(((game-task-node-command none))
"none"
)
(((game-task-node-command add-lighteco))
"add-lighteco"
)
(((game-task-node-command add-artifact-invis))
"add-artifact-invis"
)
(((game-task-node-command add-seal))
"add-seal"
)
(((game-task-node-command add-darkjak-bomb0))
"add-darkjak-bomb0"
)
(((game-task-node-command add-amulet-1))
"add-amulet-1"
)
(((game-task-node-command add-gun-red-ammo-2))
"add-gun-red-ammo-2"
)
(((game-task-node-command add-vehicle-scorpion))
"add-vehicle-scorpion"
)
(((game-task-node-command add-gun-blue-1))
"add-gun-blue-1"
)
(((game-task-node-command sub-sidekick))
"sub-sidekick"
)
(((game-task-node-command add-av-generator))
"add-av-generator"
)
(((game-task-node-command add-sidekick))
"add-sidekick"
)
(((game-task-node-command add-pass-indb-sluma))
"add-pass-indb-sluma"
)
(((game-task-node-command add-amulet-2))
"add-amulet-2"
)
(((game-task-node-command add-vehicle-turtle))
"add-vehicle-turtle"
)
(((game-task-node-command add-gun-yellow-ammo-1))
"add-gun-yellow-ammo-1"
)
(((game-task-node-command add-dark-eco-crystal))
"add-dark-eco-crystal"
)
(((game-task-node-command add-pass-port-inda))
"add-pass-port-inda"
)
(((game-task-node-command add-gun-dark-2))
"add-gun-dark-2"
)
(((game-task-node-command add-av-prism))
"add-av-prism"
)
(((game-task-node-command add-vehicle-rhino))
"add-vehicle-rhino"
)
(((game-task-node-command add-board-launch))
"add-board-launch"
)
(((game-task-node-command add-armor-3))
"add-armor-3"
)
(((game-task-node-command add-cypher-gliph))
"add-cypher-gliph"
)
(((game-task-node-command add-pass-port-mh))
"add-pass-port-mh"
)
(((game-task-node-command add-armor-2))
"add-armor-2"
)
(((game-task-node-command add-darkjak-bomb1))
"add-darkjak-bomb1"
)
(((game-task-node-command add-armor-1))
"add-armor-1"
)
(((game-task-node-command add-pass-front-gate))
"add-pass-front-gate"
)
(((game-task-node-command add-lightjak-swoop))
"add-lightjak-swoop"
)
(((game-task-node-command add-gun-blue-3))
"add-gun-blue-3"
)
(((game-task-node-command add-pass-slumb-genb))
"add-pass-slumb-genb"
)
(((game-task-node-command add-armor-0))
"add-armor-0"
)
(((game-task-node-command add-lightjak-shield))
"add-lightjak-shield"
)
(((game-task-node-command add-lightjak-regen))
"add-lightjak-regen"
)
(((game-task-node-command add-gun-blue-ammo-1))
"add-gun-blue-ammo-1"
)
(((game-task-node-command add-gun-blue-ammo-2))
"add-gun-blue-ammo-2"
)
(((game-task-node-command add-gun-red-ammo-1))
"add-gun-red-ammo-1"
)
(((game-task-node-command add-gun-red-3))
"add-gun-red-3"
)
(((game-task-node-command sub-board))
"sub-board"
)
(((game-task-node-command add-gun-red-2))
"add-gun-red-2"
)
(((game-task-node-command add-lightjak-freeze))
"add-lightjak-freeze"
)
(((game-task-node-command add-darkjak-invinc))
"add-darkjak-invinc"
)
(((game-task-node-command add-board))
"add-board"
)
(((game-task-node-command add-pass-inda-indb))
"add-pass-inda-indb"
)
(((game-task-node-command add-gun-dark-ammo-2))
"add-gun-dark-ammo-2"
)
(((game-task-node-command add-gun-dark-1))
"add-gun-dark-1"
)
(((game-task-node-command add-av-map))
"add-av-map"
)
(((game-task-node-command add-gun-yellow-3))
"add-gun-yellow-3"
)
(((game-task-node-command add-gun-dark-ammo-1))
"add-gun-dark-ammo-1"
)
(((game-task-node-command add-jakc))
"add-jakc"
)
(((game-task-node-command add-amulet-3))
"add-amulet-3"
)
(((game-task-node-command add-av-reflector))
"add-av-reflector"
)
(((game-task-node-command add-lightjak))
"add-lightjak"
)
(else
"*unknown*"
)
)
)
(deftype game-task-node-info (basic)
((level symbol)
(task game-task)
(name string)
(when-open (array game-task-event))
(flags game-task-node-flag)
(parent-node game-task-node 4)
(task-mask task-mask)
(on-open pair)
(manager task-manager-info)
(borrow pair)
(open? (function game-task-node-info symbol))
(on-close pair)
(close-time uint32)
(reset task-reset-info)
(gem-count uint16)
(skill-count uint16)
(death-count uint8)
(suck-death-count uint8)
(command-index uint8)
(command-count uint8)
(description text-id)
(faction-commands basic)
)
(:methods
(game-task-node-info-method-9 () none)
(game-task-node-info-method-10 () none)
(game-task-node-info-method-11 () none)
(game-task-node-info-method-12 () none)
(game-task-node-info-method-13 () none)
)
)
(deftype game-task-info (basic)
((name string)
(text-name text-id)
(pre-play-node game-task-node)
(kiosk-play-node game-task-node)
(pre-play-continue string)
(play-node game-task-node)
(play-continue string)
(kiosk-play-continue string)
)
(:methods
(game-task-info-method-9 (_type_) none)
)
)
(deftype game-task-control (basic)
((counter uint32)
(actor game-task-actor)
(current-node uint16)
(current-event game-task-event)
)
(:methods
(new (symbol type game-task-actor) _type_)
(get-current-task-event (_type_) game-task-event)
)
)
(deftype task-manager (process)
((node-info game-task-node-info)
(info task-manager-info)
(lev-name symbol)
(fail-on-death? symbol)
(fail-now symbol)
(restart-now symbol)
(allow-fail symbol)
(state-time time-frame)
(start-time time-frame)
(time-limit time-frame)
(arrow handle)
(player-vehicle handle)
(hud handle 4)
(hud-timer handle :overlay-at (-> hud 0))
(hud-counter handle :overlay-at (-> hud 1))
(intro-time time-frame)
)
(:methods
(task-manager-method-14 () none)
(task-manager-method-15 () none)
(task-manager-method-16 () none)
(task-manager-method-17 () none)
(task-manager-method-18 () none)
(task-manager-method-19 () none)
(task-manager-method-20 () none)
(task-manager-method-21 () none)
(task-manager-method-22 () none)
(task-manager-method-23 () none)
(task-manager-method-24 () none)
(task-manager-method-25 () none)
(task-manager-method-26 () none)
(task-manager-method-27 () none)
(task-manager-method-28 () none)
(task-manager-method-29 () none)
(task-manager-method-30 () none)
(task-manager-method-31 () none)
)
)
(deftype ambient-control (structure)
((last-ambient-time time-frame)
(last-ambient string)
(last-ambient-id sound-id)
)
(:methods
(ambient-control-method-9 () none)
(ambient-control-method-10 () none)
(ambient-control-method-11 () none)
)
)
(define *traffic-engine* #f)