Files
jak-project/goal_src/jak2/engine/spatial-hash/actor-hash.gc
T
water111 637990314b wip: better stack var support (#4222)
Closes #736

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00

203 lines
6.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: actor-hash.gc
;; name in dgo: actor-hash
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(kmemopen global "actor-hash")
(define *actor-hash* (new 'global 'spatial-hash 4096 256))
(kmemclose)
(deftype actor-cshape-ptr (structure)
((cshape collide-shape)
)
)
(deftype actor-hash-bucket (structure)
((length int16)
(max-length int16)
(data (inline-array actor-cshape-ptr))
)
:allow-misaligned
(:methods
(add-actor-cshape (_type_ collide-shape) none)
)
)
(defmethod add-actor-cshape ((this actor-hash-bucket) (arg0 collide-shape))
(let ((v1-0 (-> this length)))
(when (< v1-0 (-> this max-length))
(set! (-> this data v1-0 cshape) arg0)
(set! (-> this length) (+ v1-0 1))
)
)
0
(none)
)
(deftype actor-hash-buckets (structure)
((hash spatial-hash)
(list engine)
(data actor-hash-bucket 4 :inline)
(tpos vector :inline)
)
(:methods
(hash-actors (_type_) none)
)
)
(defmethod hash-actors ((this actor-hash-buckets))
(set! (-> this hash) *actor-hash*)
(set! (-> this list) *collide-hit-by-others-list*)
(clear-objects! (-> this hash))
(cond
((>= 256 (-> this list length))
(let ((v1-5 (-> this list alive-list next0)))
(-> this list)
(let ((s5-0 (-> v1-5 next0)))
(while (!= v1-5 (-> this list alive-list-end))
(let* ((s4-0 (the-as collide-shape (-> (the-as connection v1-5) param1)))
(s3-0 (-> this hash))
(s1-0 (-> s4-0 root-prim prim-core))
(s0-0 s4-0)
(s2-0 (-> s3-0 object-count))
)
(set! s2-0
(cond
((< s2-0 (-> s3-0 max-object-count))
(let ((a0-7 (-> s3-0 sphere-array s2-0))
(sv-16 (-> s3-0 object-array s2-0))
)
(mem-copy! (the-as pointer a0-7) (the-as pointer s1-0) 16)
(set! (-> sv-16 object) s0-0)
)
(dotimes (v1-12 3)
(set! (-> s3-0 box-min v1-12)
(fmin (-> s3-0 box-min v1-12) (- (-> s1-0 world-sphere data v1-12) (-> s1-0 world-sphere w)))
)
(set! (-> s3-0 box-max v1-12)
(fmax (-> s3-0 box-max v1-12) (+ (-> s1-0 world-sphere data v1-12) (-> s1-0 world-sphere w)))
)
)
(+! (-> s3-0 object-count) 1)
s2-0
)
(else
-1
)
)
)
(set! (-> s4-0 actor-hash-index) s2-0)
)
(set! v1-5 s5-0)
(-> this list)
(set! s5-0 (-> s5-0 next0))
)
)
)
)
(else
(set! (-> this tpos quad) (-> (target-pos 0) quad))
(dotimes (v1-21 4)
(set! (-> this data v1-21 length) 0)
)
(let ((v1-25 (-> this list alive-list next0)))
(-> this list)
(let ((s5-2 (-> v1-25 next0)))
(while (!= v1-25 (-> this list alive-list-end))
(let* ((s4-1 (the-as collide-shape (-> (the-as connection v1-25) param1)))
(f0-4 (vector-vector-distance-squared (-> this tpos) (-> s4-1 trans)))
)
(cond
((< f0-4 (square 102400.0))
((method-of-type actor-hash-bucket add-actor-cshape) (-> this data 0) s4-1)
)
((< f0-4 (square 204800.0))
(add-actor-cshape (-> this data 1) s4-1)
)
((< f0-4 (square 307200.0))
(add-actor-cshape (-> this data 2) s4-1)
)
(else
(add-actor-cshape (-> this data 3) s4-1)
)
)
)
(set! v1-25 s5-2)
(-> this list)
(set! s5-2 (-> s5-2 next0))
)
)
)
(dotimes (s5-3 4)
(let ((s4-2 (-> this data s5-3)))
(countdown (s3-1 (-> s4-2 length))
(let* ((s2-1 (-> s4-2 data s3-1 cshape))
(s1-1 (-> this hash))
(sv-32 (-> s2-1 root-prim prim-core))
(sv-48 s2-1)
(s0-1 (-> s1-1 object-count))
)
(set! s0-1
(cond
((< s0-1 (-> s1-1 max-object-count))
(let ((a0-40 (-> s1-1 sphere-array s0-1))
(sv-64 (-> s1-1 object-array s0-1))
)
(mem-copy! (the-as pointer a0-40) (the-as pointer sv-32) 16)
(set! (-> sv-64 object) sv-48)
)
(dotimes (v1-53 3)
(set! (-> s1-1 box-min v1-53)
(fmin (-> s1-1 box-min v1-53) (- (-> sv-32 world-sphere data v1-53) (-> sv-32 world-sphere w)))
)
(set! (-> s1-1 box-max v1-53)
(fmax (-> s1-1 box-max v1-53) (+ (-> sv-32 world-sphere data v1-53) (-> sv-32 world-sphere w)))
)
)
(+! (-> s1-1 object-count) 1)
s0-1
)
(else
-1
)
)
)
(set! (-> s2-1 actor-hash-index) s0-1)
)
)
)
)
)
)
(update-from-spheres (-> this hash))
0
(none)
)
(define *actor-hash-buckets*
(new 'static 'actor-hash-buckets
:data (new 'static 'inline-array actor-hash-bucket 4
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
(new 'static 'actor-hash-bucket :max-length #x100 :data (new 'static 'inline-array actor-cshape-ptr 256))
)
)
)
(defun update-actor-hash ()
(reset! (-> *perf-stats* data (perf-stat-bucket actor-hash)))
(hash-actors *actor-hash-buckets*)
(read! (-> *perf-stats* data (perf-stat-bucket actor-hash)))
(none)
)