Files
jak-project/goal_src/jak2/engine/ui/text-h.gc
T

59 lines
2.0 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: text-h.gc
;; name in dgo: text-h
;; dgos: ENGINE, GAME
;; NOTE - for progress
(define-extern disable-level-text-file-loading "Disables [[*level-text-file-load-flag*]]" (function none))
(define-extern enable-level-text-file-loading "Disables [[*level-text-file-load-flag*]]" (function none))
(define-extern load-game-text-info
"Load text, if needed. txt-name is the group name, curr-text is the _symbol_ for
the game-text-info, and heap is the heap to load to. The heap will be cleared."
(function string (pointer object) kheap int))
(define-extern print-game-text "Print text." (function string font-context symbol int bucket-id float))
;; DECOMP BEGINS
(deftype game-text (structure)
((id text-id)
(text string)
)
:pack-me
)
(deftype game-text-info (basic)
((length int32)
(language-id int32)
(group-name string)
(data game-text :inline :dynamic)
)
(:methods
(lookup-text! (_type_ text-id symbol) string)
)
)
(define *text-group-names* (new 'static 'boxed-array :type string "common"))
(define *common-text-heap* (new 'global 'kheap))
(define *common-text* (the-as game-text-info #f))
;; og:preserve-this
;; NOTE - PC PORT difference
;; Partial translations are a thing that we should support. Parts of translating the game are intentionally made
;; difficult for normal translators due to not wanting to make all the strings public (or in the case of subtitles,
;; we straight up didn't have them yet)
;;
;; So to remedy this, we always load the english text as a fallback so that if there is only a partial translation
;; the UX won't be horrible with everything displaying as UNKNOWN.
;;
;; One of the reasons we didn't do this is because it makes it obvious which strings are remaining,
;; but there are better ways to keep track or check if strings are missing.
(#when PC_PORT
(kheap-alloc (define *fallback-text-heap* (new 'global 'kheap)) (* 48 1024)) ;; 48K heap, should be plenty
(define *fallback-text* (the-as game-text-info #f)))